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Staredit Network -> Mod Production & Showcase -> SEN's Mod
Report, edit, etc...Posted by Pyro-Fire on 2007-01-12 at 01:03:09
he wanted a special invitation to play it.
Report, edit, etc...Posted by NightKev on 2007-01-12 at 01:24:57
Who's next then?
Report, edit, etc...Posted by Lord_Jeremy on 2007-01-12 at 07:02:15
The idiot ducky is next biggrin.gif
Report, edit, etc...Posted by WoAHorde2 on 2007-01-12 at 15:10:15
I wonder if Ducky would consider doing Grafting changes. It would make this mod fun as hell. tongue.gif
Report, edit, etc...Posted by SubFocus on 2007-01-12 at 15:39:57
QUOTE(WoAHorde2 @ Jan 12 2007, 04:10 PM)
I wonder if Ducky would consider doing Grafting changes. It would make this mod fun as hell. tongue.gif
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Lol... He's already answered that question like 3 times now.

He's just too selfish to go and learn grafting tongue.gif
Report, edit, etc...Posted by dumbducky on 2007-01-12 at 16:45:51
It's not that. I just hate downgrading tongue.gif

I'll allow grafting as soon as DoA publically releases FG.

I'll get working.
Report, edit, etc...Posted by Lord_Jeremy on 2007-01-12 at 19:06:51
No grafting PLEASE! I want to actually be able to play this mod when it's "done"...
Report, edit, etc...Posted by WoAHorde2 on 2007-01-12 at 19:37:35
QUOTE(dumbducky @ Jan 12 2007, 01:45 PM)
It's not that.  I just hate downgrading tongue.gif

I'll allow grafting as soon as DoA publically releases FG.

I'll get working.
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BUt you have Firegraft Beta tongue.gif
Report, edit, etc...Posted by Kookster on 2007-01-13 at 00:47:01
alot of people do.
Report, edit, etc...Posted by NightKev on 2007-01-13 at 00:54:50
But it's BETA [progress]0[/progress] for a reason.
Report, edit, etc...Posted by Lord_Jeremy on 2007-01-13 at 09:42:50
Come on... No FireGrafting...
Report, edit, etc...Posted by dumbducky on 2007-01-13 at 10:12:27
Firegrafting is 1.14 enabled, meaning that you could download it and run it like normal starcraft and play on bnet.
Report, edit, etc...Posted by Mp)Excalibur on 2007-01-13 at 12:36:05
Id like to get in line. biggrin.gif
Report, edit, etc...Posted by Lord_Jeremy on 2007-01-13 at 13:55:02
QUOTE(dumbducky @ Jan 13 2007, 10:12 AM)
Firegrafting is 1.14 enabled, meaning that you could download it and run it like normal starcraft and play on bnet.
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Except for the fact that I have a mac angry.gif
Report, edit, etc...Posted by dumbducky on 2007-01-13 at 23:59:36
I'm sorry, but I'm not going to hold this back for one person. If DoA release FG, then this will become a firegraft project. If you really want to play, you could download Boot Camp and pirate a copy of Windows98 or something. I doubt it would be hard to pirate a 9 year old product.

I'm gonna go ahead and skip myself for two reasons.
1)I don't have my modding tools on this computer, and I don't feel like downloading them tongue.gif
2)I have no ideas on what to do sad.gif
Report, edit, etc...Posted by Lord_Jeremy on 2007-01-14 at 13:53:47
QUOTE(dumbducky @ Jan 13 2007, 11:59 PM)
I'm sorry, but I'm not going to hold this back for one person.  If DoA release FG, then this will become a firegraft project.  If you really want to play, you could download Boot Camp and pirate a copy of Windows98 or something.  I doubt it would be hard to pirate a 9 year old product

No, that won't work. I don't have an Intel mac, but a G5, so I can only emulate windows. I have Virtual PC and windows 2000 installed and I do use datedit and retrogrp on it but I can't get starcraft to run. Oh by the way, Boot Camp only works with XP...

ADDITION:
ARG! wallbash.gif Someone broke both the marine and the scourge! Neither of them actually attack - they just freeze in place and eventually starcraft crashes. Whatever, I wasn't about to solve this in another mod of mine so I'm not gonna try to fix it here.
Report, edit, etc...Posted by DaMiNaToR on 2007-01-14 at 14:19:57
I want the dragoon. sad.gif
Report, edit, etc...Posted by Lord_Jeremy on 2007-01-14 at 15:20:23
Dragoon already modded. Very cool mod too wink.gif
Report, edit, etc...Posted by NightKev on 2007-01-14 at 17:46:16
Weird, the marine wasn't broken for me.
Report, edit, etc...Posted by SubFocus on 2007-01-14 at 18:37:59
QUOTE(NightKev @ Jan 14 2007, 06:46 PM)
Weird, the marine wasn't broken for me.
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Perhaps you broke it then?

Hmmm. Who's next anyways?
Report, edit, etc...Posted by dumbducky on 2007-01-14 at 18:56:09
If it worked for him, he didn't break it. It might have something to do with Jeremy being on a Mac. What exactly is wrong with the marine anyway, does it crash?

Check the list you lazy bum tongue.gif Jeremy is supposed to be working on it. I don't know who's on after that.
Report, edit, etc...Posted by Lord_Jeremy on 2007-01-14 at 19:10:03
Problems are with the Marine and Scourge. And no this has NOTHING to do with me being on a mac angry.gif

Neither of them attack, they sort of freeze before any damage is done. Eventually, if they stay frozen like that, Starcraft crashes. I'm guessing that non-existant frames are being called in the iscript or somesuch. Oh BTW whoever gave the Scv that acid attack screwed up the Guardian attack. I'll be done shortly...
Report, edit, etc...Posted by NightKev on 2007-01-14 at 19:43:57
Well after he's done I'll take a look at the marine, maybe I switched the wrong thing and broke it for mac-ppl or something. Then the next person can work on it.
Report, edit, etc...Posted by Lord_Jeremy on 2007-01-16 at 21:36:17
Ok. So I want the Valk to use its missiles on ground stuff too, right? I set the rockets to be a ground weapon, and change all that jazz in the dats. Next I go to the iscript and set its AirAttkInt and etc to be used for both attacking air and ground. Yet when I play, the valk doesn't attack ground... So Next I change all the "attack25 2" lines to "attack26". Now the valk just doesn't attack at all! What do I need to do to fix?

Oh and don't worry, there are many more changes ;-)



ADDITION:
Alright I'm done!

Zip Download
Ignore the file "_MACOSX" or somesuch in the archive

Changes:
-Terran Command Center, Barracks, Factory, Starport, and Science Facility now have ground/air attacks (Note that they only function while the building is lifted off and stationary)
-Zergling has ranged attack (Throwing claws thing)
-Scout has interesting "crowd control" attack
-Guardian attack fixed (it had been severely underpowered when the SCV attack was modified)
-Valkyrie changed to Bomber, has ground attack
-A number of minor iscript changes/improvements
-Changed a bunch of text string entries
-Made title screen
-Changed a bunch of pregame graphics (To check them out, run the original and expansion story modes)

Note that since graphics have been added, the mod file is significantly bigger... At some point I may compose music for the mod.
Report, edit, etc...Posted by NightKev on 2007-01-16 at 22:04:37
Ok, did you fix the marine? If not, I'll fix it now and then the next person can go.
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