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Staredit Network -> UMS Production -> [ Biohazard ]
Report, edit, etc...Posted by UBCS on 2006-01-12 at 07:50:19
Well i'm currently on a break..lol this map wore me out...
Yeah that ghost can be a biznatch... in the first level though it's more of a strategy and as for him blocking you in there's not many triggesr you settup to detect that to know to move the ghost lol... perhaps i could settup a 'STUCK' button that will move you or the ghost a bit, in order to allow release..

I don't really know.. I have notice minor gliches also, i plan on trying to fix upon going back to work on the map.. (probably this weekend)

We will try to get the multiplayer demo out as soon as possible, thank you for the feedback.
Report, edit, etc...Posted by 3voLtz on 2006-01-12 at 13:18:02
I have returned from the other world of STEAM and Command & Conquer har har har... work on this map shall start this weekendz0r. biggrin.gif

Any Ideas, Glitchs, Help anything.... ermm.gif ... or make the spookyness better. wink.gif
Report, edit, etc...Posted by nimadude on 2006-01-12 at 18:12:10
QUOTE(UBCS @ Jan 12 2006, 04:50 AM)
Well i'm currently on a break..lol this map wore me out...
Yeah that ghost can be a biznatch...  in the first level though it's more of a strategy and as for him blocking you in there's not many triggesr you settup to detect that to know to move the ghost lol... perhaps i could settup a 'STUCK' button that will move you or the ghost a bit, in order to allow release..

I don't really know..  I have notice minor gliches also, i plan on trying to fix upon going back to work on the map..  (probably this weekend)

We will try to get the multiplayer demo out as soon as possible, thank you for the feedback.
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Have a semi small location follow ur player (like 4x4) and tell the ghost to ONLY follow if he is not at that location. Once he reaches that location, order him to stop moving by ordering him to move into is own location (like a 2x2 that just follows him)
Report, edit, etc...Posted by Raindodger on 2006-01-12 at 18:36:10
biggrin.gif Nice Idea nimadude.
Report, edit, etc...Posted by 3voLtz on 2006-01-12 at 22:07:43
QUOTE(nimadude @ Jan 12 2006, 05:12 PM)
Have a semi small location follow ur player (like 4x4) and tell the ghost to ONLY follow if he is not at that location. Once he reaches that location, order him to stop moving by ordering him to move into is own location (like a 2x2 that just follows him)
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That idea is already used cept it isnt a 4x4 its a 2x2 happy.gif
Report, edit, etc...Posted by Urmom(U) on 2006-01-12 at 22:09:59
You need to make that location bigger so that he doesn't hug your unit. You should add more time for the Charge to go off too because I started walking away and died when it blew up.


1000th POST!!! uberwoot.gif uberwoot.gif uberwoot.gif uberwoot.gif
Report, edit, etc...Posted by Atreyu) on 2006-01-12 at 22:47:59
lies! lol, yeah i kinda noticed that one

OH 101 POST!!!!!!!! w00t.gif w00t.gif w00t.gif
Report, edit, etc...Posted by 3voLtz on 2006-01-13 at 00:03:40
QUOTE(Atreyu) @ Jan 12 2006, 09:47 PM)
lies! lol, yeah i kinda noticed that one

OH 1001 POST!!!!!!!!  w00t.gif  w00t.gif  w00t.gif
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wink.gif
lol ........
Report, edit, etc...Posted by Atreyu) on 2006-01-13 at 09:38:20
i got sorta far on demo but i ran out of medpacks in this part where when you find the a-1 card and go in the door it opens yeah well there i got jumpped by like 12 zealots lol
Report, edit, etc...Posted by n0b0dy- on 2006-01-13 at 10:05:09
pretty good demo, fix those glitches and make it multiplayer smile.gif
Report, edit, etc...Posted by Zombie on 2006-01-13 at 14:22:02
QUOTE(Atreyu) @ Jan 12 2006, 08:47 PM)
lies! lol, yeah i kinda noticed that one

OH 1001 POST!!!!!!!!  w00t.gif  w00t.gif  w00t.gif
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Total Cumulative Posts 109 wink.gif


I liked the demo, as i said before ill be sure to play the fully released game
Report, edit, etc...Posted by Lyon on 2006-01-13 at 15:03:51
Beat this!, 25 Total Posts! lol! pinch.gif
Report, edit, etc...Posted by UBCS on 2006-01-13 at 18:20:05
Me and Fear plan on working on it some time this weekend.. maybe the multiplayer demo will be out soon..no promises lol.. FeaR is buisy getting wasted and high every other day and i'm normally buisy with school work.. We assure you though that part of our weekends go to working on the map though.
Report, edit, etc...Posted by 3voLtz on 2006-01-13 at 18:28:30
QUOTE(UBCS @ Jan 13 2006, 05:20 PM)
Me and Fear plan on working on it some time this weekend.. maybe the multiplayer demo will be out soon..no promises lol..  FeaR is buisy getting wasted and high every other day and i'm normally buisy with school work.. We assure you though that part of our weekends go to working on the map though.
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smile.gif tongue.gif
Report, edit, etc...Posted by UBCS on 2006-01-14 at 12:56:18
I think i may get back to work on the map today ^_^
Report, edit, etc...Posted by Urmom(U) on 2006-01-14 at 21:02:41
I'm not sure if I mentioned this, but I don't recall the ammo system working for me when I played. I'll have to test again.
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-01-14 at 22:21:40
QUOTE(Dark_lunatic_K @ Jan 9 2006, 05:42 PM)
Get multiplayer fixed right away. It was boring single player. Looks like a good map to play with friends!  tongue.gif
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It wasn't boring... what the fark are you talking about? Sure it would've been better mutliplayer but the singleplayer was still awesome. It was really creepy... GJ with that. Its fun when you have low life and like no ammo... gives you a rush... I HATED when the hacker left you alone... I felt so... scared biggrin.gif All in all... awesome. Can't wait until the full game comes out!!! GJGJGJGJGJ
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-14 at 23:48:37
Yeh! Oh and guess what! i fixed my ping! i can host games and join others! lol, once i found out i stoped playing biohazerd (i was looking for the A 1 keycard)! lol, that dude that stays with the comp at the start of the game, does he die? if he dont i will kill him smile.gif
Report, edit, etc...Posted by VizuaL on 2006-01-15 at 00:26:55
hmm, when i plant the charge by the depot

it blows up automatically killing me..
happen to you guys? confused.gif
Report, edit, etc...Posted by 3voLtz on 2006-01-15 at 06:44:06
lol yah its just a small glitch u need to go into a certain are to plant it.. but its fixed now. tongue.gif
Report, edit, etc...Posted by Moogle on 2006-01-15 at 09:09:43
Found two small glitchs, Anywoot i'll just get straight to point and tell you them.

1. Entering Left from floor 3 taking up to floor 2 then exiting just takes you to floor 3 not floor 2. Odd but centers floor 2 but moves you floor 3.

2. Scene where guard dies, Arch Rifle guy, whom i was playing. Moved to the door and wouldnt stop moving. Once scene was over he didn't move back and blocked the high templar from showing me where to go. I have 2 screen shots of this if you wish to see it. Due fact he stopped half way up hallway.

This isnt boring, fun and enjoyable to play. Has a challage to it once ya hit harder virus carriers. LoL i remembered you dont like call them zombies UBCS so i called them virus carriers =) i think 16 dmg zealots are crimson heads? or something i don't know but its fun, hard, has nice story, good music, good sfx sounds, nice atosphere (however you spell that) to it. Anywoot hope see more updates of it soon.

\\Moogle
Report, edit, etc...Posted by Staredit.Net Essence on 2006-01-15 at 21:38:21
LoL, i reckon once the multiplayer demo comes out and glitches are fixed this map will be a battlenet winner! if this map dsnt become a classic map like racoon city, Tag and helms deep i will personally pay 100 minerals to the makers and run around naked (jks with the last part) LoL! but i reckon this has the makings for a winner!
Report, edit, etc...Posted by 3voLtz on 2006-01-15 at 21:51:15
QUOTE(Voldamort101 @ Jan 15 2006, 08:38 PM)
LoL, i reckon once the multiplayer demo comes out and glitches are fixed this map will be a battlenet winner! if this map dsnt become a classic map like racoon city, Tag and helms deep i will personally pay 100 minerals to the makers and run around naked (jks with the last part) LoL! but i reckon this has the makings for a winner!
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Thanks, but the map hasnt really been touched for awhile, UBCS hasn't been on SC, the Channel Ops has disapeared and... we'll ive been off playing Counter-Strike ever since lol. happy.gif
Report, edit, etc...Posted by UBCS on 2006-01-16 at 12:35:20
QUOTE(FeaR @ Jan 15 2006, 09:51 PM)
Thanks, but the map hasnt really been touched for awhile, UBCS hasn't been on SC, the Channel Ops has disapeared and... we'll ive been off playing Counter-Strike ever since lol.  happy.gif
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Sorry about that Chris. I was gone all weekend i went to friends house Saturday then another friends house sunday i've been gone all weekend Ops kinda droped while i was gone?

>>My bad -.-

As soon as chris gets on today we will probably begin to work on fixing gliches and making it multiplayer then we will start on extending the map. I think i have decided that instead of having you play back from part one, you start on a new map for part two (aka demo two or maybe full release). This map change will allow me to decide if i would rather have new terrain or not. I respect all the feedback and i'm glad to see so much positive feedback and motivational pushes to finish this map. Keep posting, it gives me more motivation.. ;] <3
Report, edit, etc...Posted by Snipe on 2006-01-16 at 12:48:14
Such a gruesome avatar.. well this map seems awsome. Like the title, hope to see some.. Screenshots soon ^.^. And to know more of the story i guess but pritty awsome.
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