Staredit Network

Staredit Network -> SCMDraft -> Suggestions (2)
Report, edit, etc...Posted by Zeratul_101 on 2007-01-25 at 15:23:54
QUOTE(Kaias @ Jan 25 2007, 08:18 AM)
Maybe an auto copy thing, where you select what you want to be changed per copy and how.

Much like Microsoft Excel where if you have one value and continue it down 10 rows, they will all fill up with the same value. If you continue it with two values it will guess the pattern and continue it down wards.

I.E.

If selected these two triggers:




Trigger
Description:
Trigger 1
Players:
¤ Player 1
Conditions:
¤ Player 1 brings exactly '1' [men] to 'Location 1'
Actions:
¤ Set hit points for all [any units] at 'Anywhere' to 1%






Trigger
Description:
Trigger 2
Players:
¤ Player 2
Conditions:
¤ Player 2 brings exactly '2' [men] to 'Location 2'
Actions:
¤ Set hit points for all [any units] at 'Anywhere' to 2%

And you told trigger editor to continue pattern down 10 times, it would assume your pattern and automatically create the next 10.

For example the next automatically generated trigger would be:





Trigger
Description:
Trigger 3
Players:
¤ Player 3
Conditions:
¤ Player 3 brings exactly '3' [men] to 'Location '3'
Actions:
¤ Set hit points for all [any units] at 'Anywhere' to 3%


Etc.

I don't know if this is possible or if I'm making sense, but this would make mapping infinitely easier and faster. There is nothing worse about mapping than the repetitive trigger copying that takes hours.

This feature would be godly and should be the next thing to implicate if possible. It's the top on my list of the best things you could do and would make mappers grateful everywhere.
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jsut use mindarchon's trigger duplicator
Report, edit, etc...Posted by Kaias on 2007-01-25 at 16:00:51
Still, It would be great if we had it in SCMDraft 2
Report, edit, etc...Posted by Kookster on 2007-01-25 at 19:03:01
or as you said use excel, thats actaully what i do, cause i can do more complicated things than his trigger duplicator can do, hehehe yay for amateur coding through crappy microsoft programs!!
Report, edit, etc...Posted by MutilatedPuppet on 2007-01-29 at 00:31:56
I read most if not all the posts, and I might have missed something, but... could you make a save/load trigger like in X-tra Edit? It might be in SCM Draft 2 though I haven't come across it yet.
Report, edit, etc...Posted by spinesheath on 2007-01-29 at 01:55:15
That's obsolete because of TrigEdit and copy/paste.
Report, edit, etc...Posted by Marandule1 on 2007-01-30 at 10:42:01
i have a very small suggestion..
have a unit index and doodad index etc but without clicking.... just move the mouse over the selected option and that opens to the right and you do the same thing again...
then at the end of this windows option you can scroll your mouse over the units to display in small text the current dmg + cost of the unit which is a good reminder.
Report, edit, etc...Posted by spinesheath on 2007-02-01 at 12:24:13
Hehe, another suggestion. You will keep getting those small suggestions until the world ends tongue.gif

A feature that lets you save the image of a certain selection, not the whole map, would be nice. Not really important though.

Btw, have you aleady managed to implement the height level display?
Report, edit, etc...Posted by S)T-Twitch6000 on 2007-02-01 at 23:22:45
Maybe make something like gee idk SCM DRAFT FINAL VERSION no kidding I am just wondering whats coming up in next version maybe give us a preview?
Report, edit, etc...Posted by BOTDZ-_- on 2007-02-02 at 21:45:14
I am not sure if you have this or not, or if it had already been suggested but what really anoyyes me is when you are xperemtning with colors that you type in a number and then you have to leave to figure out what color it looks like, can you add a away were wehn you select a number it auto gives a preview of the color, just asking
Report, edit, etc...Posted by Kookster on 2007-02-03 at 17:34:25
O I totally agree with that suggestion!!
Report, edit, etc...Posted by SI on 2007-02-04 at 17:33:10
its not possible, the colors depend on the SC version, the OS, and may also depend on even more random factors.

ADDITION:
QUOTE(S)T-Twitch6000 @ Feb 1 2007, 11:22 PM)
Maybe make something like gee idk SCM DRAFT FINAL VERSION no kidding I am just wondering whats coming up in next version maybe give us a preview?
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Nothing new planned, besides the working terrain mirroring, because there isn't really anything missing.
Report, edit, etc...Posted by spinesheath on 2007-02-04 at 17:50:22
Yes it is! Height levels!
Report, edit, etc...Posted by S)T-Twitch6000 on 2007-02-04 at 17:57:52
QUOTE(SI @ Feb 4 2007, 05:33 PM)
its not possible, the colors depend on the SC version, the OS, and may also depend on even more random factors.

ADDITION:

Nothing new planned, besides the working terrain mirroring, because there isn't really anything missing.
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So basically you are gonna fix all bugs and add that terrian mirror?
Report, edit, etc...Posted by SI on 2007-02-04 at 19:24:25
QUOTE(S)T-Twitch6000 @ Feb 4 2007, 05:57 PM)
So basically you are gonna fix all bugs and add that terrian mirror?
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well, if you mean the one bug that has been reported by "all those bugs", then yes
Report, edit, etc...Posted by Doodle77(MM) on 2007-02-04 at 20:42:08
How about being able to supress the select profile thing (making it always select "Default").
Report, edit, etc...Posted by spinesheath on 2007-02-05 at 00:29:48
Hmm, why does SCMD2 create strings for not-renamed locations, actually? That's stupid. If I want to save on strings/string characters, I will not name my locations, but maintain a seperate text file where I describe the single location numbers. I am pretty sure SE doesn't put strings there, but SCMD2 does.
If a location is not renamed, it's string number should be 0, and if a location's sting number is 0, the default name should be used. I.e. "location #". Just like it is for switches and units.
Report, edit, etc...Posted by SI on 2007-02-05 at 08:53:12
QUOTE(Doodle77(MM) @ Feb 4 2007, 08:42 PM)
How about being able to supress the select profile thing (making it always select "Default").
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make a shortcut and add -profile=default

ADDITION:
QUOTE(spinesheath @ Feb 5 2007, 12:29 AM)
Hmm, why does SCMD2 create strings for not-renamed locations, actually? That's stupid. If I want to save on strings/string characters, I will not name my locations, but maintain a seperate text file where I describe the single location numbers. I am pretty sure SE doesn't put strings there, but SCMD2 does.
If a location is not renamed, it's string number should be 0, and if a location's sting number is 0, the default name should be used. I.e. "location #". Just like it is for switches and units.
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staredit would crash if I didn't create strings.
Report, edit, etc...Posted by S)T-Twitch6000 on 2007-02-05 at 14:41:25
Well here is a question and suggestion smile.gif when the final version comes out and there is no bugs found can we add a better cutom tile thing kinda like the one in Starforge because that is one thing that starforge has that is better but i like scm draft better.
Report, edit, etc...Posted by spinesheath on 2007-02-05 at 14:57:41
QUOTE(SI @ Feb 5 2007, 09:53 AM)
staredit would crash if I didn't create strings.
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Oh, wow, indeed... SE does create those strings as well........................ dots.gif
Well, I was wrong then.

Now, really, SE is the sloppiest part of SCBW...
Report, edit, etc...Posted by SI on 2007-02-05 at 19:46:02
QUOTE(S)T-Twitch6000 @ Feb 5 2007, 02:41 PM)
Well here is a question and suggestion smile.gif when the final version comes out and there is no bugs found can we add a better cutom tile thing kinda like the one in Starforge because that is one thing that starforge has that is better but i like scm draft better.
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I dont know what you mean, and I hope you dont want it full sized tongue.gif

ADDITION:
QUOTE(spinesheath @ Feb 5 2007, 02:57 PM)
Oh, wow, indeed... SE does create those strings as well........................  dots.gif
Well, I was wrong then.

Now, really, SE is the sloppiest part of SCBW...
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kein zusammenhang
Report, edit, etc...Posted by spinesheath on 2007-02-06 at 00:15:17
QUOTE(SI @ Feb 5 2007, 08:46 PM)
kein zusammenhang
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Heh, you're not German, are you? tongue.gif
Report, edit, etc...Posted by Wormer on 2007-02-06 at 05:31:44
QUOTE
staredit would crash if I didn't create strings.

What if you create one predefined string for all not named locations. Say it will be "location " and add a number of the location to that string. Then in SE it will look like all no named locations have the same name "location", in SCMD it will look normal and will save strings. You could make it optional.

And even further. As long as .scm, .scx are mpq archives you could support specific text metafile with names of all your locations, comments and other things which dont influence the game but still occupy string resources. And for compatibility with SE you could make a bibb as a predefined string.

Then, when creating a new map you could choose from two modes: compatible with SE or not.
Report, edit, etc...Posted by SI on 2007-02-06 at 10:05:48
QUOTE(spinesheath @ Feb 6 2007, 12:15 AM)
Heh, you're not German, are you? tongue.gif
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actually, I am... kinda biggrin.gif

ADDITION:
QUOTE(Wormer @ Feb 6 2007, 05:31 AM)
What if you create one predefined string for all not named locations. Say it will be "location " and add a number of the location to that string. Then in SE it will look like all no named locations have the same name "location", in SCMD it will look normal and will save strings. You could make it optional.

And even further. As long as .scm, .scx are mpq archives you could support specific text metafile with names of all your locations, comments and other things which dont influence the game but still occupy string resources. And for compatibility with SE you could make a bibb as a predefined string.

Then, when creating a new map you could choose from two modes: compatible with SE or not.
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afaik running out of string resources hasn't really been a major concern, and usually when it happened allowing more than 1024 strings like scmdraft does is enough. If I were to give all locations the same index then people would come and say "scmdraft corrupted my strings" etc again...
Report, edit, etc...Posted by spinesheath on 2007-02-06 at 10:19:22
lolz and I always PMed you in English disgust.gif Good to know tongue.gif


Btw, I recently came across a case (a friend's map) where the character limit was met, at like 950 strings. I would be able to cut down on location names and free some 100 characters, as well as 2 renamed switches. From there on it would get ugly.
And there is lots of text waiting for free space...

So, yeah, I'll design my editor to work well in combination with SCMD2 wink.gif
Report, edit, etc...Posted by S)T-Twitch6000 on 2007-02-06 at 11:54:54
QUOTE(SI @ Feb 5 2007, 07:46 PM)
I dont know what you mean, and I hope you dont want it full sized tongue.gif

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What I mean is where you have a xtra folder in your SF and you can find you a tile you like and save it in that folder.Can you do that for scm draft.Also it doesnt need to be full sized.On a second note I like stuff visable thats why I ask for the custom tiles in full size angry.gif
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