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Staredit Network -> SCMDraft -> SCMDraft? StarForge?
Report, edit, etc...Posted by A dead marine on 2005-02-07 at 22:36:08
What is the difference between ScmDraft and StarForge? They both can do square terrain right? What else is special about ScmDraft? StarForge is for sprites, so nothing can beat that. In your opinion, which one do you think is better? ScmDraft or StarForge? If I posted this in a wrong forum, please move it to the correct one, thanks.
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-08 at 00:21:01
Starforge is made by Heimidal. SCMDraft is made by SI.

Currently Starforge is better, but who knows what Starforge was like as a BETA 0.5?
Report, edit, etc...Posted by chuiu on 2005-02-08 at 01:51:43
You can't just say Starfoge is better. Each editor has their strong points and the weak ones. In my opinion, Suicidal Insanity and Heimdal should just work together on a single editor. There would be more progress and they could combine their current code to cut the programming time in half.
Report, edit, etc...Posted by SI on 2005-02-08 at 08:01:47
QUOTE(A dead marine @ Feb 7 2005, 10:36 PM)
What is the difference between ScmDraft and StarForge? They both can do square terrain right? What else is special about ScmDraft? StarForge is for sprites, so nothing can beat that. In your opinion, which one do you think is better? ScmDraft or StarForge? If I posted this in a wrong forum, please move it to the correct one, thanks.
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Scmdraft can do sprites as well, I dont see why noone notices that ;(


QUOTE(DT_Battlekruser @ Feb 8 2005, 12:21 AM)
Starforge is made by Heimidal.  SCMDraft is made by SI.

Currently Starforge is better, but who knows what Starforge was like as a BETA 0.5?
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tell me what scmdraft is lacking in the suggestion list and you may be surprised

QUOTE(chuiu_os @ Feb 8 2005, 01:51 AM)
You can't just say Starfoge is better.  Each editor has their strong points and the weak ones.  In my opinion, Suicidal Insanity and Heimdal should just work together on a single editor.  There would be more progress and they could combine their current code to cut the programming time in half.
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that wont work...

also as above tell me what you want to see and I can think about adding it....
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-08 at 19:12:24
QUOTE
tell me what scmdraft is lacking in the suggestion list and you may be surprised


You missed my point. SCMDraft is a BETA and Starforge is finished production. Of course SF is better. Who knows how the finish products will compare?
Report, edit, etc...Posted by SI on 2005-02-08 at 19:37:35
QUOTE(DT_Battlekruser @ Feb 8 2005, 07:12 PM)
You missed my point.  SCMDraft is a BETA and Starforge is finished production.  Of course SF is better.  Who knows how the finish products will compare?
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that makes absolutely no sense. Just because it is called beta makes it worse? so Whidbey is worse than VS 2003 because it is beta? I dont think arguing based on merits on subjective naming schemes is appropriate here. Rather the features themselves should be compared, for example Scmdraft has had undo for quite a while even tho it was called 'beta' even tho starforge which you call 'finished' didn't have this. If I suddonly called the current version of scmdraft II final would it magically become better than it currently is?

edit: missed an e
Report, edit, etc...Posted by A dead marine on 2005-02-08 at 20:24:48
ScmDraft can put some useful sprites while StarForge can't. Like chu said, each editors has its weak and strong points. So.... I think I will just use ScmDraft for sprite and StarForge for terrain. Thanks guys.
Report, edit, etc...Posted by Yoshi da Sniper on 2005-02-08 at 20:53:34
Actually, I strongly disagree with you DT_BK. You base your assumption upon what everyone else is doing. As a matter of fact, SCMdraft is more bug free. It's just missing a few features, like player 13+ support (SI refuses to add this dry.gif ), Terrain brushes, and a decent trigger editor. But this is because, its still beta.gif.

Starforge has its problems too. Many bugs to sort out, random errors at times, a few little annoyances to take care of.

Nevertheless, there is absolutely no reason why either of these two editors should be ranked lower than the other. The amount of work put in to these two editors is incredible.

There are people that like peanut butter, there are people who like jam, and there are people who like both.
Report, edit, etc...Posted by Heimdal on 2005-02-08 at 22:18:50
QUOTE(DT_Battlekruser @ Feb 8 2005, 07:12 PM)
You missed my point.  SCMDraft is a BETA and Starforge is finished production.  Of course SF is better.  Who knows how the finish products will compare?
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Obviously someone doesn't read the version info...Who said Starforge was a finished production? The question of if it ever will be finished...

QUOTE(A dead marine @ Feb 8 2005, 08:24 PM)
ScmDraft can put some useful sprites while StarForge can't.[right][snapback]140998[/snapback][/right]
I don't believe there's anything SCMD2 can do in the way of sprites that SF can't. In fact, I think it's more of the other way around...you can't change some of the sprite flags in SCMD2.
Report, edit, etc...Posted by Still_MatiC on 2005-02-09 at 00:25:21
They are used for different purposes. SCMDraft is more bug-free and user friendly. Starforge is nice to use for duplicating triggers for different players quickly. SCMDraft lets you have subtiles though, which is very useful. The zoom out and fog of war feature looks promising from the upcoming update of SCMDraft
Report, edit, etc...Posted by LegacyWeapon on 2005-02-09 at 18:35:27
QUOTE(chuiu_os @ Feb 8 2005, 01:51 AM)
You can't just say Starfoge is better.  Each editor has their strong points and the weak ones.  In my opinion, Suicidal Insanity and Heimdal should just work together on a single editor.  There would be more progress and they could combine their current code to cut the programming time in half.
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Competition causes motivation.
Thus people are more motivated to create a better editor when theres a strong opponent.
Report, edit, etc...Posted by chuiu on 2005-02-10 at 11:08:12
I don't really think they see each other as competing against making the best editor. Though I may be wrong. Because if they were they would have more people working on the programs with them.
Report, edit, etc...Posted by Clokr_ on 2005-02-10 at 15:21:28
QUOTE(chuiu_os @ Feb 10 2005, 05:08 PM)
I don't really think they see each other as competing against making the best editor.  Though I may be wrong.  Because if they were they would have more people working on the programs with them.
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Well, darkwizzard is working with SI tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-12 at 03:03:15
I use both editors, Starforge just as much but to me SCMDraft is better even though its in its BETA Stages. Perhaps it will have everything Starforge has whn its finished. Now that would be cool biggrin.gif
Report, edit, etc...Posted by chuiu on 2005-02-12 at 11:23:37
Dude, they are both in their respective beta stages.
Report, edit, etc...Posted by Wilhelm on 2005-02-12 at 17:11:42
SCMDraft used to be my main Terrain... thing. But I recently started using doodads in my first map, and guess what? When I opened it in Starforge then saved it, boom! The tops o the trees are gone. I later learned of Scmdraft's "make sprite to doodad" feature. So now I terrain edit in Starforge, save it, open it in SCMDraft, save it, and open it in SC Xtra Editor for triggers. So, all of them have a purpose to me. Another useful thing is the ability to go from StarEdit placement to Starforge placing in SCMDraft. I really can't say which one I favor, it's like trying to say a hammer is better then a screwdriver. They both do a certain task well.
Report, edit, etc...Posted by SS_Dark-Marine on 2005-02-15 at 03:06:40
i personally prefer Scmdraft over Starforge i really dont like starforge at all i dont know if anyone else has this problem but it bugs the HELL outa any map i work on with it scmdraft on the other hand its much more clean and easier for "me" to use.

Report, edit, etc...Posted by Haplo on 2005-02-19 at 14:48:28
You're all wrong about a lot of crap =\.
First of all, SCMD2 does isom and doodads correctly, while SF censored.gif s up terrain horribly. SF and SCMD2 have similar sprite abilities. Heimdal was quick to boast how SF lets you set flags on sprites, but I'd like to see him be as quick to tell us all just what practical uses that has.. SF has a good (albeit not perfect) trigger system, while SCMD2 has jack. However, SCMD2 has a plugin architecture (which you can get the specs on if you ask SI) so that anyone who feels like it can make their own trigger editor. SCMD2 also has a fairly clean UI, which is improving slowly but surely. SF's UI is fairly cluttered, though the side bar is put to good use, and has a lot of useless junk in it. For instance, it shows you a bunch of flags on units which do basically nothing, simply left over from alpha SC. It shows you triggers for P9-12, which won't work if those players actually own them. It also tells you that you can set a custom color for P9+, but this is not true and SCMD2 doesn't let you set colors for any player over 8.

The main argument is this:
-SF is better for triggers
-SCMD2 is pretty much the best for everything else.
-SF does allow you to change sprite flags, which have some limited value, and might be better if they were understood and then weed out the useless ones and possibly save flag sets as preset states for a sprite, since there's really only a few uses for them. I'm sure if someone requests it, SI will implement sprite flags in SCMD2, as well.

As far as players 13+.. they're not multiplatform. They do weird things, and different stuff on mac than on PC. Generally, their effects are worthless, and limited to one instance. Other than the "fun" of screwing around with the random effects, p13+ have no practical game effects, and sacrificing the 500+ mac users on this site, which support SI and DW in their effort to port SCMD2 to mac, is really not in anyone's interest.
Report, edit, etc...Posted by KillerDrill900 on 2005-02-19 at 21:31:01
i like starforge better
Report, edit, etc...Posted by axblader on 2005-02-19 at 22:48:51
can someone put a editor to make an custom editor? i metioned this afew times...

cause that way no one would complain lol...its their fault if they didnt custumize it to their needs.

plus, if they work toghether, their programming styles migth be different....

do you guys use Visual Basic? or visual any other Visual thingy?

why wont he add 13+?

Report, edit, etc...Posted by MaThRiX(U) on 2005-02-19 at 23:26:33
Starforge > SCMDRAFT, the only thing I hate about Starforge is when you open a map, you lose your wavs, and if you had doodads on your map, you lose 'em too!
Report, edit, etc...Posted by .Coko[CK] on 2005-02-20 at 09:26:51
SI develops SCMDraft with Visual Studies and Perforce, what DW uses is likely similar, or even just notepad...to show off...
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-21 at 03:48:43
QUOTE(axblader @ Feb 19 2005, 09:48 PM)
can someone put a editor to make an custom editor?
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Are you really that stupid?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-21 at 08:08:12
QUOTE(MaThRiX(U) @ Feb 19 2005, 11:26 PM)
Starforge > SCMDRAFT, the only thing I hate about Starforge is when you open a map, you lose your wavs, and if you had doodads on your map, you lose 'em too!
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There are ways around that. Just import the sound in StarForge. I usually delte everything in the name (the directory and stuff) except for the name of the file. It crashes every sound editor except for StarForgeds, but you can still do those things in Forge, and it won't mess up if you open it in SCXE,, then Forge again.

SCMD fizes doodads from Forge. if you don't want it fixed, I usually switch one tile with it's high terrain equivalent or something. If you use the two together, they're great. StarForge let's you do much more with sprites than SCMD. I can't evenselect placed sprites in SCMD, but Forge let's you move them around and set them to disabled??or something. That allows some neat stacking unit glitches, biggrin.gif. However, Forge doesn't allow you to place units based on the way they aer allowed to be placed in StarCraft, I hate having unit unplaceble because I can't place a unit in the right place with StarForge. SCMD also has isometrical terrain that works much more fluently than Forges. However, it doesn't have a custom brush. I just switch between the two constantly for terrain. Therefore, if you use them alone, it's much more trouble tham it's worth, but using them together is great.

If Heim and SI were to work on one editor, they'd have to start over, or base opn one of them, adn they'd need to agree on the set-ups of everythign and stuff. Having both editors is fine. The two can compete, and therefore they ill try harder and incorporate the best features they se in the other editor, so instead of one mediocre editor, there are two very strong compatible Über editors.
Report, edit, etc...Posted by .Coko[CK] on 2005-02-23 at 13:03:08
Wrong, Heim is an able worker, but SI is a much better programmar, and has spent a lot more time on his project, and i'm currently messing with the sprites by selecting them in SCMD at the moment, you'll get that in the new version.
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