Ok, I will fix the generator stuff. I haven't tested the mission yet
. When you said it was too easy, I moved the generator location closer to Z respawn point. So it would be a lot harder to kill it.
Yes you are not supposed to steal tanks from cops. Then it would be just too easy to get a tank. Also when you will fight cops at wanted lvl 5 you will notice that cops attack everything. That is not a bug, when someone gets wanted lvl 5 then cops start to clear the town
Oh I didn't thought of the beetle
. Well you asked what is the point of beetle. Well, here it is, you can upgrade it's armor
I will look how to stop Z from stacking, maybe make smaller their count a bit.
I agree, you are just awesome tester. I got all needed feedback from you
Stuff that I just did:
*Tank dmg +5, because pretty often some units(Zs, cops..) have like 1hp left after a tank shot. Now you can kill them with 1 shot.
*Rm-M-4 fixed the bug where Generator couldn't be created.
*Rm-M-1 mission text wasn't centered right, it is now
*Some building at market wasn't invincible, they are now.
*Fixed the bug when map revealers stay after few missions.
*Made shotgun more powerful. It is now 60+6 dmg instead of 40+5. Because it is smaller range and slower and the only attacking protoss unit.
Basically just small stuff. I am still thinking how to stop Zs from stucking, because I have no idea why they get stuck there
.
I will release next beta when I will add some more stuff to do, I hope you have something in your mind BoyScout