I was just curious if you can edit the damage a nuke does. It's probably doable using one of those Unused AI Scripts that are all over the place.
I'm pretty sure it is done because i've seen in about 3 different maps where nukes did much more then 2k damage, and in regular sc they do about 500, give or take unit specifications.
Nukes do a set amount of damage.
QUOTE(http://www.battle.net/scc/terran/ug.shtml)
The Nuke does a minimum of 500 Hit points Damage or 2/3s damage, whichever is greater.
In Starforge you can select the Nuke unit and change it's damage.
really? i though you coulnt...
nukes dont need hp...lol
QUOTE(Puni @ Feb 20 2005, 10:14 PM)
In Starforge you can select the Nuke unit and change it's damage.
[right][snapback]150000[/snapback][/right]
Read what Chu said. That does NOT change the damage. And you can do that in any editor that can place nukes.
Psi storm does a set amount of damage as well. As he said, he believes that there may be an unused AI script that allows editing of this damage for nukes, like there is for psi storm. I too seem to recall seeing maps where nukes did much more damage than seemed normal. I don't experiment with any of those such scripts though.
Could you find and post those maps? Because if it does more than *see my post* then I would like to unlock them and see how they did it.
QUOTE(LegacyWeapon @ Feb 20 2005, 11:04 PM)
Read what Chu said. That does NOT change the damage. And you can do that in any editor that can place nukes.
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So the question Remains....Is it possible to change damage at all?
Here I'll name two maps where Nuke did more then 1k damage.
*The Nuclear pit:by asdfgj
-There are 9999 unit lings with regenarting hp and u must hit it with exactly
4 Nukes at one time(u have 4 ghosts) and it will die, it was the only way.
*Aesgeroth rpg
-Rune Mage(The last Unit in Game) could nuke the boss of the game(8k hp) and Kill him with 2 Nukes, Coincidence? i think not.
Either these were huge Glitches, or Nukes(Hacking or otherwise) can have their damage changed, I don't really need to know IF YOU NEED A MOD to do it, i just wanna know can it be done period, or were these just unique maps.
I just tested this and it seems that certain units take less damage and certain units take more damage.
For example.
A marine and a medic will both take 1/3 damage. A vulture will take 1/2 damage. And a wraith will take 2/3 damage (the correct amount). I wonder why this is.
EDITED.
I remember there was a topic about changing the Turrets base missle attacks and psi storm base attack???
QUOTE(chuiu_os @ Feb 21 2005, 12:23 AM)
I just tested this and it seems that certain units take less damage and certain units take more damage.
For example.
A marine and a medic will both take 1/3 damage. A vulture will take 1/2 damage. And a wraith will take 2/3 damage (the correct amount). I wonder why this is.
EDITED.
[right][snapback]150077[/snapback][/right]
What HP were they at?
Edit - How far away were they from the dot?
9999. Directly under. I'm not an idiot, I know nuke damage changes a distance away. And HP shouldn't matter regardless.
QUOTE(Tdnfthe1 @ Feb 20 2005, 09:04 PM)
I was just curious if you can edit the damage a nuke does. It's probably doable using one of those Unused AI Scripts that are all over the place.
[right][snapback]149995[/snapback][/right]
I said that already
There is a Unused Player Mod to upgrade Nuke Damage, but i tried it and i didn't get it to work right

. Maybe someone else like Deathknight or Chuiu can do it.
QUOTE(FaZ- @ Feb 20 2005, 09:12 PM)
Psi storm does a set amount of damage as well. As he said, he believes that there may be an unused AI script that allows editing of this damage for nukes, like there is for psi storm. I too seem to recall seeing maps where nukes did much more damage than seemed normal. I don't experiment with any of those such scripts though.
[right][snapback]150067[/snapback][/right]
My god. We can figure out nuke damage later.
NO, you cannot modify nuke damage without modding the (EXE I think).
YES, you can change turret and psi storm damage by setting an "unused" upgrade in Starforge to 1 (I forget which one).
Its unused 60 I believe. ( I should know lol).
Anyways, as for the diffrent affects on diffrent units, This applies to more then just nukes diffrent units have diffrent weakness to certain types of weapons. E.I. Ghost(Sniper Rifle) is more affective on zerglings,hydras,broodlings,Marines,Medics,Civilian (I hope you catch my drift). And less affective on Tanks, Ultras ect. ect. . If you dont under stand that here you go. Weapons are made for specific uses, I.E. anti-personal anti-tank and what have you, when used on units they are not meant for they do less damage or they could do more (over kill). A nuke is very effective against ground units, and less on buildings. Why? Well they have more "armour" or strenght (not hp, I mean strenght).
Navilin-- we know all about damage types and unit sizes. There are three of each, and in your Brood War folder in the start menu you will find a help file with this list. Blizzard gave it to you. We copied it anyway though:
LinkFunny though, the creator of that tutorial thinks that photon cannons are concussive and only listed Terran damage types. What a nub. Someone

him.
Anyway in your SC folder in the start menu look at the SC BW ReadMe, go to "Hints, Tips, and blah" and then go to damage types.
QUOTE(DT_Battlekruser @ Feb 21 2005, 12:19 PM)
My god. We can figure out nuke damage later.
NO, you cannot modify nuke damage without modding the (EXE I think).
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Ok so if Nuke Damage can't be changed, explain the maps where Nuke did 1k damage and Above. If you can't explain that, then I must go a HUNTING FOR A WAY TO MODIFY NUKES!
Maybe the only way to explain it is to go Hunt down those Map Makers, and Force them to tell us How they edited Nuke Damage(I know for a Fact The Nuclear Pit
Did not use a MOD because i knew the creator.)
We do not fully understand how nukes do damage. But Chu says with some units it will do 500 damage or 2/3 hp damage, whichever is greater.
QUOTE(chuiu_os @ Feb 20 2005, 09:23 PM)
I just tested this and it seems that certain units take less damage and certain units take more damage.
For example.
A marine and a medic will both take 1/3 damage. A vulture will take 1/2 damage. And a wraith will take 2/3 damage (the correct amount). I wonder why this is.
EDITED.
[right][snapback]150077[/snapback][/right]
Marines and Medics are both Small units. A Nuke does Explosive damage, which makes sense.
Vultures are Medium units. Therefore, they take 75% (or, in this case, 1/2 health) damage from the Nuke.
Wraiths are Large units. Therefore, they take full damage from the Nuke (in this case, 2/3 health).
It seems simple enough. Maybe you should read up on that kind of thing more.
Bingo. Thwere you have it. Nuke damage calculation.
Nuke damage can be changed just by editing the weapons.dat. But that of course is modding.
The calculations above are wrong too. A supply depot is considered a Large Unit and only loses half of it's HP if it's set to 9999. As some of you said already, you cannot calculate nuke damage because it's programmed to do a specific amount of damage depending on size, hp, armor, and type.
Isnt a BC the only unit that will survive a Nuke attack, if it has at least one armor upgrade. I heard that it will have as many hit points as it has armor.
The BC is the only unit that can survive a direct hit from it, and because the nuke does 500 at its center, the BC will have life left equal to its armor. It will naturally survive without any upgrades though because it has a base armor of 3. Any unit with 251 or more life/armor/shields/plasma shields can survive a half hit for 250, and many units can survive a quarter hit at 125.
Except Nuclear Missiles don't do 500 damage.