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Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-01 at 03:57:09
If you are able to directly edit the value of a memory location, then you can find the call-stack, put the adress of your malicious code (virus, etc.), and you will have effectively taken of whatever computer the map is playing on.

If you guys are so worried about protecting your own maps, why don't you keep blizzard's software protected and leave this sh*t alone?

edit: wrong thread
Report, edit, etc...Posted by purple100 on 2005-08-01 at 12:42:18
Who said anything about addressing the call stack? The memry that the triggers deal with is just some game data tables, not the important protected stuff. Those extra player death counts are just bit arrays dealing with unit statistics and player statistics.
Report, edit, etc...Posted by Felagund on 2005-08-01 at 13:55:59
How is this modifying the game data any way? We're exploiting what's already there.
Report, edit, etc...Posted by wesmic da pimp on 2005-08-01 at 14:44:15
QUOTE(Sir_Fela_the_Wise @ Aug 1 2005, 12:55 PM)
How is this modifying the game data any way? We're exploiting what's already there.
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That's like saying hacking is okay because you're exploiting Blizzard's failed attempt to prevent them.
Report, edit, etc...Posted by Loser_Musician on 2005-08-01 at 14:45:10
QUOTE(devilesk @ Jul 31 2005, 02:07 PM)
Okay what the hell is that Alpha? I seem to remember in the UMS vs Melee thread that you actually conceded to the other side. Please don't make comments like that, since you know that's total bull:poo:.
Now back on topic, so Legacy/Deathknight do you have any predicted release dates? Still going to be done within the week?
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I admitted I was wrong, but I did it for a stupid reason. And I have went back to the ums side quite a while ago. Is it wrong for man to switch sides twice on one argument? If so, then that means once the man switchs sides to the wrong side, he will have to be stubburn in order to keep his personal dignity. Also, I have apologized in the other thread (Before I was suspended for unknown reasons. Read bottom paragraph if you're a mod) for making the mistake of misreading what the post was I replying to in this thread.

QUOTE(devilesk @ Jul 31 2005, 09:04 PM)
UMS groups together many categories of maps, yet Melee doesn't. That's why it's not fair to compare them. Melee maps are all for the game of Melee. UMS maps can be like many maps for the game of "bound" many maps for "rpgs" and stuff. That's because you have triggers that change the actual game you are playing.
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That's a good point, the argument should be, "what is the hardest type of game to make on sc?" Which would not only 10 times more concrete than, "what is the best type of game?", but it'll also organize the argument a lot more. I have done the mistake to try to throw ums all into one basket, but I know finally realize you can't do that.

Sorry, I am currently angry right now. I got suspended for no reason what so ever. If you suspend someone, you have to at LEAST tell them what for. I have no clue what I did wrong. (My best guess is it was the censored.gif nazis thing, because it has strangely went over to "Uber Slayer" now, which I found to be very lame. But if I assume that, and continue doing what ever else I've been doing, I could easily be wrong, and I might just lose my account and not even know why disgust.gif ) Who ever suspended me, please sent me a pm telling me WHY you did so, so I won't do the same mistake twice.
Report, edit, etc...Posted by chuiu on 2005-08-01 at 16:20:57
QUOTE(ihatett @ Aug 1 2005, 02:57 AM)
If you are able to directly edit the value of a memory location, then you can find the call-stack, put the adress of your malicious code (virus, etc.), and you will have effectively taken of whatever computer the map is playing on.
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Correct. Emphasis on the word directly. But how are we directly editing memory with unit deaths? Directly would imply we're making code that changes it when run, this isn't the case. So we don't have any kind of freedom to run additional code.
Report, edit, etc...Posted by FaZ- on 2005-08-01 at 21:25:34
QUOTE(wesmic da pimp @ Aug 1 2005, 01:44 PM)
That's like saying hacking is okay because you're exploiting Blizzard's failed attempt to prevent them.
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Hacking gives one player an unfair advantage over all others by usage of a third party program altering the game. Special editors can be used to make all sorts of new-age things, and I've never heard it called hacking. Why start now, just because something new can be done with them? Not to mention that Blizzard could easily but have never tried to prevent anything that's been done with mapmaking tools, including protection.

You are essentially taking the politically correct yet illogical and impractical side. The same side that people took when Diablo 1 scanners were released that made it so you could tell if someone was hacking or duping.
Report, edit, etc...Posted by Endarire on 2005-08-03 at 02:48:32
While I am intrigued by these new findings, how does dynamically resizing a map, especially expanding, help?

-EE
Report, edit, etc...Posted by RexyRex on 2005-08-03 at 02:56:06
(This idea is just off the top of my head)
You can create terrain for a 256x256 map. You can then at the start of the game cut off 75% with the extended triggers and making the player think the other parts of the map simply don't exist. Later in the game, however, they unlock new areas and you expand the map to those areas.

The possibilities are endless.
Report, edit, etc...Posted by BSTRhino on 2005-08-03 at 04:37:10
Excellent! It's time for me to bring my modding skills to mainstream Battle.net! Has anyone yet discovered the locations to poke the iscript at?
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-03 at 04:40:04
The memory indexes for iscripts and such are out of range of death counts. Too bad, it would make for so much to be possible...
Report, edit, etc...Posted by BSTRhino on 2005-08-03 at 04:43:11
Oh well, the amount that you can do with units.dat, weapons.dat, flingy.dat, sprites.dat and images.dat is huge, in my first two years of modding they were the only bits I edited. Now I just need to think of some insane map and mod combination I can make, and then create the triggers to mod the game according to my design... this is going to be fun!
Report, edit, etc...Posted by SacredElf on 2005-08-03 at 16:20:09
QUOTE(RexyRex @ Aug 3 2005, 12:56 AM)
(This idea is just off the top of my head)
You can create terrain for a 256x256 map. You can then at the start of the game cut off 75% with the extended triggers and making the player think the other parts of the map simply don't exist. Later in the game, however, they unlock new areas and you expand the map to those areas.

The possibilities are endless.
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that would b cool but i see it just in use of rpgs sorry.gif
Report, edit, etc...Posted by JackLord on 2005-08-04 at 04:27:07
biggrin.gif This is great, i just logged on too SC and found a game called inovation defense sounds good so i joined then i saw; Made By DT_Battlekruser and Windows Only I smiled and realised this was gonna be a great map i joined the game and found dropships with diffrent shields without ups or diffrent units multiple ground units all with burst laser which upgrades without showing the +whatever cooldown ups and more.

Great Map Mod Features Without The Mod!


Report, edit, etc...Posted by Yoshi da Sniper on 2005-08-04 at 11:41:42
QUOTE(ihatett @ Aug 1 2005, 03:57 AM)
If you are able to directly edit the value of a memory location, then you can find the call-stack, put the adress of your malicious code (virus, etc.), and you will have effectively taken of whatever computer the map is playing on.

If you guys are so worried about protecting your own maps, why don't you keep blizzard's software protected and leave this sh*t alone?

edit: wrong thread
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You've been whining and crying about this for so long. Do you just like to complain? Worst of all, you don't even know its possible. Guess what. Its not. Now you can stop being a jerk and get on with your life. No one needs this.
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