QUOTE(Yoshi da Sniper @ Sep 28 2004, 10:52 PM)
You know of course your cons are bogus. How does this encourage unprotection or map making?
I'm not restricting free flow of data - everyone is welcome to take a few files for their website. 400? Gimme a break. Besides, they're free to link to here, which they didn't give a shread of credit mind you.
The chance of someone improving/removing is an example of unprotection. Does the creator want it? Don't think so.
You honestly shouldn't talk if you don't know what its like to have hours of work into building a site, managing it, and manually approving all the files.
By the way, I saw the damage myself and I know what invision boards are able to do. It was pure hacking. No "easy to guess passwords" or "password loopholes".
Comeon CaptainWill. I thought you had more smarts then that.
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I really do appreciate that you've put a hell of a lot of time and effort into making SEN a great download centre for maps and editors and even other things, and I guess I'll have to agree with you when you say that they should have given you credit for the collection of maps lifted from the database. I guess you tried to negotiate with him and he was an ass (icyhell admin). I thought he would be reasonable.
Hmm, how are my cons bogus?
Oh, I see you're only slightly restricting free flow of data, so I was a little off on that point.
You seem to have a rather odd view of what unprotecting is. I view it as any way in which a protection system placed on a map can be broken. You're implying that editing an unprotected, open source (as it were) map is unprotecting it.
You've got to realise also, that newbs who are willing to learn mapping but are daunted by the prospect, need to have examples to work with. I remember poring over Zombie Hotel for ages a few years back to find out how things worked, and if I hadn't been able to do that, I wouldn't be mapmaking today. The slow death of the mapmaking community is due in part to protection of maps. Nobody wants to read through some jargon-filled tutorial when they're just starting out - they want to see how triggers and so on work in a real map.
As for your claim that protecting maps doesn't encourage unprotection... -.-
It seems pretty obvious to me that if you protect a map, it encourages noob h4x0r types to devise ways of breaking the protection. They see is as a challenge to be beaten. Besides, most map stealers seem to be hackers anyway.