Dice Defense
Features: Money For each kill you get, you get one of each of the following:
- 1-6 Minerals, based on the roll of Die 3
- If easy is selected, 4 minerals; medium, 2 minerals; hard, 0 minerals
- 6 minerals which are automatic. However, 2 of these 6 are shared with the other players. If you have the most kills, 4 of the 6 are shared. (This was first seen in Pico Defense)
- The shared minerals go to a pot. When the pot fills up, it is equally distributed among players. That way, if you are lagging behind, you can still compete
Difficulty System You can be either Zerg, Terran, or Protoss, which will set to the difficulty to either Easy, Medium, or Hard, Respectively.
- The difficulty index is how hard the game is overall. Easy is +0, Medium is +1, and Hard is +2. This is for each player. So if everyone chooses easy, the index will be 0.
- The difficulty you choose also effects you individually. These will effect your mineral bonus as stated above and the enemy spawn rate.
Spawn Rate The spawn rate is in terms of x:
- Easy is 2x; Medium is 3x; Hard is 4x
- This means that the more players there are the faster the units will spawn.
- Die #1 gives a 1x-6x addition, but inversely to the Die value. That means that a Die roll of 6 would be 1x, and 1 would be 6x.
- There is an automatic 3x added in.
- This means there is a total range of 6x-25x.
Spawn Strength Die #2 effects the strength of each spawned enemy unit:
- 1 - 100%
- 2 - 96%
- 3 - 92%
- 4 - 88%
- 5 - 84%
- 6 - 80%
Levels The levels are based on the difficulty index:
- 0 - 1 = 3:00 minute levels
- 2 - 3 = 2:40 minute levels
- 4 - 5 = 2:20 minute levels
- 6 - 8 = 2:00 minute levels
The spawn rate and Strength are highly determined by the players and the dice. There is a total of 30 Air based levels in this map.
Level Arrangement The enemy HP is based on an exponential function:
600 ^((x-1) * 1.1) where x is the level number. Thus, each level is 10% harder than the previous level. The HP numbers did not come from nowhere.
The enemy units are also based on size and speed:
Unit speed * x where x = 2 for large units; 1.5 for medium units; and 1 for small units. This is done because of the weapon strength of the infantry. Ghosts do not do the full damage to large and medium units, so the values for x where changed. I could go into some deeper math explanation, but you can just trust me that I thought it all out.
Bunkers There are two types of Bunkers:
- Randomized bunkers are built from supply depots. They are randomly filled with one of 3 different types of ghosts or a marine.
- Custom bunkers - You can buy your own men at your barracks and then build an academy to place them . The only overlap in the types of men built in custom bunkers and Random bunkers are the marines.
- Firebats turn into Hero marines
- Medics turn into Hero ghosts
- Randomized bunkers tend to be cheaper, and faster to build, but it would be much easier to get a lot of kills by filling your own bunkers.
Leaking You do not lose immediately when enemies leak through to the end!! Rather, they simply detract from the entire forces minerals. This is based on The difficulty index. It is as follows:
- 0-2 = -8 minerals from each player
- 3-5 = -12 minerals from each player
- 6-8 = -16 minerals from each player
If the entire force runs out of minerals, then you lose. Also, if you leak on the last level (30) you lose as well.
Rerolling Dice This is the most important feature in the map. You can reroll The dice at the top by deploying your siege tank under the certain die. The dice reroll every new level, and you get another tank under each die. The dice are labeled on top of each die. They are:
- Die 1 - Enemy Spawn Rate
- Die 2 - Enemy Strength Rate
- Die 3 - Mineral Bonus Die
If you are stuck with no rerolls left and you need to reroll, you can purchase a reroll at the center of the map for 200 minerals a piece.
Store Since plain old bunkers have not enough variability, I have decided to put in a very basic shop. You can buy Devourers, Scourges, and Queens. Scourges are instant kills, Devourers only do 1 damage, and queens can cast Ensnare. But you already knew that. I meant for the shop to be more at a spell shop rather than a mercenary shop.
Other Stuff This map has some crazy stuff in it that was either in my old maps or happened upon me randomly.
- The leader board color changes every couple of seconds
- The minerals grow and shrink rapidly.
- Crazy path designed entirely by me.
Summary Here is a summary of everything:
- Custom bunkers
- Randomized bunkers
- Dice based gameplay
- Race based difficulty
Credits Just kidding. I did everything. 144 triggers and 88 Strings. Map made in 2 weeks, and entered into the map making contest.
It isn't in the DLDB yet, so I'll post it here.
http://www.staredit.net/index.php?act=Atta...e=post&id=17306