SCMD fizes doodads from Forge. if you don't want it fixed, I usually switch one tile with it's high terrain equivalent or something. If you use the two together, they're great. StarForge let's you do much more with sprites than SCMD. I can't evenselect placed sprites in SCMD, but Forge let's you move them around and set them to
disabled??or something. That allows some neat stacking unit glitches,
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scmdraft 2 allows you to disable sprites via sprite properties and you can disable them before placing them in the sprite chooser window.