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Staredit Network -> Portal News -> SEN Modding Team
Report, edit, etc...Posted by Jordan on 2005-06-12 at 10:51:23
when will that be?
Report, edit, etc...Posted by Darius.DeValle on 2005-06-12 at 11:38:48
http://www.staredit.net/index.php?showtopic=16258

http://www.staredit.net/index.php?showtopic=16429

There are some good ideas floating around in those two forums...
Report, edit, etc...Posted by Aikanaro on 2005-06-12 at 12:13:01
The mod seems like its going to be very organized and prepared etc.

The positions data with the prerequisites look very neat and well done. I think it is a good idea that some jobs require auditioning including essays. Its a way of making sure that the person actually does have experience in what he is claiming he has.

There is one negative comment I have to say about this though.The mod is sort of company/business like.

I am saying this because at the very end, it says that inbetween projects, if people supply better content than you, replacement might be a posibility.. People usually become friends while doing a free mod for the community and then suddenly..whom you thought as a friend that worked as a team with you while doing the mod..decides that you will be replaced because someone else has provided better content. That is basicly the only negative thing I have to say about this mod. Apart from that, it looks great/organized.

You may want to reconsider on what I said, maybe not. But I find that very unpleasant to think that you can be fired inbetween projects. I like to think that once your in the team, you start to work as a team and all become friends because..it is something time consuming and everyone has to work together to make it happen.

Just my thought on that.

Hope you get the 3d modellers you need though.
Report, edit, etc...Posted by Jordan on 2005-06-12 at 21:43:53
i figured out a credits page smile.gif
i was just messing around and i decided to look at war of the tribes. well i was in winmpq and i opened up the .exe and and you know the * in the box? I clicked the down arrow and i seen .txt. Well i opened it up and extracted it (also ive seen this on the mod's credits so dont think i dont know what im talking about) and it showed this. We could use this for credits on the mods that were going to be working on. Its kind of looks like html cuz it has tags. It has
<Page>, well here is the top part of it.

</COMMENT credits for Brood War: Starcraft Expansion>
</FADESPEED 100>

</COMMENT War of the Tribes>
</BACKGROUND glue\title\title.pcx>
</FONTCOLOR glue\title\tfont.pcx>
</SCREENCENTER>
</PAGE>
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-13 at 21:57:55
Why do we need 3D moddelers. Starcraft is not in 3D theres no point in it except to make graphics better hmmm. The only reason we need 3D modelers is to make the 2D sprites look better(i.e. 3D looks better, lol). But its not neccessary as you can just make them in 2D. PR is working on the 3D version of sc. I can model very well but i cant skin so yeah.
Report, edit, etc...Posted by Season on 2005-06-13 at 22:12:44
QUOTE(Kept_Wheat @ Jun 13 2005, 07:57 PM)
Why do we need 3D moddelers. Starcraft is not in 3D theres no point in it except to make graphics better hmmm. The only reason we need 3D modelers is to make the 2D sprites look better(i.e. 3D looks better, lol). But its not neccessary as you can just make them in 2D. PR is working on the 3D version of sc.  I can model very well but i cant skin so yeah.
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Who care's if it's not in 3D, We can make it in 3D. Maybe if they actually took the time to make 3D Models, Then the modification may be better then any other.

Also, I will be submitting a audition soon. As soon as im done my essay.
Report, edit, etc...Posted by Aikanaro on 2005-06-13 at 22:16:29
QUOTE(Kept_Wheat @ Jun 13 2005, 08:57 PM)
Why do we need 3D moddelers. Starcraft is not in 3D theres no point in it except to make graphics better hmmm. The only reason we need 3D modelers is to make the 2D sprites look better(i.e. 3D looks better, lol). But its not neccessary as you can just make them in 2D. PR is working on the 3D version of sc.  I can model very well but i cant skin so yeah.
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The units Starcraft uses are actually 3d models rendered to a picture/grp. If there aren't any 3d modellers, how are you gonna make new units? Paint? Photoshop? lol.

The differerence with PR and Starcraft...Is..Pr is not taking renders of their 3d models and putting them into the game. Starcraft is taking renders of their 3d models and putting them into their game. Project revolution is actually putting the units in there which makes it 3d and adds cool effects. Starcraft and Pr both made 3d models.

Starcraft did not use paint or photoshop to make the objects, which is not why its in 2d. Its only because its a rendered picture of a 3d modelled object which by the way, can easily surpass Pr's models.
Project revolution is considered 3d because it didn't take pics of it..It took the models and put them into Starcraft directly.

By the way, why don't you show us a sample of your work? I am always interested to see other 3d modeller's work.
Report, edit, etc...Posted by MapUnprotector on 2005-06-13 at 23:08:19
Err isn't 3D all rendered without any sprites or anything like a bmp file. SC has sprites and 2D picture files that aren't rendered when the game is running.
Report, edit, etc...Posted by Aikanaro on 2005-06-13 at 23:11:06
QUOTE(devilesk @ Jun 13 2005, 10:08 PM)
Err isn't 3D all rendered without any sprites or anything like a bmp file. SC has sprites and 2D picture files that aren't rendered when the game is running.
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I didn't say Starcraft is 3d though, it is 2d.

In a 3d modelling program, Starcraft makes their units/buildings. When they finish, they render (take a picture) 17 frames/pictures of every view (I.e. up, bottom, right etc.) These frames are applied in Starcraft and thats how that works.
Report, edit, etc...Posted by MapUnprotector on 2005-06-13 at 23:19:11
But they are 2D graphics trying to imitate a 3D rendering...
Report, edit, etc...Posted by Aikanaro on 2005-06-13 at 23:22:27
QUOTE(devilesk @ Jun 13 2005, 10:19 PM)
But they are 2D graphics trying to imitate a 3D rendering...
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Ok, heres how it works.

Starcraft has 17 frames for every unit, in all directions. Then there is the attacking frames. All of these frames are done in a 3d modelling program. They take a picture at angles: 0, 11.25, 22.5, 33.75, 45, 56.25, 67.5, 78.75, 90,101.25, 112.5, 123.75, 135, 146.25, 157.5, 168.75, 180.

Although they are 2d pictures, they were originally 3d models. The point I am trying to transfer here is, Sen does need 3d modellers to create units. Its not because its in 2d that it means that it wasn't created by a 3d modelling program, it always has.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-13 at 23:49:34
Why 17 instead of 16 or 18?
Report, edit, etc...Posted by MapUnprotector on 2005-06-13 at 23:51:41
QUOTE(Aikanaro @ Jun 13 2005, 11:22 PM)
Ok, heres how it works.

Starcraft has 17 frames for every unit, in all directions. Then there is the attacking frames. All of these frames are done in a 3d modelling program. They take a picture at angles: 0, 11.25, 22.5, 33.75, 45, 56.25, 67.5, 78.75, 90,101.25, 112.5, 123.75, 135, 146.25, 157.5, 168.75, 180.

Although they are 2d pictures, they were originally 3d models. The point I am trying to transfer here is, Sen does need 3d modellers to create units. Its not because its in 2d that it means that it wasn't created by a 3d modelling program, it always has.
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I know how the sprites are, and it may be true that we might need 3D modelers but I was just pointing out the graphics in the game aren't 3D because they aren't rendered in the game. They started out as "3D" looking rendered pictures saved in 2D picture files.
Report, edit, etc...Posted by Aikanaro on 2005-06-13 at 23:55:31
QUOTE(ihatett @ Jun 13 2005, 10:49 PM)
Why 17 instead of 16 or 18?
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Its 17 because there are 17 different directional views for every unit in Starcraft. Thats just the way Blizzard wanted it to be. If it were more, the next interval of frames would have to be 34 I think.. Anyhow, Starcraft has enough directional views with 17. Up, down, bottom, right..I am not gonna name them all but its 17 frames. Then theres the 17 attack frames for every direction. Unless..its a unit like the vulture, where all it does is only stop and shoot. What the vulture shoots would be an other 2d image that is moved along the screen to its destination.

ADDITION:
QUOTE(devilesk @ Jun 13 2005, 10:51 PM)
I know how the sprites are, and it may be true that we might need 3D modelers but I was just pointing out the graphics in the game aren't 3D because they aren't rendered in the game. They started out as "3D" looking rendered pictures saved in 2D picture files.
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Yep, were on the same page =).
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-13 at 23:58:59
QUOTE(Aikanaro @ Jun 13 2005, 10:55 PM)
Its 17 because there are 17 different directional views for every unit in Starcraft.


Nice answer.

17 isn't symmetrical, so why not save space and make it 16, or just go ahead and make it 18?

Are you sure about 17?
Report, edit, etc...Posted by Aikanaro on 2005-06-14 at 00:06:45
QUOTE(ihatett @ Jun 13 2005, 10:58 PM)
Nice answer.

17 isn't symmetrical, so why not save space and make it 16, or just go ahead and make it 18?
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Ihatett, One side of all the directions make up 17. Thus that is why I said 17 = 180 degrees. One whole circle has 360 degrees. The 17 are only the directional frames on the right side.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-14 at 00:08:26
Which direction is left out?
Report, edit, etc...Posted by axblader on 2005-06-14 at 00:10:01
I can only draw images, not do 3D. I can only do 3D modeling on SolidWorks, but that's for like modeling for computer components =/

Btw, wats CAD? I've seen it once but I forget what it stands for. (I might even have it on my comp lol).

Anyways, I can draw buildings and other units that do not turn. (Though I might suck, I havent drew any SC pics yet, so my style WILL be off)
Report, edit, etc...Posted by Aikanaro on 2005-06-14 at 00:14:01
QUOTE(ihatett @ Jun 13 2005, 11:08 PM)
Which direction is left out?
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Incase you didn't see it above, its also because 17 fills in 180 degrees perfectly.

It doesn't matter which direction is left out, as long as you get the majority..We can say that direction 37.2 degrees is left out but whats the point? It already plays well.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-14 at 00:18:56
Up, down, left, right = 4

diagonals = 4

1 in between each = 8

that equals 16

Since ground units can only move in 8 directions, something is messed up.
Report, edit, etc...Posted by Aikanaro on 2005-06-14 at 00:25:21
QUOTE(ihatett @ Jun 13 2005, 11:18 PM)
Up, down, left, right = 4

diagonals = 4

1 in between each = 8

that equals 16

Since ground units can only move in 8 directions, something is messed up.
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No it isn't. The units really have 17 directional moves, thats a fact. I don't know how to explain it in a better or easier way. I will repeat, the units really have 17 moves. Take a look at my polygon up there. That has 17 directions pointing outwards. It might not be rotated exactly the right way, but the idea is the same.
Report, edit, etc...Posted by MapUnprotector on 2005-06-14 at 00:29:27
Show one of the spinner graphic sprites from a grp of a unit moving in all directions.
Report, edit, etc...Posted by Aikanaro on 2005-06-14 at 00:34:03
Why do you guys want to make my life miserable? =(

Ok guys, this is a straight fact from modding. I have tried to show you why it was that way but I am not going as far as to research references showing a unit walking in every direction because you do not believe me. Ask any 3d modeller who has applied units to their mod.

I am not making this up, this is the way it is. The degrees I showed you at the start..They are the ones used to get all the directions right. I am a 3d modeller myself and I am telling you its this way.
Report, edit, etc...Posted by BSTRhino on 2005-06-14 at 03:03:07
Aikanaro has got it all worked out. Of the 17 frames, one is up and one is down. The other fifteen frames face right, and are flipped when the unit is facing left. So in other words, there are no graphics that face left.

Open up the GRP of any turning unit you like and you'll see that pattern. It's true, Aikanaro's right. If you're going "Oh man, but that takes so much work to open a GRP" then just follow these steps:
1. Open up ICE
2. Go File > Load Default
3. Type "Protoss Carrier" in the dropdown list.
4. Click GRP preview.

Now you can use the scrollbar below the graphic of the carrier to look at each of its 17 frames. Notice how there are no frames facing left?
Report, edit, etc...Posted by Shadow181 on 2005-06-14 at 03:43:59
HI BT, I would like to join, the things I could do are trig help and that kind of thing. If there is anything I need to do that would prove my worth... Or anything like that. I'm just need something to do and something to get in to. So if there is anything you think i might be good at please ask and tell me what I need to do to join.
So just tell me if you need any helpsmilie.gif ...

Someone
bangin.gif
me
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