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Staredit Network -> StarCraft Editing Related -> Defence Map Making Contest
Report, edit, etc...Posted by IanMM on 2006-01-29 at 09:43:11
It will continue. I don't want to get warned for pestering moose. XD
Report, edit, etc...Posted by SkuLL on 2006-01-29 at 10:02:18
I guess I'll still be entering...
Report, edit, etc...Posted by Carlsagan43 on 2006-01-29 at 13:13:35
Its funny because the meat of my map was done in about one week, and I wasnt even really done with Pico when I started it. Juggling two maps actually made both of them get done faster.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-01-29 at 13:22:54
QUOTE(skull @ Jan 28 2006, 10:20 AM)
can you change the amounts of map from 3 to 1? we're basically wanting quality... not quantity.
[right][snapback]414949[/snapback][/right]


Which judge are you in this contest? none than how do you get to say that we're looking for quality maps if anything you should be wanting people to submit shizty maps so you got a better chance

Btw ian if you cant find a terrain judge ill fill in for it smile.gif
Report, edit, etc...Posted by Red2Blue on 2006-01-29 at 15:39:30
Isn't this contest over already?
Report, edit, etc...Posted by Oo.Insane.oO on 2006-01-29 at 16:50:12
QUOTE(Red2Blue @ Jan 29 2006, 03:39 PM)
Isn't this contest over already?
[right][snapback]415991[/snapback][/right]


no the judging begins on feburary 28th so its not even close to being over...yeah I know its a little to long to make a defense map but its not my tourni
Report, edit, etc...Posted by Carlsagan43 on 2006-01-29 at 21:42:55
Ok trigger viewer got to the front page but this map making contest didnt. Who put it up there? Ian, would you resubmit a thread to the news forum?
Report, edit, etc...Posted by Red2Blue on 2006-01-29 at 22:43:05
It would be nicer if it were in the news thread. I think he posted something about not wanting it to be in the news thread. Most things in the new section are posted.
Report, edit, etc...Posted by Carlsagan43 on 2006-01-29 at 23:50:00
Hmm.... Well, I guess i didnt understand him well. I would like it in the news thread. I think he said something about February being in the news.
Report, edit, etc...Posted by IanMM on 2006-01-30 at 12:36:30
I did post it in the news and it never was exepted I asked in feedback how long it take they said it was probobly denide, but I'll resubmit on the first.
Report, edit, etc...Posted by Carlsagan43 on 2006-01-30 at 12:50:36
Wasit because of grammar and stuff?
Report, edit, etc...Posted by IanMM on 2006-01-30 at 12:55:53
Is there bad grammer?
Report, edit, etc...Posted by Carlsagan43 on 2006-01-30 at 19:31:29
Well, its just that most of your posts have misspelled words and stuff, not as insulting
Report, edit, etc...Posted by IanMM on 2006-01-31 at 11:48:44
No insult taken. I hate spelling besides my keybored is oldish, and could you tell me some of the grammer so I can fix it?
Report, edit, etc...Posted by Carlsagan43 on 2006-01-31 at 12:50:15
Um, well it would be easier just to fix it once it was put up. HAve you resubmitted it to the news section?
Report, edit, etc...Posted by IanMM on 2006-01-31 at 15:26:19
I'm doing it now. XD

ADDITION:
I now will fix money, because you get money non stop
Report, edit, etc...Posted by Weed-4-me on 2006-02-01 at 08:45:22
how many people have sent minerals?
Report, edit, etc...Posted by IanMM on 2006-02-01 at 10:08:13
Look at the entrees and you'll see. biggrin.gif
Report, edit, etc...Posted by Carlsagan43 on 2006-02-02 at 18:02:19
Okay I have finished the public beta, and the only things left are slight balancing. I also need to write a summary on its features, which is quite extensive. It is not a complicated map to play, but it has some advanced features in it that make it appealing. Once I am done typing it up, I will submit it.

Also, whats the deal with the news post?
Report, edit, etc...Posted by IanMM on 2006-02-02 at 19:33:25
It looks like it won't be exepted. sad.gif
Report, edit, etc...Posted by Carlsagan43 on 2006-02-02 at 20:45:27
Dice Defense



Features:

Money
For each kill you get, you get one of each of the following:
  • 1-6 Minerals, based on the roll of Die 3
  • If easy is selected, 4 minerals; medium, 2 minerals; hard, 0 minerals
  • 6 minerals which are automatic. However, 2 of these 6 are shared with the other players. If you have the most kills, 4 of the 6 are shared. (This was first seen in Pico Defense)
  • The shared minerals go to a pot. When the pot fills up, it is equally distributed among players. That way, if you are lagging behind, you can still compete



Difficulty System
You can be either Zerg, Terran, or Protoss, which will set to the difficulty to either Easy, Medium, or Hard, Respectively.
  • The difficulty index is how hard the game is overall. Easy is +0, Medium is +1, and Hard is +2. This is for each player. So if everyone chooses easy, the index will be 0.
  • The difficulty you choose also effects you individually. These will effect your mineral bonus as stated above and the enemy spawn rate.


Spawn Rate
The spawn rate is in terms of x:
  • Easy is 2x; Medium is 3x; Hard is 4x
  • This means that the more players there are the faster the units will spawn.
  • Die #1 gives a 1x-6x addition, but inversely to the Die value. That means that a Die roll of 6 would be 1x, and 1 would be 6x.
  • There is an automatic 3x added in.
  • This means there is a total range of 6x-25x.


Spawn Strength
Die #2 effects the strength of each spawned enemy unit:
  • 1 - 100%
  • 2 - 96%
  • 3 - 92%
  • 4 - 88%
  • 5 - 84%
  • 6 - 80%


Levels
The levels are based on the difficulty index:
  • 0 - 1 = 3:00 minute levels
  • 2 - 3 = 2:40 minute levels
  • 4 - 5 = 2:20 minute levels
  • 6 - 8 = 2:00 minute levels

The spawn rate and Strength are highly determined by the players and the dice. There is a total of 30 Air based levels in this map.

Level Arrangement
The enemy HP is based on an exponential function: 600 ^((x-1) * 1.1) where x is the level number. Thus, each level is 10% harder than the previous level. The HP numbers did not come from nowhere.

The enemy units are also based on size and speed: Unit speed * x where x = 2 for large units; 1.5 for medium units; and 1 for small units. This is done because of the weapon strength of the infantry. Ghosts do not do the full damage to large and medium units, so the values for x where changed. I could go into some deeper math explanation, but you can just trust me that I thought it all out.

Bunkers
There are two types of Bunkers:
  • Randomized bunkers are built from supply depots. They are randomly filled with one of 3 different types of ghosts or a marine.
  • Custom bunkers - You can buy your own men at your barracks and then build an academy to place them . The only overlap in the types of men built in custom bunkers and Random bunkers are the marines.
  • Firebats turn into Hero marines
  • Medics turn into Hero ghosts
  • Randomized bunkers tend to be cheaper, and faster to build, but it would be much easier to get a lot of kills by filling your own bunkers.



Leaking
You do not lose immediately when enemies leak through to the end!! Rather, they simply detract from the entire forces minerals. This is based on The difficulty index. It is as follows:
  • 0-2 = -8 minerals from each player
  • 3-5 = -12 minerals from each player
  • 6-8 = -16 minerals from each player


If the entire force runs out of minerals, then you lose. Also, if you leak on the last level (30) you lose as well.

Rerolling Dice
This is the most important feature in the map. You can reroll The dice at the top by deploying your siege tank under the certain die. The dice reroll every new level, and you get another tank under each die. The dice are labeled on top of each die. They are:
  • Die 1 - Enemy Spawn Rate
  • Die 2 - Enemy Strength Rate
  • Die 3 - Mineral Bonus Die


If you are stuck with no rerolls left and you need to reroll, you can purchase a reroll at the center of the map for 200 minerals a piece.

Store
Since plain old bunkers have not enough variability, I have decided to put in a very basic shop. You can buy Devourers, Scourges, and Queens. Scourges are instant kills, Devourers only do 1 damage, and queens can cast Ensnare. But you already knew that. I meant for the shop to be more at a spell shop rather than a mercenary shop.

Other Stuff
This map has some crazy stuff in it that was either in my old maps or happened upon me randomly.
  • The leader board color changes every couple of seconds
  • The minerals grow and shrink rapidly.
  • Crazy path designed entirely by me.


Summary
Here is a summary of everything:
  • Custom bunkers
  • Randomized bunkers
  • Dice based gameplay
  • Race based difficulty


Credits
Just kidding. I did everything. 144 triggers and 88 Strings. Map made in 2 weeks, and entered into the map making contest.


It isn't in the DLDB yet, so I'll post it here.

http://www.staredit.net/index.php?act=Atta...e=post&id=17306
Report, edit, etc...Posted by IanMM on 2006-02-02 at 23:05:13
!*$&@# It's just ascll. Could you put a link to the contest it may get more entrees.
Report, edit, etc...Posted by Carlsagan43 on 2006-02-04 at 10:43:43
http://www.staredit.net/index.php?download=4878

Ok this is it. try it out!!
Report, edit, etc...Posted by IanMM on 2006-02-04 at 11:45:10
Cool.
Report, edit, etc...Posted by Carlsagan43 on 2006-02-04 at 14:33:54
Hey, the map has been update to v1.1. Could you test the most current version instead?
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