Well, id like to wait since there is a slight bug in the submitted map. Id like it to get into DLDB and then just link. Also, how mnay entrants are there? and can you bother LW to get this in the news already?
EDIT:
NM. Ill just attach it here. This is the entry I want in the contest:
When it finally enters the DLDB it will have its full description.
Edit since it has arrived in the dldb, im going to delete this copy
Your map and mins have been added.
Nice map but the triggering is a little basic on it tho maybe you should add some things to it to make it more unique its just like beacon defense minus the beacons just some advice to help from my trigger judging This map is deeper than you think. When it comes into the DLDB it will explain all the features it has. Also, this is just a precursor to the Strong map that I will be entering. Pico was made to be a small and basic map. hence the name pico (1x10^-12)
The big guns won't be done for about two or three weeks. Besides, I threw that map together just to illustrate a key feature. It should probably belong in the expirament section. BTW, did you test alone or with other people? and did you play it all the way through?
Haven't had the time to play it yet.
Please dont play it till it comes into the dldb
QUOTE(carlsagan43 @ Jan 24 2006, 11:01 PM)
This map is deeper than you think. When it comes into the DLDB it will explain all the features it has. Also, this is just a precursor to the Strong map that I will be entering. Pico was made to be a small and basic map. hence the name pico (1x10^-12)
The big guns won't be done for about two or three weeks. Besides, I threw that map together just to illustrate a key feature. It should probably belong in the expirament section. BTW, did you test alone or with other people? and did you play it all the way through?
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I played like 3 levels of it its like Beacon def as I said before and from what I saw when playing no its not deeper than I thought yes I did test it alone and it was pretty easy but you dont gain minerals fast enoughADDITION:
By the way I just noticed that your avatar was the math for the attackers lol i joined that game on bnet (me o)KABOOM(o) and i say it was like poker td kinda well atleast the layout somewhat
ok well i'll enter 1 map as soon as i update it
and then have my second in about 3 weeks to a month
@Insane:
Gameplay is simple but the background mechanics are more complex. Tyr it with a full game and be player 4.
Sounds like fun.
How long does it take for news to get through?
I dont know but my map hasnt been added yet so i dont know
QUOTE(carlsagan43 @ Jan 25 2006, 10:23 PM)
@Insane:
Gameplay is simple but the background mechanics are more complex. Tyr it with a full game and be player 4.
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Whats so special about player 4 I dunno what im suppost to be looking for thats differnt and it seems the same to me the only differnce I see is that hes yellow and that isnt complexOK its in. Heres the link --->
http://www.staredit.net/index.php?download=4838QUOTE
Objective: Your objective is to survive the final level of this map, which is level 30. You will not lose on levels 1-29 if enemies leak through. If they do, however, it will cost you 1 mineral for every enemy that leaks through.
Features: Minerals are shared in this game! You get 1 mineral for every enemy that you kill, but every third mineral is shared between players. This means that even if you get no kills at all, you will still be able to compete.
Features: Difficulty changing is automatic. More players mean a better chance at winning.
1 player vs. 3x enemies
2 players vs. 4x enemies
3 players vs. 5x enemies
4 players vs. 6x enemies
By having more players, the game gets more difficult, but overall gets easier.
Gameplay: To start, build infantry at your barracks. Then, build a depot to place the infantry into the bunker. Depots are automatically replaced with bunkers, filled, and then moved. This makes it easier to stack bunkers and you get to fill your own bunkers. It is recommended that you fill your bunkers all the way since you can only build a limited number of them.
Please enjoy!!
Note: This was called Pico defense for a reason! It was meant to be a small and simple game but with intricate mechanics. This map was submitted for the early 2006 Defense Map Making contest.
Hmm that mineral thing that shares is a cool idea...anyways nice work on the map tho Thx. The real map is going to be much better than the one i ahve already submitted.
so.. whos gonna be judging?
• xXIanXx, Fun level
• Open for aplication, Terrain
• Insane, Triggers
• AgenT_Nick, Balance
Has moose said anything about putting it in the neews? Someone PM him. I already did.
No I'm letting it go though, but if it's not through by the firts I'll pm him.
can you change the amounts of map from 3 to 1? we're basically wanting quality... not quantity.
Um, no. 3 is the max. I started my map before the deadline and was almost finished. Besides, if your map is better than mine, me submitting two really should matter in the end, right?
oooo im a defense lover. i think ill enter this here tourny
noo! my chances of winning is so slim that i can't even see it...
ADDITION:
by the way... since this tournament isn't going to get to the news forum will it be canceled? or will it continue? i'm just curious because i thought we wouldn't be getting enough participants.
If you pester Moose, it will happen. Even if we dont get enough participants, its still a good excuse to make a map. Mines going to be really good. The progress is realy well, and just got over a huge bug so everything is working properly. I mainly now have to make the levels and balance. BTW what are you two calling your maps?