QUOTE(TERRAINFIGHTER @ Sep 17 2006, 03:28 PM)
Maybe the ability to launch other programs through it?
Hmm...external application execution is a piece of cake, but I wonder about the very purpose? There is the Start menu and the Desktop for it, nope?
QUOTE(DiscipleOfAdun @ Sep 17 2006, 05:10 PM)
How about file association? So, when someone clicks on a Dat file, DatEdit will open up and try to load the file? And, did you ever figure out why there aren't any move/resize commands on the taskbar popup menu?
!)I considered doing this, but dropped the idea because very many applications and games use the .DAT extension for their own custom purposes. None of them has registered it to themselves, and nor will I.
QUOTE(kookster @ Sep 17 2006, 09:19 PM)
o and i found that in orders when you check use targeting with spells that are attacks it uses the attack instead of the spell i.e. irridate
Hmm...is that correct? Can you make an order use a different weapon than it normally should? Sorry to ask for confirmation, but primo - I decided to ALWAYS ask for it, and secundo - I can't do it myself from where I am.
QUOTE
I have a suggestion you know in images, the grp files and iscript files, if you could include something like a search you enter the iscript number or the grp file number and it shows you where those files are used, so basicly if you know the grp or if you know the iscript and you want to find what uses it you could find it would be useful for iscript editing.
QUOTE(BSTRhino @ Sep 17 2006, 11:10 PM)
Actually yeah, an iscript backreference would be useful, I remember I was keeping records of where iscripts were used manually for Ultimate Doom.
It is a good idea, but it virtually can't be done with the current program layout. Perhaps an additional window or something...I will think of it.
QUOTE
I would really love it if it were somehow possible to enter ID numbers for weapons in units.dat or flingies in weapons.dat. What I was thinking was if you changed the labels to be instead of "Burst Lasers" make it "83 Burst Lasers" where 83 would be the flingy.dat ID. You could make it an option to add the IDs or not to the names if it looks ugly. Of course, the best option would be if the IDs were able to be set like in flingy.dat, sprites.dat or images.dat, but I know you chose not to do that because of space. But it's the only thing that I still miss from Arsenal Zero. It's not a huge thing though, I did manage to survive without it when making Ultimate Doom, so I guess I don't need it terribly. But still, it would be great.
Units editor is been taken care of for you, and I will see what I can do for Weapons. About the IDs in the lists...I can easily do that, but what other people think of?
QUOTE(Lord_Jeremy @ Sep 18 2006, 01:28 AM)
I've only used DatEdit on a friend's PC, but I'm already impressed! The only feature I have need of consists of the ability to edit the stat_txt.tbl file as I found it annoying to have to go to that file whenever I wanted to edit a name. In terms of major updates, I think it would be nice if some functions were doubled up (such as if when you changed "Max Hits", "Damage Factor" also changed), and an iscript editor were included.
!)TBLEditing in DatEd is something I've almost done for v1.1, but I left it aside because I run into problems with stat_txt.tbl tags.I will perhaps put it back sometime in the future, but I need to work the problems out first, so don't put any hopes into it as of now.
@)Max Hits has nothing to do with Damage Factor, I am afraid.
#)"an iscript editor were included"...lol, this really made me laugh. It's a task for a completely new application, man - not a 'DatEdit update'.

QUOTE(Ojan @ Sep 19 2006, 04:53 PM)
Issues / suggestions:
1) When, in the Sounds Tab of Units.dat, you select a unit with ID > 105 (which only have What (Start) and What (end) sounds), and then select a unit with ID < 106, the selected unit have all sounds drop down boxes grayed out, except the What (Start) and What (end). You can still change the sounds using the number boxes, but not through the drop down boxes.
On its way for fixup, my bad...I knew I shouldn't've deleted that part of the code...
QUOTE
2) Is really Iscript ID 1 in Images.dat Unknown? Should it not be Scourge Shadow?
Why should it? Scourge Shadow uses the standard 275 header, nope?
QUOTE
3) In Flingy.dat, could everything be moved two or three pixels to the right? "Halt Distance" is too close to the Group Box (see attached screenshot)
9) The 'Doodad Info' still isn't lined up perfectly (See screenshot).

Thiese is veru importunt go fix olololol
Now I know why I hate you...

QUOTE
4) Why was the readme.txt removed in version 1.2 and 1.2b?
!)Because I am in UK
AND
@)I am working of my gf's notebook
SO
#)I don't have access to my own files
AND
$)I forgot to extract it from the 1.1 download before I updated it to v1.2.
QUOTE
5) "Moved the "Restricts" property from the StarEdit tab to the "Advanced" Tab. Meaning still remains unknown." I assume that we do know that "Restricts" is not related to StarEdit? Or why else was it moved?
We don't know how it is related to StarEdit either, so keeping it there was pointless. Moving it next the more or less useless ex-Movement Flags seemed like a good idea because noone really knows what it is up to. Simple as that

QUOTE
6) "Removed the unused flags for the Units editor StarEdit tab, for clarity purposes.(using them would force someone to alter the game engine anyways)" For me, this somewhat goes against the very purpose of the program. We want every aspect of the files to be modifiable, and IMHO, this also applies to unused values. Can't you at least add in an option such as "Show unused values"? It doesn't even take up space that is needed
Don't worry, I did not go against what I claimed to believe in myself. These values were not actual properties - they were just trailing bites of the StarEdit availability value. As you can see, I didn't remove any other 'useless' property, from flingy.dat for example. This one is a REAL property, although unused by the engine, whereas those flags were there just because I assumed that all the bites of this value are important, but I was wrong. This makes a difference, doesn't it?
QUOTE
7) You wanted new features? As I've already said, the ability to compare a .dat-file with another. I have some old stuff I've worked with ages ago, and I have no idea what I've changed and haven't.... Such a feature would be awesome

DAT-comparison...you may not understand why, but this would need to go together with unhardcoding the DAT format. If one comes, so should the other, but all I can say is that I will consider this as a feature, I can't promise anything.
QUOTE
8) May I ask why you don't want to add in multi-entry selection? I respect your wish not to add it in, I'd just like to know the reason... I think it could be quite useful, especially to test out the unknowns that are left...
Technical difficulties originating from the way DatEdit handles data display. Of course it
is feasible, but would require much more effort than I would want to put into it. For the time being at least.
QUOTE
10) If you want a new feature... Something like right clicking on the dropdown boxes with the strings from stat_txt.tbl where the text can't fit, and thereby getting the text displayed in a little pop-up box or something like that... I wouldn't use it, so I can't say I really care, but it could be of value to someone

This is handled by the TBL-editing feature that I didn't include. Don't worry about it

QUOTE
11) As BST said, it would be nice to have <number> = <value> used with all dropdown boxes... The space becomes quite an issue then, I realize, but perhaps a smooth implementation for this could be worked out, possibly through a flag in the options dialog? Or using my previous idea with right-clicking on a drop down box?
Under works.
QUOTE
12) Just coming up with ideas... I don't know if it is even a good idea to add it, but at least something to consider: Having individual hints for different values. For example, in Weapons.dat, if you select Explosion = Broodlings, you get a good description about what makes the value "Broodlings" unique in the Hint box. Of course, this could all be done as it is, but the hint-box would possibly be very difficult to read if throughout explanations of every value would be shown in the tiny box...
It seems useful at the first sight, but after that, issues arise:
!)It would require A LOT of writing and reserch/testing. Any volounteers?
@)There is SCU for it.
#)Just as SCU, DatEdit intends to teach you modding, and not to show it to you from an arbitrary perspective.
All in all, that's a negative.
QUOTE(kookster @ Sep 20 2006, 01:37 AM)
and i dont know if this is possible but in the drop down menues make a option to make everything alphabetised i find that these two things are so darn useful when hunting for the right string
It is possible, but I do not want to do this, because the order of menu items is to represent
and reflect the order of the target entries/hex values. Sure, I could just make it all nicely alphabetized, but this is not, and let me repeat this - it is
NOT in accord with the purpose DatEdit was made for, which is to edit the DAT properties the way the are, and not to distort, alter or modify them in any way, other than necessary for technical reasons.