Okay. About the system changing:
NO
BUT
YES
cause...i had to restart because i went to use a item...then when i said no...it went back in because my dude was rigth next to the item dude....
and then i dont get the hp...my ghost died liek 20 times....
?
and the cataplts dont help.
er...battles way too slow...
Leave him alone, if you can't be grateful for such a well-made system then don't play the map.
The system is kewl, but yeah, my guyz got stucks. I dunno, make something that'll be like "are you sure?" or somehting, so it doesn't get stuck...
ya that are you sure thing would help alot... Good idea...
I didn't think the battle were that slow...
All you need is some intence battle music thats really addicting like
Final Fantisy and then we would like battles because of the music!!!
Just Leave the battle Times, it doesent cause a lot more work, but you could make it so you have to fight less enemies, the system is now tottaly fine.
hm....let me see...
well to me...sometimes when i play a game it doesnt really feel like im playing it....
hm...i got it...nothing against you though...but its because its single player...i get lonely
. final fantasy has AI's and a storyline....
of course...you cant really make it like FF in SC....
but im just saying...multi player might make it more...enjoyable(though that means youll have to redo the whole thing?)
just saying....dont have to do it at all!
I was thinking about making a "Are you sure button". That's probably what I'm going to do. And HP:
This is how HP Works.
Each time it is a certain player's turn, you command a certain unit. That unit's HP is represented as Vesepene Gas. When that certain character is killed, Vespene is depleted from that gas, hence, "HP".
Party HP is just HP distributed to each living character evenly. When you use a mega-potion, it restores 1000 Party HP. So, if you have 4 characters alive, each one will get 250 HP, if you have 3, it will be 333, 2 chars 500, and 1...well...you won't be able to use items.
MULITPLAYER MODE
I'll try.
here's a problem I had. I lost katherine. I mean, let here die completely, and since she's the one who controls the item menu, I couldn't use items!. Another reason why I think you should change systems. Either that, or make like different characters represent different action for each characters...
Again, the map is very cool, but the menu system sucks. Seriously.
QUOTE(aE[Fortune] @ Feb 15 2005, 11:27 AM)
"Patience is a virtue, but I'm all about vices."
[right][snapback]145929[/snapback][/right]
I know it is. I have alot of it but i guess i was tired at the time....
Hey i was playing the first part in it, the first battle. I was fighting the Zergling and then a bug happened. The Zergling had a unlimited turn......known bug at all?
OKAY! ANNOUNCEMENT!! IM CHANGING THE MENU!!
Thanks, Mp)3. I really do like how original it was, but a dropship system is just so much more efficient. Or are you going to do something different?
Shuttle. It's much more efficient.
So waht's happened to it? It's gone?
Wats the difference betweed Dropship/ Overlord/ and Shuttle in dropship system?
Nozomu, havent heard about ur map in awhile how it going?
Life's not fun. Not much is being done about this. On hold.
QUOTE
They're the same.
Why did he say Shuttle is much more efficient?
I think he meant the whole Shuttle-type system is more efficient than the choosing system he had before.
i played the demo, looks good but when i fought an enemy and they attacked one of my characters, my character ran away like all the way to the other side of the map lol, you should make them not move when being attacked, that would be less annoying. instead of having the menu be moving one of the characters to another character, i was thinking that you should have an area with something like a marine in the middle and and have the options, some other units, around the marine or whatever and to use one of the options u just make the marine or whatever kill the unit that triggers the option. but thats just me, so please do whatever u think is best.
QUOTE(pimpinelephant @ Mar 18 2005, 01:08 AM)
i played the demo, looks good but when i fought an enemy and they attacked one of my characters, my character ran away like all the way to the other side of the map lol, you should make them not move when being attacked, that would be less annoying. instead of having the menu be moving one of the characters to another character, i was thinking that you should have an area with something like a marine in the middle and and have the options, some other units, around the marine or whatever and to use one of the options u just make the marine or whatever kill the unit that triggers the option. but thats just me, so please do whatever u think is best.
[right][snapback]167410[/snapback][/right]
Hey there again.... I was just wondering how the map is going MP)3.
I had given you on some feedback about rare and abundant glitches in your map, did you fix them? Have you haulted this map? I'm curious.
Please reply
Mp)3, keep working on your map, take your time and make it as perfect as possible, and i know it will be great so keep up the good work and i can't wait till it comes out.
Spending so much time on the demo!
Why not just work straight into the real version right now?