QUOTE(Clokr_ @ May 3 2006, 01:15 PM)
Oh yeah tux I forgot this suggestion

;
Add different levels of difficulty. Just change the time that the player gets for each zone: Easy (you get the normal time + 2 or 3 minutes), Normal (the normal time), Hard (your own time records + 1 or 0.5 minutes)
Remember that your the one that said that you fight against the time, not the death.
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Yeah I was thinking something like that just now, and it would certainly be the most straightforward way to manipulate difficulty. Parts like the turret area though would require other ways, such as money or spawn limiting, and whatnot.
Thanks for the suggestion.
QUOTE(urmom @ May 3 2006, 01:29 PM)
Well it definitely seemed like you toned down on the bugs in this version. I was using the life cheat so I didn't have any of the death bugs. One thing I remember having a problem with was when you are on the hgihway in teh vulture with the health cheat, it doesn't refil the bike health. Another thing with annoyed me was that the mutalisks from the chasms kept coming out onto the open field when i had the shotgun out and would make me switch back and forth.
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Those mutas shouldn't be able to leave their area, and their spawns should have stopped. I guess that's a bug. Did it keep happening after a certain point or did it eventually stop?
QUOTE(WoodenFire @ May 3 2006, 12:43 PM)
Possably change the hero life to virtual HP? :l
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Not at this point in the development, lol. I don't even want to think how many triggers I'd need to revise to accomodate that.
I do have a much more advanced system in store for Rush 2, if ever I get around to it.