Staredit Network

Staredit Network -> UMS Showcase -> Did You Know...
Report, edit, etc...Posted by Clokr_ on 2004-06-12 at 18:39:04
But the nuke can itself fire a bring conditions. So the hint is not true.
Report, edit, etc...Posted by Locke on 2004-06-12 at 20:53:48
Try to put ending text or at least a Victory when someone wins, I'm put off when I win and nothing happens, or it says defeat.
Report, edit, etc...Posted by Dabbu on 2004-06-13 at 02:32:48
I tested the random tip that said Map revealers satisfy the brings condition, that didn't work.

I tested the random tip that said adding a start location for P9-12 would execute triggers owned by them, that didn't work either.

If someone got those to work, could you tell me how please, otherwise those shouldn't be displayed.

You should also only accept tips from people who tested the stuff out.
Report, edit, etc...Posted by Clokr_ on 2004-06-13 at 07:13:59
Yoshi, I suggest removing all the tips and disabling them until someone can revise them.
Report, edit, etc...Posted by Dabbu on 2004-06-13 at 15:40:25
I'd be up for the job, I have a lot of free time these days.

There's another tip that says the screen isn't 12x20 tiles. The coordinates are flipped, that would be a skinny screen smile.gif
Report, edit, etc...Posted by Mini Moose 2707 on 2004-06-13 at 15:49:19
I'm going to fix the tips myself once my access is up. Get it through your heads. Nobody is being hired. tongue.gif
Report, edit, etc...Posted by Yoshi da Sniper on 2004-06-13 at 17:08:55
Read the staff page too.
QUOTE
Although we are NOT currently hiring any moderators or staff members by request (we still may ask people), these are some of the things we'll be looking for in the future if we do start hiring:


I'm not getting anyone else smile.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-06-13 at 17:13:01
That could be a map hint.

Do NOT ask Yoshi/Mike/TD for a Staff Position, it will ruin your map on this website!
Report, edit, etc...Posted by Nozomu on 2004-06-13 at 19:03:44
Here's a tip:

When a Gun Trap is placed on water and is in its disabled state, it blurs as if it is cloaked. You can make some cool effects this way.

Not much of a tip, but it's worth mentioning.
Report, edit, etc...Posted by .Coko[CK] on 2004-06-14 at 07:38:48
To place Gun Traps on Installation, and not using the Player Unit, but rather using them as Doodads, then you must set the player before you place them, so if its in Player 1 he will get them. Therefore you can place them for Player 12, and i think Player 9, 10, and 11.
Report, edit, etc...Posted by Xeno on 2004-06-14 at 22:17:45
Heres one I found out when I was screwing around a while ago:

To make doodad doors look like they've been blown up, kill them with the kill units trigger.
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