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Staredit Network -> UMS Production -> Rush Beta Testing
Report, edit, etc...Posted by Wing-of-no-Wing on 2006-04-27 at 12:15:28
If you're going to need a second group of testers, I'm still interested.
Report, edit, etc...Posted by StarmanJr. on 2006-04-27 at 12:16:10
I don't know if this has been suggested/implemented in your map yet, but...

What you could do is have the player become invincible for a short time after spawning. I sometimes find it frustrating when some enemies cluster around the respawn point, and then kill me in a few seconds after coming back.
Report, edit, etc...Posted by Moogle on 2006-04-27 at 12:16:33
Bummer, i bet this a mega blow to your creation having to nerf it down so much because people have 0 unit control and cant hotkey for shizzle..

Gee woodenfire you seem like bad-feed back in most threads you post in. I wouldnt say triggers not complex, just because ya cant see it doesnt mean it isnt complex. + Map is fun all about how rushing to beat timer and surviving at sametime. -_- i enjoyed map very much shiz i may of had hard time here and there but i still finished it. Should finish map to turret area then post your comment.


EDIT - Whom cares about terrain if all blocky and shiz i dont, im not really focusing on terrain when playing more into gameplay and owning!

\\Moogle
Report, edit, etc...Posted by Tuxedo Templar on 2006-04-27 at 12:24:37
No moogle it's necessary so I'm not gonna complain. I've just been looking at it the wrong way thinking to make it challenging to me (especially since I arleady know what's in store) and not balance it right for the masses. Again, that's what testing is for. tongue.gif


QUOTE
What you could do is have the player become invincible for a short time after spawning. I sometimes find it frustrating when some enemies cluster around the respawn point, and then kill me in a few seconds after coming back.
Good idea. I might add that.
Report, edit, etc...Posted by Moogle on 2006-04-27 at 12:26:25
QUOTE(Tuxedo Templar @ Apr 28 2006, 03:24 AM)
No moogle it's necessary so I'm not gonna complain.  I've just been looking at it the wrong way thinking to make it challenging to me (especially since I arleady know what's in store) and not balance it right for the masses.  Again, that's what testing is for.
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uh, i guess im just used to your maps being a challge, + im use to gunner system and hotkeying alot in your maps since i been a tester of many your maps. I guess people would of learnt by now to hotkey. This was my hotkeying..

1: Hero
2: Overloard, Quick Healing
3: Gateway
4: Evo Chamber

=/

\\Moogle
Report, edit, etc...Posted by WoodenFire on 2006-04-27 at 13:40:46
I didn't say I couldn't hotkey everything. The controls were just horrable for me. I was fine with playing the game and I didn't even beat the first boss... I decided that was all I needed to see. I already saw too many flaws that just turned me away...

I removed my post and sent it in a PM a while ago... except temp already responded like he was hardpressed on denying that the suggestions would of been best applied at the beginning of production.

There should be 2 modes, Timed/Untimed...

"Omg! its called Rush! how could you remove the timers!?"

Well its simple, rush could be suggesting an adreneline rush or just suggest that its set more modern... RUSH could mean many diffeernt things... I don't know why you have to have it only timed. I know I have the beta password for no timer but when I am testing, I always like to take my time...



When I respawned with a mass of enemys near my respawn point 4 times a row (later running out of time before I hit boss the 2nd time I played...) I tried mass shooting with my orignal gun and about 2 shots worked and then they did nothing... I actualy ended up being surrounded by zlots which my shots did not effect... Dieing again and again and again.

THAT is wut turned me off from this game. I died once from getting too close to the warpping spawn and being upgrading armor when 2 dragoons spanwed...

When you tested your own map... have you ever let yourself die and see like... what would happen? This seems like you have never tested it except for gunner functionability and progression of obejctives...
Report, edit, etc...Posted by Tuxedo Templar on 2006-04-27 at 13:51:33
Well I did in fact put a cap to the spawns on that part when the player dies, but usually theyre already out there running around so its hard to get back on track if you die. I could add a few ways to make it easier to get back, but really the idea by that point is to have figured out to upgrade your weapons to be able to kill them quickly and to shoot fast enough to kill them before they can gang up on you. You can also heal too, if you can get used to switching to the hotkeyed overlord to click the medic.

I've always considered that part an easy one, especially since I added the melee attack with the rfile (which you can use even with no amm).
Report, edit, etc...Posted by Urmom(U) on 2006-04-27 at 14:36:16
Whenever the computer would camp the respawn points, I would switch to the fully loaded shotgun that I had and blow them all away. And at what point do you get the flamethrower and the mortor gun? I only got the fully upped rifle, fully upped minigun, fully upped magnum, and fully upped shotgun. And I might be able to pick up on testing later tonight, it depends when I get back from my practice though.

And I really disagree with Woodenfire on the controls aspect. I thought that it was incredibly easy to use once you got used to it. You just need to be good at hot keying and microing.
Report, edit, etc...Posted by Blacker9Winter on 2006-04-27 at 15:36:59
-I'll agree with urmom on the control issue. I actually found the controls somewhat difficult early on, but you really have to get aquainted with the map. It is a very unique game being that it's, oh so close to being a first person shooter.. without the dull repetition. It is an action game, and I acknowledge that.

-If the people actually critiquing the controls look at the game Killzone, or Halo II, and those are actually first person games; but they have so many numerous controls-- practicly requiring subconsious/super responsive actions on the part of your fingers, that it takes about a week to two weeks to get proficient at the game and its controls. Granted that this is a Starcraft RPG, and you shouldn't have to take weeks out of your life to get aquainted with the controls-- this is no Halo or Killzone; this is a product of Starcraft modification at a level of near mastery.

-I wholly believe that it's reasonable for a Starcraft -novice- to take maybe forty-five minutes to an hour to get a good grip on the controls. This map I think meets, and possibly exceeds that criteria. Not to mention, it's not like you're not playing the game during the time that you're improving your control skills. You may be frustrated for the first five minutes.. maybe. That's if you are a compleate newb at Starcraft. The game has an heir about it that will catch you, so it's not like people will be walking away from this game because of controls that actually require use of your pinky... if thats the case, you should quit Starcraft now because you are immensely lazy and will probably not even get up from your chair to get water if you're thirsty because it's, "too much work".
Report, edit, etc...Posted by Tuxedo Templar on 2006-04-27 at 15:44:47
Yeah you do need to figure out hotkeying or you're screwed. That, and go through the tutorial at least once. Most of you didn't do that for testing I noticed, and it certainly showed. I had forgot the skip feature was still in place when I made the beta, so no one bothered with the "required" password lol. My bad.


Anyway give it another try when I get the next beta out and tell me how you like the balance then. But this time guys try to do the tutorial before starting lol.
Report, edit, etc...Posted by Kumano on 2006-04-27 at 16:03:42
QUOTE(urmom @ Apr 27 2006, 10:35 AM)
And at what point do you get the flamethrower and the mortor gun?  I only got the fully upped rifle, fully upped minigun, fully upped magnum, and fully upped shotgun.
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I think that's something for player 2 with the corsair.
Report, edit, etc...Posted by Kyuubi. on 2006-04-27 at 16:20:27
i just played this map some more. i'm pretty much repeating some the glitches people have said. getting killed and spawning on a point where monsters swarm around you. but luckily i just saved the game after a spawn point before dying, and didn't lure them back into the spawning point.

anyway, this map is still only beta for a reason, no one can make a perfect map on the first try...we're only human and we're just testing it. but i can bet tux will improve it greatly knowing him as he goes on through with the map...no offense to anyone, but i guess some of the people testing this map just starting learning how to hotkey and learning how to use the dark swarm firing system...the hotkey and firing system isn't too complicated too complicated though...

i wouldn't really care about how the terrain looks either, unless it effects gameplay, and if it looks out of the ordinary, unique, and well constructed then i'd let you know. some of the terrain do really look sweet especially the highway and the dark forest part because it adds a little atmosphere and the feel to it.

so far, i see the map has some fine impressive triggering and well constructed so far, except for a few minor glitches. the code entering system and some other parts of it is pretty unique to me. this map may be the one of the maps that can stretch the limits of staredit. i will play more of it tonight and give more feedback later.
Report, edit, etc...Posted by Urmom(U) on 2006-04-27 at 18:42:43
It only took me 5 minutes to get used to the controls. I don't see how it could take that long to get used to them.
Report, edit, etc...Posted by dumbducky on 2006-04-27 at 19:15:50
I'm not sure if this was mentioned, as I have not read the last 3 1/2 pages, but when I used the cheat to skip to turret ambush chapter, it set the timer for ten hours. That's not supposed to happen is it?

The controls are pretty easy to get used too. All you have to do is hotkey the gateway and your dropship. And press W alot.

BTW, are DTs supposed to be killable? I tryed to with an upgraded shotgun, but I don't think it had any effect.
Report, edit, etc...Posted by Dr.Shotgun on 2006-04-27 at 19:45:21
It looks like Tux missed my post. May I test? I might not be able to do 2-player because of my dialup connection.
Report, edit, etc...Posted by Urmom(U) on 2006-04-27 at 20:20:20
I could kill the DT's but I'm not sure if you are talking about the ones in the forest.
Report, edit, etc...Posted by dumbducky on 2006-04-27 at 20:22:29
I am talking about the ones in the forest. They can kill you pretty quick if you try to take a shortcut. You waste more time trying to run past them than you do if you were to just walk through the path.
Report, edit, etc...Posted by Urmom(U) on 2006-04-27 at 20:37:41
BTW, Tuxedo, where do you find all your sounds? I've realised that all of your maps have great sounds and I was browsing through the map with WinMPQ and noticed over 40 sounds.
Report, edit, etc...Posted by Kumano on 2006-04-27 at 21:18:53
QUOTE(dumbducky @ Apr 27 2006, 03:15 PM)
I'm not sure if this was mentioned, as I have not read the last 3 1/2 pages, but when I used the cheat to skip to turret ambush chapter, it set the timer for ten hours.  That's not supposed to happen is it?

The controls are pretty easy to get used too.  All you have to do is hotkey the gateway and your dropship.  And press W alot.

BTW, are DTs supposed to be killable?  I tryed to with an upgraded shotgun, but I don't think it had any effect.
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The turret thing was intentional, because it was sort of changed that you just need to survive until all the attackers are gone, instead of killing all of the enemies before the timer.

I could kill the DTs, maybe you just didn't shoot them enough, not everything dies in 1-2 hits.
Report, edit, etc...Posted by r[s]t on 2006-04-27 at 21:26:11
Can i try a copy of the beta too?
Report, edit, etc...Posted by Tuxedo Templar on 2006-04-27 at 22:05:59
Well if you want to test wait until I have beta 02 I might restart the thread (jeez almost 10 pages lol).
Report, edit, etc...Posted by Kupo on 2006-04-27 at 22:13:10
Hey templar, Im Kupo@uswest just to let ya know.

Usually in op rpgwastelands or custom maps.
Report, edit, etc...Posted by Kyuubi. on 2006-04-28 at 00:19:27
well, i started playing and testing it again and found a few bugs that got me stuck. i am up to the boss after the dark forest. here's a few things i encountered. i find it kinda cheap you can get killed or blown up in one hit by the boss and the respawn point egg is near it along with a few enemies around it, so i got trapped by zealots and kept getting killed with the missiles.

finally i got myself out, then blasting the command center boss to bits and it moved away. i eventually killed it but it caused a few problems. when i killed it, the timer froze at about 26 seconds. there were a few zealots around so i let them kill me, the timer restarted at 6 minutes and the respawn egg was moved near the highway, but i was stranded on the high cliff when i was killed and where i respawned. then i got myself killed again and then finally spawned on the highway...but it was game over by then because trying to get myself killed took a chunk of time out.
also when i killed the command center the dropship that dropped the zealots were still there stayed there and my energy to fire was set to 0.
Report, edit, etc...Posted by Tuxedo Templar on 2006-04-28 at 03:16:13
Yes I've already fixed that bug. Plus I've added some things to help with that part difficulty-wise.

Anyway could you guys do some testing on the later chapters? They're in bad need of it. I'm about half done with beta 02, so if you guys can find anything before I finish I'll add it to make testing easier for the next part.
Report, edit, etc...Posted by Kyuubi. on 2006-04-28 at 03:33:51
ok cool. no prob, ill be testing the rest of the parts later. ill report ya on what i find.
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