QUOTE(BroodKiller @ Jan 3 2007, 08:37 PM)
Hmm...I experimented a bit with this property, and it works in some weird way, because setting it for some entries to values higher than the original size (but over a certain level) crashed StarEdit but worked fine in the game. It produced an interesting effect because if you set the size to something like 200 or above, then it would prevent other buildings from being built in the area, yet normal units still could move there normally

. I think it should be relabled to "Building Size".
[right][snapback]609414[/snapback][/right]
While testing some stuff for my own weird plans, I found out that the "walkable" obstructions are set by Unit Dimensions. So yeah "Building Size" is good. But be careful so that people don't misunderstand this and assume it means refers to the term building (as in structure) while in fact it should mean "Building" (as in constructing - the verb). This is because it applies to the building creation routine, yes, but buildings are units too, and they're not the only thing to be built

QUOTE(BroodKiller @ Jan 6 2007, 09:30 PM)
Here is my proposition for the "Build Time Cost" property, what do you think? The second box, on the right only displays the normal value in seconds, including fractions.The two arrows are used to increase/decrease the value by 15 i.e. by 1 second.
[right][snapback]609835[/snapback][/right]
Honestly ? Looks very sexy <3
I was curious, if you could input a dummy value of smth like 0.0001 or smth to make up for 1/15th. It's not supposed to be accurate just to show "it's 0 but not quite", unless you think it creates more confusion.