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Staredit Network -> UMS Assistance -> Nuke Attack Damage
Report, edit, etc...Posted by FaZ- on 2005-02-22 at 21:19:02
Oh ok. Try playing starcraft sometime.
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-22 at 22:27:15
Try reading the thread.


QUOTE(chuiu_os @ Feb 20 2005, 07:13 PM)
Nukes do a set amount of damage.
QUOTE(http://www.battle.net/scc/terran/ug.shtml)
The Nuke does a minimum of 500 Hit points Damage or 2/3s damage, whichever is greater.

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QUOTE(chuiu_os @ Feb 20 2005, 09:23 PM)
I just tested this and it seems that certain units take less damage and certain units take more damage.

For example.

A marine and a medic will both take 1/3 damage.  A vulture will take 1/2 damage.  And a wraith will take 2/3 damage (the correct amount).  I wonder why this is.

EDITED.
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QUOTE(LegacyWeapon @ Feb 20 2005, 09:54 PM)
What HP were they at?

Edit - How far away were they from the dot?
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QUOTE(chuiu_os @ Feb 21 2005, 04:26 AM)
9999.  Directly under.  I'm not an idiot, I know nuke damage changes a distance away.  And HP shouldn't matter regardless.
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QUOTE(Lt.Fatso @ Feb 21 2005, 07:40 PM)
Marines and Medics are both Small units. A Nuke does Explosive damage, which makes sense.

Vultures are Medium units. Therefore, they take 75% (or, in this case, 1/2 health) damage from the Nuke.

Wraiths are Large units. Therefore, they take full damage from the Nuke (in this case, 2/3 health).

It seems simple enough. Maybe you should read up on that kind of thing more.
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QUOTE(StealthyDeath @ Feb 21 2005, 08:28 PM)
Nuke damage can be changed just by editing the weapons.dat.  But that of course is modding.

The calculations above are wrong too.  A supply depot is considered a Large Unit and only loses half of it's HP if it's set to 9999.  As some of you said already, you cannot calculate nuke damage because it's programmed to do a specific amount of damage depending on size, hp, armor, and type.
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'nuff said.

Nukes do not exclusively do 500 damage.
Report, edit, etc...Posted by FaZ- on 2005-02-22 at 23:05:34
Duh. He was referring to normal melee, where no small unit has enough life/protection to survive a direct hit from a nuke. I find it funny that you chase my posting across topics to be nitpicky about anything I say. Obviously anyone reading the thread would know about the discussion already had.

On the same note, doing 500 damage at its center is more than enough to kill any unit, which is what is important to what he was saying. Again, you are just following me around trying to be an censored.gif about what I say which is answering his question as much as needs answering.
Report, edit, etc...Posted by Tdnfthe1 on 2005-02-22 at 23:35:14
QUOTE(FaZ- @ Feb 22 2005, 10:05 PM)
Duh. He was referring to normal melee, where no small unit has enough life/protection to survive a direct hit from a nuke. I find it funny that you chase my posting across topics to be nitpicky about anything I say. Obviously anyone reading the thread would know about the discussion already had.
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1)No faz- We/I Meant Any Damage on Nukes, Don't be mad because someone corrected you, and you gave a smart aleck remark(Which you did). So DT Felt he needed to Set your facts straight.

2)Thank you all for Helping us Figure out the Damage style of Nukes, this information will be Very Helpful In the Future for Rpgs and what not.

3)Faz, if you don't want someone to go back and correct you, you shouldn't go and try to tell someone they're wrong when they're right.

Thanks all, any More information On Nuke Damage Rates would be nice, Anyone Wanna make a List and Load it into the Tutorial Database? biggrin.gif
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-02-23 at 01:19:37
QUOTE(Lt.Fatso @ Feb 21 2005, 07:40 PM)
Marines and Medics are both Small units. A Nuke does Explosive damage, which makes sense.

Vultures are Medium units. Therefore, they take 75% (or, in this case, 1/2 health) damage from the Nuke.

Wraiths are Large units. Therefore, they take full damage from the Nuke (in this case, 2/3 health).

It seems simple enough. Maybe you should read up on that kind of thing more.
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QUOTE(StealthyDeath @ Feb 21 2005, 08:28 PM)
Nuke damage can be changed just by editing the weapons.dat.  But that of course is modding.

The calculations above are wrong too.  A supply depot is considered a Large Unit and only loses half of it's HP if it's set to 9999.  As some of you said already, you cannot calculate nuke damage because it's programmed to do a specific amount of damage depending on size, hp, armor, and type.
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Stealthy, I just re-did an experiment and found YOUR calculations to be incorrect. I tested a supply depo at 1005hp, and saw its hp drop down into 335. Then, I tested it at 9999, and it went down to 3333. I tried it with 1 armor and without 1 armor to see if that would make substancial difference in buildings. It doesn't. Re-check your math Stealthy biggrin.gif.

So Lt.Fatso's statement holds true: UNDER direct assault from a nuke (at dot)
Small units take 50% dmg from nuke when over 1500 maxhp (- 1/3 hp)
Medium units take 75% dmg from nuke when over 1000 maxhp (- 1/2 hp)
Large units take 100% dmg from nuke when over 750 maxhp (- 2/3 hp)
If any of these small, medium, or large units have max hp LESS than or EQUAL to that of what is shown, they will (hypothetically) recieve 500dmg.

To understand, think of what Chu said earlier. He stated that the nuke (at dead center) will do either 500dmg or the % amounts, whatever is greater. -1/3 hp of 1500 is 1000 (-500hp), -1/2 hp of 1000 is 500 (-500hp), and -2/3hp of 750 is 250 (-500hp). Therefore, it is safe to assume these hp models are accurate, given the current information about nukes.

One question we really should be asking is what is the variable calculation for nuke damage? By 1x1 squares? By 1/2x1/2 squares? By 10x10 pixels? Is nuke variable damage based upon isometric terrain or square terrain?
Report, edit, etc...Posted by chuiu on 2005-02-23 at 01:44:42
Blizzard had the specs posted, I dont feel like looking them up and compiling a guide of nuke damage. Someone else can bother with that.

I do know the center is like 3x2.
Report, edit, etc...Posted by DT_Battlekruser on 2005-02-23 at 01:55:12
QUOTE
Duh. He was referring to normal melee, where no small unit has enough life/protection to survive a direct hit from a nuke. I find it funny that you chase my posting across topics to be nitpicky about anything I say. Obviously anyone reading the thread would know about the discussion already had.


it isn't you. It's the thread.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-02-23 at 02:26:03
QUOTE(chuiu_os @ Feb 22 2005, 10:44 PM)
Blizzard had the specs posted, I dont feel like looking them up and compiling a guide of nuke damage.  Someone else can bother with that.

I do know the center is like 3x2.
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Why the heck would we look it up??? This thread is all about bickering and learning the hard way! happy.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-02-23 at 14:48:27
QUOTE(Tdnfthe1 @ Feb 22 2005, 11:35 PM)
1)No faz- We/I Meant Any Damage on Nukes, Don't be mad because someone corrected you, and you gave a smart aleck remark(Which you did). So DT Felt he needed to Set your facts straight.

2)Thank you all for Helping us Figure out the Damage style of Nukes, this information will be Very Helpful In the Future for Rpgs and what not.

3)Faz, if you don't want someone to go back and correct you, you shouldn't go and try to tell someone they're wrong when they're right.

Thanks all, any More information On Nuke Damage Rates would be nice, Anyone Wanna make a List and Load it into the Tutorial Database? biggrin.gif
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I don't think we need a list when we have all the information needed. Just a guide tongue.gif

I'll just take parts of what you guys said and mark it under "Various Authors."
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