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Staredit Network -> Portal News -> Enable EUDs Again!
Report, edit, etc...Posted by Voyager7456(MM) on 2005-08-15 at 07:47:06
Last time I checked, no one was forcing you to download this.
Report, edit, etc...Posted by Heimdal on 2005-08-15 at 07:59:32
I don't think you guys understand how this works. Releasing another patch will not stop this program from working (at least, not after I adjust the memory offsets).

And as everyone says, you don't have to run this program - but I really wish you would. The prevalence of EUD-using maps depends on the number of people running this. But I suppose that will only increase.

And if anyone can tell me for a fact that this can be used to execute code, I would be more than happy to modify the program or remove it altogether.
Report, edit, etc...Posted by Shootnick on 2005-08-15 at 08:06:56
w00t.gif
2 Heimdal
TNX A LOT!!! With this enabler EUD will be reborn!!! biggrin.gif
TNX once more.
Report, edit, etc...Posted by Fronter on 2005-08-15 at 08:54:13
QUOTE(Heimdal @ Aug 15 2005, 05:59 AM)

And as everyone says, you don't have to run this program - but I really wish you would.  The prevalence of EUD-using maps depends on the number of people running this.  But I suppose that will only increase.
Well I do run the program, EUD's help map making alot, for me I rather run a program and play online with other people who are running the program, then have everyone run a mod, because mods take to long.

EUD's are a short way to make mod maps, and are very helpful, just alot of you don't seem to put in the effort...
Report, edit, etc...Posted by Tuxedo Templar on 2005-08-15 at 09:00:45
I have a feeling blizzard wanted it this way. They anticipated in their patch that if something like this was worth having enough, someone wouldn't have too much trouble make a hack to re-enable it. Thus with the patch, they can not only "protect" the masses from potentially unsafe EUD maps (can't leave out their poor mac customers now can they?), but also gives them the magic button that lets them call down the legal thunder if the "hack" gets out of hand, vs. before where it was something inherent to Starcraft itself that they could do little about directly.

Not saying they would do that, though, but now at least they have that option and they've covered their asses from this. It seems they're acting more defensively in their own interests than they are in favor of anything progressive that isn't theres. A shame, really, but that's just the way corporations work.



Good job anyway though, Heim. Add a way to prevent turning on/off EUD while a multiplayer game is in session, though, as it could be used as a potential drop hack that way (if what you say is true).
Report, edit, etc...Posted by Tavrobel on 2005-08-15 at 09:26:56
QUOTE
I have a feeling blizzard wanted it this way. They anticipated in their patch that if something like this was worth having enough, someone wouldn't have too much trouble make a hack to re-enable it. Thus with the patch, they can not only "protect" the masses from potentially unsafe EUD maps (can't leave out their poor mac customers now can they?), but also gives them the magic button that lets them call down the legal thunder if the "hack" gets out of hand, vs. before where it was something inherent to Starcraft itself that they could do little about directly.


Do you think they would really let us do that? That they "wanted it this way", and could call down the Whirldwind whenever we got out of hand? Blizzard must have patched this for several reasons; we may not know about them all, but we do know two of them outright crashing MACs (concern over MAC users), and possibility of malicious code execution. And something else we may not know. This would mean that they DON'T want us to do this on some level. But if Tuxedo is right, and Blizzard DID want this the way it would happen to unfold right now, they must on some level either: A, not care anymore; B, be willing to let us have some vulnerability for the sacrifice of having fun, which is of course the original intent of all video games, like it or not. Or they could just kick us all off Battle.net. It's their choice, and if they say something, we have no choice but to comply. Then we can do something AFTER.

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Last time I checked, no one was forcing you to download this.

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Fact of the matter is that this is a form of a "passive hack." Personally I don't think this should be on SEN. Sure the whole having EUD trigg possibility is nice, but I'm starting think that it's better for us to just live without it. I mean this will only lead to more hacking through sc codes, and exploiting more things. And the more you epxloit the more is abused. People will abuse this and go farther then what we intend it to be. Basically I don't think SEN will need this because only "explorers"(hackers in my opinion) will try to do some map adjustments with it. It's up to you, choose whether to allow this to be dled or not, but I think you might as well not. It can lead to more bad than good in my opinion.


And no, no one is forcing us to do anything. For those who simply don't wish to be a part of this, they simply don't have to download this or use this. Considering most people did not even KNOW about EUDs inthe first place, they would not automatically be inclined to download this if it is of no use to them. This would only benefit a small minority of people (map makers who have the effort to use EUDs), and the worst that can happen so far is that everyone either drops or crashes. But Heimdal did say that there is the possibility of viruses and trojans be able to be sent through this, but that is the risk we all take; that we who use this know what risks accompany this little program of ours. And explorers are ot necessarily hackers. They try to fond things out for the best interests of the people. If OTHERS come along and corrupt their work, then that is the fauklt of the hacker, not the explorer.

And as for SEN having this or not, I don't think EUDEnabler will be allowed by Blizzard long enough to find out. Of course that's my opinion. Feel free to disagree or convince me that you are right. Then again, this program doesn't actually interfere with the gameplay. But who knows? Only Blizzard can tell us whether we are right or wrong; it's their game.
Report, edit, etc...Posted by DiscipleOfAdun on 2005-08-15 at 09:32:02
Very good. I'm surprised at the fact that offsets didn't change between 1.13 and 1.13b. Of course, I would like to see an Automodder to go along with this. Then, we could change the Iscript and graphics files, even further opening up the capabilites that we have.
Report, edit, etc...Posted by Tavrobel on 2005-08-15 at 09:37:03
QUOTE
Very good. I'm surprised at the fact that offsets didn't change between 1.13 and 1.13b. Of course, I would like to see an Automodder to go along with this. Then, we could change the Iscript and graphics files, even further opening up the capabilites that we have.


You've got a good idea. But we should wait until Blizzard says something. If we wrap our heads around this now and Blizzard comes and says that this is illegal, or that it is dangerous, we would have no choice but to scrap the research. But you're thinking, and that's good.
Report, edit, etc...Posted by Simulant on 2005-08-15 at 09:58:36
Dude that guy who reported the whole to blizzard is a (thing i cant explain in appropriate words). Just tell my when u decide to remove it, so i can dl it before then. smile.gif
Report, edit, etc...Posted by DiscipleOfAdun on 2005-08-15 at 09:59:06
Well, we'll see what Blizzard does about this. I myself tried a similar aproach, changing my version number and testing it. Worked exactly as this program. Only split the game when the EUD changed data was read.
Report, edit, etc...Posted by Tavrobel on 2005-08-15 at 10:06:14
QUOTE
Well, we'll see what Blizzard does about this. I myself tried a similar aproach, changing my version number and testing it. Worked exactly as this program. Only split the game when the EUD changed data was read.


Split the game as in dropped between the people who did not use it and the people who did? If that's so, then that's good news, then my fears of not having some of the EUDs work using this program have been assuaged.
Report, edit, etc...Posted by SpaceBoy2000 on 2005-08-15 at 10:16:27
QUOTE(Mp)PeazeL @ Aug 15 2005, 01:34 AM)
er...its back?

I found EUD quite fun for awhile. But it kinda got boring for me. Blizzard sure will be mad. What makes you think Blizzard is going to keep this!

They allow mods for offline. But they dont allow mods such as this online. This changes the memory and some what malicious code?. This is a big nono for Blizzard i can tell you that.  Definetly gonna get hit like EUD got hit. See how far this can get...
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Have you even played mods? Most mods can and are played over Battle.net, with people who have the same mod. Those who don't use the mod gets dropped. As I see it, this is just like any other mod, but perhaps a bit more flexible. Frankly, I don't think Blizzard will really care much, since only people who want EUDs will have this program, and those who don't won't be affected. For those who say that SEN shouldn't host this (assuming Blizzard has no problem with this), would this be any different than hosting a mod on SEN? Except maybe this is more related to mapping than most mods.
Report, edit, etc...Posted by Tavrobel on 2005-08-15 at 10:21:15
QUOTE
Have you even played mods? Most mods can and are played over Battle.net, with people who have the same mod. Those who don't use the mod gets dropped. As I see it, this is just like any other mod, but perhaps a bit more flexible. Frankly, I don't think Blizzard will really care much, since only people who want EUDs will have this program, and those who don't won't be affected. For those who say that SEN shouldn't host this (assuming Blizzard has no problem with this), would this be any different than hosting a mod on SEN? Except maybe this is more related to mapping than most mods.


It involves map making much more,than our traditional mod. And if Blizzard does not have a probelm (which I'm most certain they probably will), then this is not any different, and that all users acdept full responsibility if anything happens to them. As said before, anyonewho uses this knows the risks they take when they downloaded and/or used this program. If Blizzard does have a probelm (which i WANT them to not have a problem), then we can do nothing but respect their wishes, and this would be considered unacceptable. But fortunately I don;t see that happening; I forsee them only having a probelm and asking us to make it safer. That's what I hope for.
Report, edit, etc...Posted by Heimdal on 2005-08-15 at 10:22:46
The issue is that there may be security vulnerabilities in using the program. I myself doubt it, but I acknowledge the possibility.

Disciple, how'd you change the version number?
Report, edit, etc...Posted by Deathknight on 2005-08-15 at 10:45:11
Look, if you're against this program, then you should be against stuff like penguin plug. These programs are made to benefit the community.
Report, edit, etc...Posted by Simulant on 2005-08-15 at 10:48:37
Thats all the more reason i am for this program. It contributes to the fun factor of StarCraft.
Report, edit, etc...Posted by Tavrobel on 2005-08-15 at 10:49:25
QUOTE
Look, if you're against this program, then you should be against stuff like penguin plug. These programs are made to benefit the community.


But the point is that people use things that break the EULA, and they always will, even if it is a benefit. If you are against this, you are against things like PenguinPlug, like Deathkngiht said, but you are also against things like HanStar and map hacking. One benefits the majority, but does not affect the minority, but unlike traditional "hacking", which affects one player, and leaves the others in the dark.
Report, edit, etc...Posted by SpaceBoy2000 on 2005-08-15 at 10:52:44
QUOTE(Deathknight @ Aug 15 2005, 09:45 AM)
Look, if you're against this program, then you should be against stuff like penguin plug. These programs are made to benefit the community.
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True. But PenguinPlug has less of an effect on actual gameplay than a program like this, which is used mainly to just change gameplay (consensually might I add, as ALL players must have the program), and perhaps, thats why people are opposed to it. Which I find kind of amusing, as most UMS maps are used to change gameplay, and this seems to be just one more tool in our arsenal.
Report, edit, etc...Posted by Tavrobel on 2005-08-15 at 10:55:08
QUOTE
True. But PenguinPlug has less of an effect on actual gameplay than a program like this, which is used mainly to just change gameplay (consensually might I add, as ALL players must have the program), and perhaps, thats why people are opposed to it. Which I find kind of amusing, as most UMS maps are used to change gameplay, and this seems to be just one more tool in our arsenal.


But what exactly are they opposed to, that all people must have a consensus? This was not made clear in your statement. No offense.
Report, edit, etc...Posted by Simulant on 2005-08-15 at 11:00:17
Ya, who ever said that hacks were used to benefit one person is right. EUD Enabler is used for more then one person. That is why i think it is resonable to use and why it contributes to the fun factor of starcraft!
Report, edit, etc...Posted by SpaceBoy2000 on 2005-08-15 at 11:01:02
I meant that all people must have that program, thus, they agree to the use of EUD triggers and the risks/problems associated with it. So, people who have a problem with people using them can simply not use the program, and thus be immune to the effects of EUD.

EDIT: So this isn't like a "hack", since everybody agrees to the use of it in the game.
Report, edit, etc...Posted by Tavrobel on 2005-08-15 at 11:03:13
QUOTE
I meant that all people must have that program, thus, they agree to the use of EUD triggers and the risks/problems associated with it. So, people who have a problem with people using them can simply not use the program, and thus be immune to the effects of EUD.


Well, except dropping, but you are correct. It's basically the equivalent of using a drophack in UMS for those who are unfortunate enough to join a agme without EUD supporting. It just doesn't count, nor does it matter.
Report, edit, etc...Posted by SpaceBoy2000 on 2005-08-15 at 11:17:12
Hmm, I see the problem of this being used as a "drop hack". Does this program effect melee games as well? If so, then it could be a bit of a problem, since it could be abused...

Would it be difficult to limit when the program can be used? Like you can only enable it at the beginning of the game or maybe even require the map itself to use triggers to activate the program (is that possible?), thus removing the capability for users to abuse it.
Report, edit, etc...Posted by Tavrobel on 2005-08-15 at 11:20:12
QUOTE
Hmm, I see the problem of this being used as a "drop hack". Does this program effect melee games as well? If so, then it could be a bit of a problem, since it could be abused...

Would it be difficult to limit when the program can be used? Like you can only enable it at the beginning of the game or maybe even require the map itself to use triggers to activate the program (is that possible?), thus removing the capability for users to abuse it.


Good news, it does not affect melee at all.
It would be possible. I must say I am not an expert at it, and I was speaking to Heimdal only for a short amountof time, but he said it would be able to limit certain things to make hacker's lives much more difficult. However, since it is run independently from the game, I personally do not think triggers would be able to detect this, considering how it works. Feel free to disagree if I am found out to be wrong. Or ask Heimdal. He should know.
Report, edit, etc...Posted by Deathknight on 2005-08-15 at 11:23:30
Players are seperated(dropped) ONLY when EUD triggers are present, and cannot be abused.
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