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Staredit Network -> Modding Chat -> DatEdit: new/old SC modding tool
Report, edit, etc...Posted by Kookster on 2006-09-20 at 20:43:20
actually it doesnt i just found when searching you cant type it in you have to click on it in the drop down menu, then there is no issue!!! biggrin.gif
Report, edit, etc...Posted by BroodKiller on 2006-09-22 at 22:24:43
QUOTE(TERRAINFIGHTER @ Sep 17 2006, 03:28 PM)
Maybe the ability to launch other programs through it?

Hmm...external application execution is a piece of cake, but I wonder about the very purpose? There is the Start menu and the Desktop for it, nope? smile.gif

QUOTE(DiscipleOfAdun @ Sep 17 2006, 05:10 PM)
How about file association?  So, when someone clicks on a Dat file, DatEdit will open up and try to load the file?  And, did you ever figure out why there aren't any move/resize commands on the taskbar popup menu?

!)I considered doing this, but dropped the idea because very many applications and games use the .DAT extension for their own custom purposes. None of them has registered it to themselves, and nor will I.

QUOTE(kookster @ Sep 17 2006, 09:19 PM)
o and i found that in orders when you check use targeting with spells that are attacks it uses the attack instead of the spell i.e. irridate

Hmm...is that correct? Can you make an order use a different weapon than it normally should? Sorry to ask for confirmation, but primo - I decided to ALWAYS ask for it, and secundo - I can't do it myself from where I am.

QUOTE
I have a suggestion you know in images, the grp files and iscript files, if you could include something like a search you enter the iscript number or the grp file number and it shows you where those files are used, so basicly if you know the grp or if you know the iscript and you want to find what uses it you could find it would be useful for iscript editing.


QUOTE(BSTRhino @ Sep 17 2006, 11:10 PM)
Actually yeah, an iscript backreference would be useful, I remember I was keeping records of where iscripts were used manually for Ultimate Doom.

It is a good idea, but it virtually can't be done with the current program layout. Perhaps an additional window or something...I will think of it.

QUOTE
I would really love it if it were somehow possible to enter ID numbers for weapons in units.dat or flingies in weapons.dat. What I was thinking was if you changed the labels to be instead of "Burst Lasers" make it "83 Burst Lasers" where 83 would be the flingy.dat ID. You could make it an option to add the IDs or not to the names if it looks ugly. Of course, the best option would be if the IDs were able to be set like in flingy.dat, sprites.dat or images.dat, but I know you chose not to do that because of space. But it's the only thing that I still miss from Arsenal Zero. It's not a huge thing though, I did manage to survive without it when making Ultimate Doom, so I guess I don't need it terribly. But still, it would be great.

Units editor is been taken care of for you, and I will see what I can do for Weapons. About the IDs in the lists...I can easily do that, but what other people think of?


QUOTE(Lord_Jeremy @ Sep 18 2006, 01:28 AM)
I've only used DatEdit on a friend's PC, but I'm already impressed! The only feature I have need of consists of the ability to edit the stat_txt.tbl file as I found it annoying to have to go to that file whenever I wanted to edit a name. In terms of major updates, I think it would be nice if some functions were doubled up (such as if when you changed "Max Hits", "Damage Factor" also changed), and an iscript editor were included.

!)TBLEditing in DatEd is something I've almost done for v1.1, but I left it aside because I run into problems with stat_txt.tbl tags.I will perhaps put it back sometime in the future, but I need to work the problems out first, so don't put any hopes into it as of now.
@)Max Hits has nothing to do with Damage Factor, I am afraid.
#)"an iscript editor were included"...lol, this really made me laugh. It's a task for a completely new application, man - not a 'DatEdit update'. wink.gif

QUOTE(Ojan @ Sep 19 2006, 04:53 PM)
Issues / suggestions:
1) When, in the Sounds Tab of Units.dat, you select a unit with ID > 105 (which only have What (Start) and What (end) sounds), and then select a unit with ID < 106, the selected unit have all sounds drop down boxes grayed out, except the What (Start) and What (end). You can still change the sounds using the number boxes, but not through the drop down boxes.

On its way for fixup, my bad...I knew I shouldn't've deleted that part of the code...tongue.gif

QUOTE
2) Is really Iscript ID 1 in Images.dat Unknown? Should it not be Scourge Shadow?

Why should it? Scourge Shadow uses the standard 275 header, nope?
QUOTE
3) In Flingy.dat, could everything be moved two or three pixels to the right? "Halt Distance" is too close to the Group Box (see attached screenshot)

9) The 'Doodad Info' still isn't lined up perfectly (See screenshot). tongue.gif Thiese is veru importunt go fix olololol

Now I know why I hate you...wink.gif

QUOTE
4) Why was the readme.txt removed in version 1.2 and 1.2b?

!)Because I am in UK
AND
@)I am working of my gf's notebook
SO
#)I don't have access to my own files
AND
$)I forgot to extract it from the 1.1 download before I updated it to v1.2.

QUOTE
5) "Moved the "Restricts" property from the StarEdit tab to the "Advanced" Tab. Meaning still remains unknown." I assume that we do know that "Restricts" is not related to StarEdit? Or why else was it moved?

We don't know how it is related to StarEdit either, so keeping it there was pointless. Moving it next the more or less useless ex-Movement Flags seemed like a good idea because noone really knows what it is up to. Simple as that smile.gif
QUOTE
6) "Removed the unused flags for the Units editor StarEdit tab, for clarity purposes.(using them would force someone to alter the game engine anyways)" For me, this somewhat goes against the very purpose of the program. We want every aspect of the files to be modifiable, and IMHO, this also applies to unused values. Can't you at least add in an option such as "Show unused values"? It doesn't even take up space that is needed

Don't worry, I did not go against what I claimed to believe in myself. These values were not actual properties - they were just trailing bites of the StarEdit availability value. As you can see, I didn't remove any other 'useless' property, from flingy.dat for example. This one is a REAL property, although unused by the engine, whereas those flags were there just because I assumed that all the bites of this value are important, but I was wrong. This makes a difference, doesn't it?
QUOTE
7) You wanted new features? As I've already said, the ability to compare a .dat-file with another. I have some old stuff I've worked with ages ago, and I have no idea what I've changed and haven't.... Such a feature would be awesome tongue.gif

DAT-comparison...you may not understand why, but this would need to go together with unhardcoding the DAT format. If one comes, so should the other, but all I can say is that I will consider this as a feature, I can't promise anything.
QUOTE
8) May I ask why you don't want to add in multi-entry selection? I respect your wish not to add it in, I'd just like to know the reason... I think it could be quite useful, especially to test out the unknowns that are left...

Technical difficulties originating from the way DatEdit handles data display. Of course it is feasible, but would require much more effort than I would want to put into it. For the time being at least.
QUOTE
10) If you want a new feature... Something like right clicking on the dropdown boxes with the strings from stat_txt.tbl where the text can't fit, and thereby getting the text displayed in a little pop-up box or something like that... I wouldn't use it, so I can't say I really care, but it could be of value to someone tongue.gif

This is handled by the TBL-editing feature that I didn't include. Don't worry about it smile.gif
QUOTE
11) As BST said, it would be nice to have <number> = <value> used with all dropdown boxes... The space becomes quite an issue then, I realize, but perhaps a smooth implementation for this could be worked out, possibly through a flag in the options dialog? Or using my previous idea with right-clicking on a drop down box?

Under works.
QUOTE
12) Just coming up with ideas... I don't know if it is even a good idea to add it, but at least something to consider: Having individual hints for different values. For example, in Weapons.dat, if you select Explosion = Broodlings, you get a good description about what makes the value "Broodlings" unique in the Hint box. Of course, this could all be done as it is, but the hint-box would possibly be very difficult to read if throughout explanations of every value would be shown in the tiny box...

It seems useful at the first sight, but after that, issues arise:
!)It would require A LOT of writing and reserch/testing. Any volounteers?
@)There is SCU for it.
#)Just as SCU, DatEdit intends to teach you modding, and not to show it to you from an arbitrary perspective.
All in all, that's a negative.

QUOTE(kookster @ Sep 20 2006, 01:37 AM)
and i dont know if this is possible but in the drop down menues make a option to make everything alphabetised i find that these two things are so darn useful when hunting for the right string

It is possible, but I do not want to do this, because the order of menu items is to represent and reflect the order of the target entries/hex values. Sure, I could just make it all nicely alphabetized, but this is not, and let me repeat this - it is NOT in accord with the purpose DatEdit was made for, which is to edit the DAT properties the way the are, and not to distort, alter or modify them in any way, other than necessary for technical reasons.
Report, edit, etc...Posted by Kookster on 2006-09-22 at 23:34:14
QUOTE
It is possible, but I do not want to do this, because the order of menu items is to represent and reflect the order of the target entries/hex values. Sure, I could just make it all nicely alphabetized, but this is not, and let me repeat this - it is NOT in accord with the purpose DatEdit was made for, which is to edit the DAT properties the way the are, and not to distort, alter or modify them in any way, other than necessary for technical reasons.


i didnt say edit it i said just make it so you can view it differently and by it i mean things that are in drop down menues ESPECIALLY the strings list that is so long and hard to hunt down things, this would make it so you can find it faster i didnt mean change i just meant view

QUOTE
!)I considered doing this, but dropped the idea because very many applications and games use the .DAT extension for their own custom purposes. None of them has registered it to themselves, and nor will I.


Ok this would be really useful and as a matter of fact i changed the file association to datedit, so i could open datedit faster, but if when i did that it loaded the file that would be awsome, if you do this i suggest you do this too:
-make it so if another dat is opened it is opened in the same datedit
-if two datedits are open have the files go to the first opened datedit
helpful biggrin.gif biggrin.gif biggrin.gif !!!please biggrin.gif biggrin.gif biggrin.gif


QUOTE
QUOTE
(kookster @ Sep 17 2006, 09:19 PM)
o and i found that in orders when you check use targeting with spells that are attacks it uses the attack instead of the spell i.e. irridate


Hmm...is that correct? Can you make an order use a different weapon than it normally should? Sorry to ask for confirmation, but primo - I decided to ALWAYS ask for it, and secundo - I can't do it myself from where I am.


keep in mind it only works if the spell is a weapon spell as far as i can tell
Report, edit, etc...Posted by Ojan on 2006-09-23 at 08:45:26
QUOTE(BroodKiller @ Sep 22 2006, 09:24 PM)
QUOTE(D.O.A.)
How about file association?  So, when someone clicks on a Dat file, DatEdit will open up and try to load the file?  And, did you ever figure out why there aren't any move/resize commands on the taskbar popup menu?

!)I considered doing this, but dropped the idea because very many applications and games use the .DAT extension for their own custom purposes. None of them has registered it to themselves, and nor will I.

I see your issues, but I would also like to see this feature. Perhaps add it to the options dialog, being disabled by default and showing a warning when trying to enable it? It is very useful as long as you understand the consequences of associating .dat's with DatEdit

QUOTE(BroodKiller)
Now I know why I hate you...;)

Yes. I am the Ugly kid of the block. I don't attempt to make friends - everyone hates me anyway.

QUOTE(BroodKiller)
QUOTE(Ojan)
6) "Removed the unused flags for the Units editor StarEdit tab, for clarity purposes.(using them would force someone to alter the game engine anyways)" For me, this somewhat goes against the very purpose of the program. We want every aspect of the files to be modifiable, and IMHO, this also applies to unused values. Can't you at least add in an option such as "Show unused values"? It doesn't even take up space that is needed

Don't worry, I did not go against what I claimed to believe in myself. These values were not actual properties - they were just trailing bites of the StarEdit availability value. As you can see, I didn't remove any other 'useless' property, from flingy.dat for example. This one is a REAL property, although unused by the engine, whereas those flags were there just because I assumed that all the bites of this value are important, but I was wrong. This makes a difference, doesn't it?

Well... These bits are still a part of the value, even though they are unused trailing bits. I understand your thinking, but I can't say I agree with it. If I were you, I'd add them in again, or at least add in the option to show them if the user wants to :P

QUOTE(Kookster)
Ok this would be really useful and as a matter of fact i changed the file association to datedit, so i could open datedit faster, but if when i did that it loaded the file that would be awsome, if you do this i suggest you do this too:
-make it so if another dat is opened it is opened in the same datedit
-if two datedits are open have the files go to the first opened datedit

If that option is added in, definitely make the files go to the last used DatEdit window, *not* the first one. Also, I mean no offence, but could you please try to add in a few more periods in your posts? This one in particular wasn't very bad, but reading four lines of text where you can't see where one sentence begins and the other one ends is quite difficult and tiresome
Report, edit, etc...Posted by DiscipleOfAdun on 2006-09-23 at 12:03:09

QUOTE(kookster @ Sep 22 2006, 09:33 PM)
i didnt say edit it i said just make it so you can view it differently and by it i mean things that are in drop down menues ESPECIALLY the strings list that is so long and hard to hunt down things, this would make it so you can find it faster i didnt mean change i just meant view[right][snapback]566202[/snapback][/right]


Just so you know, DatEdit uses the order of items as the values of the items. Meaning the item in position 1 represents 1, and so on. By even ordering things alphabetically, it will still take the item in 1 to be 1. I could go change it to be any text I wanted, but it would still write out the position of the item in the

QUOTE(Ojan @ Sep 23 2006, 06:45 AM)
QUOTE(BK)

!)I considered doing this, but dropped the idea because very many applications and games use the .DAT extension for their own custom purposes. None of them has registered it to themselves, and nor will I.

I see your issues, but I would also like to see this feature. Perhaps add it to the options dialog, being disabled by default and showing a warning when trying to enable it? It is very useful as long as you understand the consequences of associating .dat's with DatEdit
[right][snapback]566312[/snapback][/right]

Hmm. Well, right now I have .dat associated with Notepad on my comp(I really should change that to my hex editor). However, I see both of your sides. I think that the option would be very helpful, as long as the user has to set it themselves and is warned about it. Doing it by default is not good, I agree that there are too many other .dat files that exist, and association would mess things up. However, it's about the last thing I find myself wishing DatEdit could do. There is one other thing...but it's not to big. It's just having an edit box by the drop lists that use stat_txt.tbl strings so I can enter the index if I know it, instead of using the drop lists.
Report, edit, etc...Posted by Kookster on 2006-09-23 at 19:33:25
QUOTE
Just so you know, DatEdit uses the order of items as the values of the items. Meaning the item in position 1 represents 1, and so on. By even ordering things alphabetically, it will still take the item in 1 to be 1. I could go change it to be any text I wanted, but it would still write out the position of the item in the


Well if thats the case i understand, adding in the ability to type would instead of doing single letter would be really useful too probably more useful.

QUOTE
Also, I mean no offence, but could you please try to add in a few more periods in your posts?


So just for you Ojan this paragraph will be as grammar and puntuation filled as possible. I promise no flawlessness since writing isn't my expertise:

When I do come on to 'Staredit.net' grammar and punctuation is the last thing on my mind, but I usaully just dont have enough time. What my mind is set on is what I'm reading and what I think about what I'm reading. So for me to even write in a proper form is well rare on this site. There are also two other reasons why. One cause I've never been good at english but two which I find the more important is that I've never liked writing. It's not that it's hard for me to write but it's just that I speak better than I write and I speak faster than I type.

Hoped you enjoyed that, that is a one timer tho.
Report, edit, etc...Posted by BroodKiller on 2006-09-23 at 20:40:07
QUOTE
Ok this would be really useful and as a matter of fact i changed the file association to datedit, so i could open datedit faster, but if when i did that it loaded the file that would be awsome, if you do this i suggest you do this too:
-make it so if another dat is opened it is opened in the same datedit
-if two datedits are open have the files go to the first opened datedit
helpful  biggrin.gif  biggrin.gif  biggrin.gif !!!please biggrin.gif  biggrin.gif  biggrin.gif

QUOTE
I see your issues, but I would also like to see this feature. Perhaps add it to the options dialog, being disabled by default and showing a warning when trying to enable it? It is very useful as long as you understand the consequences of associating .dat's with DatEdit

QUOTE
Hmm.  Well, right now I have .dat associated with Notepad on my comp(I really should change that to my hex editor).  However, I see both of your sides.  I think that the option would be very helpful, as long as the user has to set it themselves and is warned about it.  Doing it by default is not good, I agree that there are too many other .dat files that exist, and association would mess things up.

Hmm...that sounds fair enough, I may look at it. But I hold you witnesses that it was YOUR idea, not mine, and that any possible consecutive damage is not because of me.


QUOTE(kookster @ Sep 23 2006, 05:33 AM)
i didnt say edit it i said just make it so you can view it differently and by it i mean things that are in drop down menues ESPECIALLY the strings list that is so long and hard to hunt down things, this would make it so you can find it faster i didnt mean change i just meant view

QUOTE(DiscipleOfAdun @ Sep 23 2006, 06:02 PM)
Just so you know, DatEdit uses the order of items as the values of the items.  Meaning the item in position 1 represents 1, and so on.  By even ordering things alphabetically, it will still take the item in 1 to be 1.  I could go change it to be any text I wanted, but it would still write out the position of the item in the

QUOTE(kookster @ Sep 24 2006, 01:33 AM)
Well if thats the case i understand, adding in the ability to type would instead of doing single letter would be really useful too probably more useful.

DoA is most correct here. I can do a workaround for it (I actually did a very similar thing for entry IDs in the yet-unreleased version 1.3), but I need more requests for it. Sorry kooks, but just one is not enough, as it requires quite a work to be done.

QUOTE(Ojan @ Sep 23 2006, 02:45 PM)
Well... These bits are still a part of the value, even though they are unused trailing bits. I understand your thinking, but I can't say I agree with it. If I were you, I'd add them in again, or at least add in the option to show them if the user wants to tongue.gif

Yes, they are a part of the value, but they are not a part of a property, and it is properties that DatEdit's purpose is to edit, not values. If you want to edit values, I advice you grab a hex editor instead.

QUOTE
However, it's about the last thing I find myself wishing DatEdit could do.  There is one other thing...but it's not to big.  It's just having an edit box by the drop lists that use stat_txt.tbl strings so I can enter the index if I know it, instead of using the drop lists.

A fair request. I'll see what I can do.
Report, edit, etc...Posted by DiscipleOfAdun on 2006-09-23 at 20:50:45
QUOTE(BroodKiller @ Sep 23 2006, 06:39 PM)
Hmm...that sounds fair enough, I may look at it. But I hold you witnesses that it was YOUR idea, not mine, and that any possible consecutive damage is not because of me.
[right][snapback]566658[/snapback][/right]


I did actually have another idea about this. Make it just so that if a user associates files with DatEdit, it will load them upon opening. Don't do the actual association in DatEdit(I can see way too many people doing it without realizing the possible danger). Just make sure to put plenty of warnings on it, I know how much bad file associations can be. wink.gif
Report, edit, etc...Posted by BroodKiller on 2006-09-23 at 20:58:02
Hmm...that sounds ok, not many people will be able to do this though. Which, on the other hand, is quite ok with me smile.gif
Report, edit, etc...Posted by Kookster on 2006-09-23 at 22:19:57
you could also make it so datedit can only open dats that have a specific name IE units.dat, weapons.dat etc etc so any dat someone tries to open in datedit it wont do it unless it is a starcraft dat.

and BK dont worry to much about alphabatizing the dropdown menues much. The feature I want the most is being able to type in the dropdown box instead of doing single letter thing.

And finding which iscripts and grps are used by too. biggrin.gif
Report, edit, etc...Posted by Pie_Sniper on 2006-09-23 at 22:50:53
It is a bad idea to assume only StarCraft has those dat names. (I have a little project with a weapons.dat.) That, and people can rename them...

:: Edit
Those, and I just realized that your suggestion doesn't make any sense. You can't associate by name and DatEdit would obviously just check the format to see if it's a valid dat file before opening.
Report, edit, etc...Posted by Kookster on 2006-09-24 at 02:00:26
i wasnt saying by using assosation cause yeah that doesnt work, but your point is a good one, it was just an idea.

And in regards to Iscripts and Grps and where they are used I dont suppose you could add on new tabs???

Maby something like this for the Iscript tab??
[attachmentid=21083]

And for the Grp tab:
[attachmentid=21084]

And i used all the real files for the left side and the real ID numbers just for affect. tongue.gif

I tried doing a both combined but it was a bit cluttered and the scroll menues are just a bit to small to make it work atleast the way i tried
Report, edit, etc...Posted by BroodKiller on 2006-09-25 at 11:57:59
To be honest, almost all versions of DatEdit, uptil the most recent ones (1.2 I think) were reading a file according to the very name it had. It is only recently that I changed this to a more secure and friendly check of the file's size,which is a constant for each specific DAT type. But there isn't much more that I can do - I can't check the format, because DAT files doesn't have any - they're just raw binary files, no header info, nor anything like that.

New tabs you say - forget about it. First, it doesn't fit into my vision of the program's interface, and second - creating a tab to display just a single property is a sheer waste.
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-09-25 at 14:18:29
It doesn't work on Linux Freespire with Wine. It can't find any of the dat or txt files and won't exit once I run it, saying that there's an access violation. I have no clue if I'm missing a required file or if it just doesn't run under Freespire...either way, it would be nice to know why it's breaking.
Report, edit, etc...Posted by BroodKiller on 2006-09-25 at 15:58:11
QUOTE(Doodle77(MM) @ Mar 27 2006, 11:54 PM)
Just a note, DatEdit runs perfectly
in Linux (Ubuntu 5.10) using WINE. The only troubles it has is that the interface is a little messy.

It works fine elsewhere, so perhaps it's the linux distribution causing the problem?
Report, edit, etc...Posted by Kookster on 2006-09-25 at 16:00:44
QUOTE
New tabs you say - forget about it. First, it doesn't fit into my vision of the program's interface, and second - creating a tab to display just a single property is a sheer waste.

it was just a suggestion

This form the Grps and Iscripts are combined i put two different version be nice now im only suggesting.
The first tab forms is like this:
Sounds/Portraits/Campaign/Orders/Grps Iscripts
[attachmentid=21130]

The second tab form is like this:
Units/Weapons/Flingy/Sprites/Images/Grp Iscripts/Upgrade/Tech
[attachmentid=21129]
Report, edit, etc...Posted by BroodKiller on 2006-09-26 at 12:19:09
As I said, forget about new tabs. If not for the reasons I mentioned above, then you must know that DatEdit uses the current tab's ID as its DAT-indicator, and it uses it virtually everywhere, so adding one in the middle will screw things up (and I designed it work the way it does, not via a workaround that would need to be done), and adding one at the end kinda limits its functionality. Thanks for the concept though, if you have another idea for it, then make sure to post it smile.gif
Report, edit, etc...Posted by Kookster on 2006-09-26 at 17:34:16
so no new tabs gotchya, how about a new button in the images tab that opens a pop up?? though this wouldnt be real nice it should work unless you have something that conflicts.

Ill see if i can come up with a format that would fit everything on the images tab, unlikely but ill try

you could cram them on flingy or sprites but that wouldnt make sence since they go along with images

I have a question about the interface, the scroll areas/dropdown menues, can you make those skinnier?? or are you stuck on a standard size?
Report, edit, etc...Posted by TheNomad on 2006-09-27 at 14:50:54
QUOTE(Killer_Kow(MM) @ Aug 31 2006, 05:16 PM)
Hmm... I think I've found something strange.

All air units and buildings with the flight ability have the "0x80 (Mine-safe)" flag checked. Now I thought, prehaps if I uncheck this flag, there might be some sort of effect it creates (or maybe a crash). So I tried it. I got no effect. This leads me to believe that there could possibly be a second purpose for this flag...

Just something I thought I'd let you know tongue.gif
[right][snapback]553911[/snapback][/right]


Bleh my vacation is over... to all those that missed me hugs and luv 4u smile.gif
Although I saw your point, remember that mines have the "not building" flag set smile.gif
... although SC kinda interprets flying buildings as units more or less (well it doesn't but that is what the adjutant says tongue.gif)

As for Unk10 and Floats(?) I already did the best I could tongue.gif I do need some slaves to test it for me (and you guys are so lazy). I made Unk10 more specific then it was anyway. Point is, Unk10 makes the order block (not cancel) if it encoutners obstacles: cliffs, shores etc. F.E. plague won't be able to be set over shores if the flag is set but it will be case on the shore itself (well on units near it), unloading units (won't work out of a shuttle if the area is a cliff or shore) etc.

I don't see the problem here, this IS the description (unless I missed something). As for the cause: doodads, obstacles etc. As said - applies only to ground units smile.gif

As for floats, DoA confirmed and BST supports me tongue.gif
I do admit I am not 100% convinced it is specific to cloaking (too lazy to test burrowing), but I believe it handles drawing exceptions, if you will (cloaking is one of them). I might try on burrowing and on spells with overlays (plague, maelstrom etc).

As a new feature, maybe doubleclicking sounds should play them smile.gif
Report, edit, etc...Posted by Kookster on 2006-09-27 at 20:48:00
QUOTE
As a new feature, maybe doubleclicking sounds should play them

I second that if you can do it. smile.gif
Report, edit, etc...Posted by BroodKiller on 2006-09-28 at 15:30:17
I can do it, but tell me - isn't it more for fun that you're asking for it and not the actual funtionality it could bring in?
Report, edit, etc...Posted by Doodle77(MM) on 2006-09-28 at 17:16:04
No sounds. Sounds are dumb. Especially doubleclicking ones.
Report, edit, etc...Posted by Kookster on 2006-09-28 at 18:02:44
QUOTE
I can do it, but tell me - isn't it more for fun that you're asking for it and not the actual funtionality it could bring in?

what exatly do you have in mind, cause i cant think of anything at the moment except for maby changing names/directories or adding in new sounds.
Report, edit, etc...Posted by Ojan on 2006-09-29 at 07:51:56
Issue: If DatEdit can't create its Temp-directory, it won't start. This matters because it means it can't be run from a CD. Perhaps add in the option to save temp files in the standard Windows directory if it can't access DatEdit\Temp ?
Report, edit, etc...Posted by ShadowFlare on 2006-09-29 at 15:01:39
It should generate a name for a temporary directory that would be in the temp folder for the current user by using the Windows API functions for that (and of course keep track of that name until the directory isn't need anymore and is deleted). This would actually also solve the problem with having two instances of DatEdit open at once. Of course, there is something else I've already suggested that would solve the problem as well, since DatEdit wouldn't need a temp directory. wink.gif
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