Well I was thinking that the heroes are virtually unkillable. The point will be to destroy all of the other team's bases. DevliN we could make different races, it would just change the original set up around a bit. As for the building system I was thinking the team's main leader (I think I should be switched to lead the rebels because Voy hasn't participated in much of any of this) should control what their computers do in terms of building stuff. Like they could order the Overmind or Kerrigan to build a Hydralisk Den so that it would be possible to build Hydralisks. This would only work if the computer had enough minerals though, and they won't have unlimited minerals. At first they'll start low so it's like 5 mutalisks vs 4 mutalisks and 2 scourges or something I dunno, but they work their way up. Should I start with these ideas? What do you guys think about them?
I had originally figured the computers attacked on their own. They mine ore, build units, and receive some troops via triggers at times as well. Then again, you two were the main guys in this, so I'm still not quite sure what y'all had in mind.
I do like the old idea of capturing cities, which would then produce more ore for the controlling team (maybe calling it "taxes" with a type of income system).
The only problem with having the computers build and attack on their own is that it can inflict with spawn triggers and may just wander around, and also not taking the oirginal paths.(Although we will want to use side paths, I would imagine in a real war you would want toads to transport men and supplies).
I want them to attack on their own, but not build on their own. Or maybe they build their own stuff unless they have different orders from you.
ADDITION:
Okay, I've got more ideas and questions!
First off, our mechs should be named! I've named mine Godspeed (I'm currently working on the map), everyone else post your ship's names.
Secondly, should we make each team's starting base appear in a random spot (say like 4-8 random locations to choose from)?
Third, should each team have a colour (red and blue for example) or should each player get a different colour?
My tank should be named the Crunchalicious Captain. Make the text color red.
It is, we just need to start working on it. People involved in the project need to answer the questions I posted above.
QUOTE(Other @ Nov 22 2006, 11:23 PM)
I want them to attack on their own, but not build on their own. Or maybe they build their own stuff unless they have different orders from you.
ADDITION:
Okay, I've got more ideas and questions!
First off, our mechs should be named! I've named mine Godspeed (I'm currently working on the map), everyone else post your ship's names.
Secondly, should we make each team's starting base appear in a random spot (say like 4-8 random locations to choose from)?
Third, should each team have a colour (red and blue for example) or should each player get a different colour?
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1. Mine will be Wariock.
2. Yes. 8 will be sufficient.
3. Both have team colors. Teal and Cyan (P12's color) should be the 2 (representative of the text color you guys type in in the actual Shoutbox).
1. Martial Law
2. Yes.
3. I like DevliN's idea for this.
1. Phoenix
2. Yes? If it's DOTA style, that would be... werid.
3. I like DevliN's idea.
1. Ninja Mk. IV.
2. 8 is good.
3. That means I'm red!
Are we EVER going to all get on MSN to talk about the map again? Is the project dead??