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Staredit Network -> Portal News -> Enable EUDs Again!
Report, edit, etc...Posted by TerminaterCE on 2005-08-15 at 14:55:12
HOOOOOOOOWAYYYYYYYYYY

EUD IS BACK HOOOOWAYYYYYYYYYY uberwoot.gif
Report, edit, etc...Posted by Disruptive_Idiot on 2005-08-15 at 15:02:00
QUOTE(Tavrobel @ Aug 15 2005, 02:33 PM)
Okay, umm.  Wow I don't know where to begin.

EUDs violate EULA, therefore they should not be used by all.  Blizzard would get very upset.  They also enhance gameplay how?  By using this owrding, you justify the use of MapHack, and DropHack, which also enhance gameplay for the incredibly newbish and unskilled.  EUDEnabler DOES NOT enhance gameplay.  It merely allows for the use of something which enhances map making, which is not considered gameplay: it is a section by itself.  Map making is not gameplay; mak mapking provides for new platforms of gameplay.  And the way in which EUDEnabler works, it really does work like a hack.  It manipulates something in the SC memory.

While some of my statements may or may not contradict what I have already said, or would be happening to sa at the same time, the point is that EUDs do not fulfil any of the above enlisted requirements.  Choose and take a pick, and you violate something no matter what.
[right][snapback]288630[/snapback][/right]


Unlike maphack, EUDs not only enhance certain aspects of Starcraft, they do not degrade the fun of those who do not use EUDs. Maphacks may enhance the gameplay for the hacker, but they also ruin the experience for those who do not use maphack. EUDs on the other hand, when properly labelled as such, do not harm others.
Report, edit, etc...Posted by DiscipleOfAdun on 2005-08-15 at 15:06:05
Everything about EUD's violates the EULA, Tavrobel is right. Yet most programs that are used for starcraft violate the EULA. Officially, they cannot support or endorse the use of such programs, but those that do not harm play are ignored. The best argument in this case is that Blizzard has patched the issue, causing those of us who want to use it to change the exe, either way which has been done. However, EUD's only affect UMS mapping. Melee is no way affected by this. The program will not mess with any melee experience when running. My version change allowed me to play melee games over a LAN(haven't gotten to Battle.net with it yet, probably won't unless someone else wants to try). If we are able to make the program safe, perhaps blizzard will not care about it.
Report, edit, etc...Posted by Tavrobel on 2005-08-15 at 15:08:40
QUOTE
Unlike maphack, EUDs not only enhance certain aspects of Starcraft, they do not degrade the fun of those who do not use EUDs. Maphacks may enhance the gameplay for the hacker, but they also ruin the experience for those who do not use maphack. EUDs on the other hand, when properly labelled as such, do not harm others.


You make a good statement, but the point I was going for was that there is no way that you would be able to completely defend all the statements at once and not contradict your actions in some way, or seem as though you meant something else. You just can't defend everything and walk away looking like God, achieving perfection in statement.
Report, edit, etc...Posted by SuperToast on 2005-08-15 at 16:30:09
I'm glad to know that it is possible to restrict the areas of memory available. I'll be much happier with EUDs once we get it to the point were we can restrict and limit what is editable and what is not.
Report, edit, etc...Posted by .Coko[CK] on 2005-08-15 at 16:37:42
What would happen if someone edited the actual program and ran it with someone else's, would they be able to input into the SC memory, and effect other players?
Report, edit, etc...Posted by SacredElf on 2005-08-15 at 16:38:55
QUOTE(TerminaterCE @ Aug 15 2005, 12:55 PM)
HOOOOOOOOWAYYYYYYYYYY

EUD IS BACK HOOOOWAYYYYYYYYYY uberwoot.gif
[right][snapback]288647[/snapback][/right]


ya, now we need just p9-12 triggs available happy.gif
Report, edit, etc...Posted by Tavrobel on 2005-08-15 at 16:52:21
QUOTE
ya, now we need just p9-12 triggs available 


While it's not unlikely that EUDs could potentially support the players 9-12, just how would the triggers work differently, or if they would work at all. There is a definite possibility, but it also raises some questions. We know that it is already difficult for using players one through eight to execute malicious code. However, would player nine-twelve make it easier? Although it does seem unlikely, it is a possibility we must prepare for inthe future, considering we can only reach platers nine through twelve by special means (SF, SCMDraft). Also it raises the question as to which triggers would work with players nine through twelve, even if it did work. Already we have made normal triggers work with players nine through twelve, but considering that you need a special download in the first place anyway, and not even SF and SCMDraft can affect players nine through twelve traditionally. Even then, not all the tirggers work for these players; we can't even create units for these players as far as I am aware of. But if the EUD triggers did get supported, it would multiply the possiblities of map making by the power of between four and twelve, or something in that area. Indeed this is something we should follow closely. But we must always be wary that Blizzard could also say "no". And we would have no choice but to comply if we wished not to be sued for every penny that we and everyone we know owns. And there is the reasoning to consider where would be patch in this support? It would probably be in EUDEnabler as well if we wished to play EUD players nine through twelve support, but would we also have to run a different program, or a separate section just to edit our maps? Take this into consideration.
Report, edit, etc...Posted by Heimdal on 2005-08-15 at 16:52:54
I can do that too...
Report, edit, etc...Posted by Tavrobel on 2005-08-15 at 17:08:57
QUOTE
I can do that too...


Great!

"Well, have fun, drop us a line if anything interesting happens!" -- Raphael, Teenage Mutant Ninja Turtle

Raphy is right.
Report, edit, etc...Posted by Heimdal on 2005-08-15 at 17:41:32
I've just updated the program in the DLDB. You should replace your old versions as soon as possible.

I've restricted the unit ID to be less than 36950. This is the upper bound of known memory. This restriction should help prevent people from accessing the stack memory and executing code. I've also changed the player check so that the SetDeaths action *should* work for players 9-12. Let me know if you have any trouble.
Report, edit, etc...Posted by Commanda_Panda on 2005-08-15 at 17:47:01
Looks... interesting but sounds to me like this will just complicate downloading and playing maps and having the program on will probly make me lag too much... I would rather not have EUD's at all than have to go through all this...
Report, edit, etc...Posted by Heimdal on 2005-08-15 at 18:12:58
Running this program will not make you lag. It will not have any effect on maps that do not use EUD triggers.
Report, edit, etc...Posted by DiscipleOfAdun on 2005-08-15 at 18:55:15
QUOTE(Heimdal @ Aug 15 2005, 03:41 PM)
I've also changed the player check so that the SetDeaths action *should* work for players 9-12.[right][snapback]288869[/snapback][/right]


Tested and Proven true. Very good work, EUD triggers can now do P9 to P12.
Report, edit, etc...Posted by LegacyWeapon on 2005-08-15 at 18:56:10
Adding EUDEnabler to StealthBot
  • Copy the files in the attachment into your StealthBot directory.
  • Copy EUDEnabler.exe into your StealthBot directory.
  • If your bot is online, click on 'Settings' -> 'Reload Script'
Notes:
It takes 999 access on the bot to turn EUDs on and off.
The commands for turning EUDs on and off are 'eud on' and 'eud off'
Report, edit, etc...Posted by Heimdal on 2005-08-15 at 19:01:23
Nice, you finally got the bot commands to work!

I've written up a tutorial on how to detect the presence of EUDEnabler with triggers here. This way you can display a message that says they need to download it if they don't have it.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-08-15 at 19:09:24
Interesting, so instead of just dropping them, you could detect whether they have EUDEnabler, and then kick them if they don't?
Report, edit, etc...Posted by Oo.Insane.oO on 2005-08-15 at 19:13:23
If blizzard knew about how big the Mapping community is i bet they would re enable them even tho its a hack. But since they dont or care that might not happen
Report, edit, etc...Posted by Voyager7456(MM) on 2005-08-15 at 19:14:16
How was that attachment relevant?
Report, edit, etc...Posted by Deathknight on 2005-08-15 at 19:18:15
Heim, you might want to include Legacy's tutorial in the news post as well.
Report, edit, etc...Posted by Tavrobel on 2005-08-15 at 19:24:29
QUOTE
How was that attachment relevant?


It wasn't.

QUOTE
If blizzard knew about how big the Mapping community is i bet they would re enable them even tho its a hack. But since they dont or care that might not happen


Blizzard patched EUDs for everyone in the first place. Please go back and read the first pages of this post, or in post 1.13b thread, somewhere. You obviously did not listen to me and my arguments that Blizzard KNOWS MORE THAN WE DO AND IT IS THEIR GAME AND IT IS THEIR RESPONSIBILITY TO LOOK OUT AFTER US WE ARE A SOURCE OF THEIR MONEY.

QUOTE
Interesting, so instead of just dropping them, you could detect whether they have EUDEnabler, and then kick them if they don't?


Could be possible, but if this were inside the game, they would drop anyway, and in the team selection screen (download screen), triggers do not work from the map becuase they do not have the map yet, so a warning Force would be sufficient to warn EUD non users.

QUOTE
It takes 999 access on the bot to turn EUDs on and off.
The commands for turning EUDs on and off are 'eud on' and 'eud off'


after you actually get these to work, you might be able to set them lower, if you wanted. I could be wrong.

QUOTE
Tested and Proven true. Very good work, EUD triggers can now do P9 to P12.


That's good news for everyone.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-08-15 at 19:26:45
QUOTE(Tavrobel @ Aug 15 2005, 05:24 PM)
Could be possible, but if this were inside the game, they would drop anyway, and in the team selection screen (download screen), triggers do not work from the map becuase they do not have the map yet, so a warning Force would be sufficient to warn EUD non users.
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Would the Non EUDEnabler users drop if the map contained EUD triggers, but they hadn't fired yet? (Someone like to answer that? ermm.gif )
Report, edit, etc...Posted by Tavrobel on 2005-08-15 at 19:29:47
QUOTE
Would the Non EUDEnabler users drop if the map contained EUD triggers, but they hadn't fired yet? (Someone like to answer that?  )


What do you mean by "fired"? As in, not done an action yet to do anything? If so, they would still drop anyway, becuase the triggers simply exist, and those without EUDEnabler would not be able to support it. If you mean something else, please clarify.
Report, edit, etc...Posted by DiscipleOfAdun on 2005-08-15 at 19:39:11
They will drop when the data is read. I tried out one that changed the graphic of a marine. The trigger fired at the beginning of the map, but we both droped each other only when I built a marine.
Report, edit, etc...Posted by Tavrobel on 2005-08-15 at 20:00:05
QUOTE
They will drop when the data is read. I tried out one that changed the graphic of a marine. The trigger fired at the beginning of the map, but we both droped each other only when I built a marine.


Well that would be a good warning. If we have a "proceed" type trigger before the actual EUDs kick in, people who dont have EUDEnabler can either download it and get it turned on, or they can turn it on if they simply forget. More good news today!
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