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Staredit Network -> Games -> Whats the most underused unit?
Report, edit, etc...Posted by KaboomHahahein on 2005-03-16 at 19:51:32
A lot of people use shuttles. Especially for reaver drops at the enemys mining areas. When you play agains a human toss, they usually have shuttles very early containing a reaver to slow down your mineral gathering rate.
Report, edit, etc...Posted by best.sock on 2005-03-16 at 23:15:26
ok vutures are not underused, have you ever seen a terran vs. protoss game?

i will list the most underused/good unit, since scouts and dark archons are pretty crappy. queen. ensnare is a great spell especially in zvz, broodling is pretty useless unless you get quite a few queens and I'd only use it vs tanks and to snipe some high templars. problem is queens are so expensive gas wise, and require quite a bit of micro that most of the time its easier to not use them.
Report, edit, etc...Posted by illusion(SS) on 2005-03-17 at 09:43:14
i think the most underused units are:
1, zerg- Queen. me, and my friends NEVER use the queen.
2, Terren- for me, i never use the valkry. i use ghosts all the time for my bunkers.
3, protoss- high archon. i never use high archons... mainly because i dont use high templars.
and i just though of something funny. are templars "high"? because they walk all wierd, and stuff. so are they high? lol
Report, edit, etc...Posted by arglebosters on 2005-03-17 at 15:41:36
QUOTE
and i just though of something funny. are templars "high"? because they walk all wierd, and stuff. so are they high? lol


Just... No. It is a funny thought, but just... No.

QUOTE
i will list the most underused/good unit, since scouts and dark archons are pretty crappy. queen. ensnare is a great spell especially in zvz, broodling is pretty useless unless you get quite a few queens and I'd only use it vs tanks and to snipe some high templars. problem is queens are so expensive gas wise, and require quite a bit of micro that most of the time its easier to not use them.


I don't think that Dark Archons are bad. Scouts are bad, unless you know enemy is going carriers or something. Dark Archons I think are better than Queens. Maelstrom is almost like ensnare, and if you are using in PvZ it is deadly. Feedback is a very good attack, it takes 50 energy, so you can use it 5 times, and you could take out 5 queens with it. Thats a good trade off. Granted, they may not have full energy, but it could make them very weak. Also, Mind Control is good, a little better than broodling (unless you are attacking marines or something.) All in all, I think Dark Archon is a better unit unless you look at Movement crazy.gif. Still, it is a very good unit and not used enough. It is used about the same amount as the Queen. I usually see queens here and there, and Dark Archons are usually only used to capture a worker (which is a good use.)
Report, edit, etc...Posted by Chef on 2005-03-17 at 16:16:16
No one captures workers. Let me show you a rep with godly use of the dark archon. No you won't be able to pull it off, you have to have godly micro.
[attachmentid=6413]
This guy is my favorite player. Grrrr..., he just owns so good he's GiYoM in this.
Report, edit, etc...Posted by pekkel_the_duck on 2005-03-18 at 16:35:23
Is that from Pimpest Plays 2003? If so, I've already seen it, and yea, really great Maelstrom use, by Grrr..
Report, edit, etc...Posted by Chef on 2005-03-18 at 16:58:18
It's four R's ><. Yeah, I found that rep on legacy.
Report, edit, etc...Posted by MapUnprotector on 2005-03-18 at 17:30:33
QUOTE(illusion(SS) @ Mar 17 2005, 10:43 AM)
i think the most underused units are:
1, zerg- Queen. me, and my friends NEVER use the queen.
2, Terren- for me, i never use the valkry. i use ghosts all the time for my bunkers.
3, protoss- high archon. i never use high archons... mainly because i dont use high templars.
and i just though of something funny. are templars "high"? because they walk all wierd, and stuff. so are they high? lol
[right][snapback]166765[/snapback][/right]


Wow I think for toss, high templars are almost always used in good games...
Also I've seen queens used in games, ensnare is very useful.
Report, edit, etc...Posted by illusion(SS) on 2005-03-18 at 20:20:13
QUOTE
No one captures workers. Let me show you a rep with godly use of the dark archon. No you won't be able to pull it off, you have to have godly micro


..
i allways capture workers
its not that hard. comps are stupid and send their drones places and its easy to get em.
Report, edit, etc...Posted by Chef on 2005-03-18 at 20:46:58
When I said no one MCs workers I really meant in a tournement. Not a game against computers. Common guys, the games been around about 7 years, you must have gotten bored of computers by now.

But my point is, even if you do get a worker you can't use it to it's full potential, a good opponent will have seen your massive amount of tech and have easily out microed you and finished you... I'll admit, in long games cash piles up because you have 200/200 and it would seem like a good idea to get another 200/200 but realistically you can't micro and keep both races under control, you'll end up giving up on it due to the enemy attack all the time and your concentration constantly being required elsewhere. No one has that kind of micro managment. I mean common, you're trying to micro an army of 100 while pumping out units from 15 er so gates you're not going to have time to baby that little hat or CC.
But how many times have wanted a few medics in the field for my zealots =D. In short, it's too late game and if you get it early game you'll be trying to tech to races at the same time which is just not possible against a good opponent.
Report, edit, etc...Posted by Alex Lifeson on 2005-03-18 at 21:41:34
Well, with the ever increasing amount of money maps these days on B.net (20:1 on average), the most used units are marines, zealots, and zerglings...however, in a real game, the LEAST most used unit...
For the Terran, I would say either 1. Valkeyrie because nobody really cares much for their [6?] damage against air, 2. Ghost because they do crappy damage, and 3. Science Vessel. My friend asked someone, "WHich situation would 2 Science Vessels be more helpful? #1, You have 10 firebats and the enemy has 30 Archons, or #2 You have 20 goliaths and the enemy has 50 wraiths. Now, the guy said #1...I can see how bats can hit bunches of guys with thier concussive damage, but the archons can do it also with normal damage...#2, the wraiths would prolly target the Science Vessels, cloak and attack. If the Science Vessels EMP'd them, they would be ripped to shreds by goliaths...
Honestly, I think Ghosts are only good for lockdown. But even then, that's a powerful ability against Tanks, Carriers, Reavers and whatnot. Valkeyries I find good against groups of Scouts or Carriers to destroy shields or against the Zerg, where the mutalisks and Devourers are ripped to shreds by missiles...

For the Zerg, I would say 1. Defiler, 2. Queen, 3. Devourer and 4. Infested Terran (cause they're just difficult to get.) People suck using Defiler and Queen abilities. People also don't realize that a group of 12 Devourers can wipe out 3 carriers within 3 shots. They're attack speed is slow, but they do powerful damage, especially when coupled with mutalisks.

For the Protoss, 1. Dark Archon, 2. Corsair, and 3. Arbiter. Okay, maybe not the Arbiter, but people don't use its abilities too well either. The Dark Archon's Maelstrom is underused against swarms of enemies along with the Feedback, an ability that can take a 2 battlecruisers down to half life and no Yamato. Nobody really use the corsair for its 5 damage attack, but it beats having a group of wraiths or mutalisks attacking you. Plus, if you target the unit in the rear of a group, it deals damage to all the units in front of it and to the sides. The disruption web is a powerful tool that prevents all units inside it from firing, which is perfect against slow moving artillery units, melee attackers at your gates, and annoying enemy base defences.

It is my humble opinion that people play WAY too much money maps. Whatever happened to maps like Continental Divide?
-Lifeson
Report, edit, etc...Posted by 007Torrasque on 2005-03-18 at 22:11:28
ok, time to put in my two cents (more like 5 Bucks). First of all, you guys need to know that the most underused unit in the game depends on the amount of players, and what strategy they decide to use. To clear this up, most people say "Why is the devourer and the Valkyeire the two most underused units in the game"? What few people know is that in allied play, 6 vlakyire frigates and 6 devourerers will totally own ANY air unit (And 90% of groups) of air units in game. Why? Because the valkyrie deals 8 damage per missile non upgraded. it shoots 5 missiles at a time, for a total of 40 damage. 40 damage times 6 valkyries is approximately 240 damage.(I believe) after you factor in the armor and everything it comes out to about 100 damage. Now then, the devourer's Acid spore adds about 20% of damage to the valkyire missiles, so 6 acid spores is 120% added up, you get the amount of damage to be 288 damage. Only a few air units can survive one barrage of valkyires devourers. Now then, on to Ghosts. People don't use ghosts because they... don't know how to use them. a good player with 3 ghosts could easily lockdown and stop a 3 dragoon, 4 zealot rush (with backup of course wink.gif). Also, ghosts can nuke. There have been plenty of times where a game has gotten far enough that people can nuke. Why don't they do it? Because they goliath or tank rush or some other thing. Next, the defiler and queen. The defiler is the BEST support unit in the game, period. It has some of the most diverse spells and abilities to help them. Why do people not use them? Because they can't micro. A good zerg attack force (20 lings; 8 hydras) with a defiler to dark swarm an area for them to attack to, will easily Decimate an area. Defiler's plauge is also GREAT to use on terran buildings. It works very well because it can get buildings into the red zone which will burn them down. Queens are also very diverse, especially when it comes to scouting. Queens spawn broodling is Great for pesky tanks, lone dragoons or ghosts, it also is good for ultralisks. I personally would never be seen Late game (over 25 minutes) without a queen to ensnare fast units, or even to infest a Command center. Queens are very fast and also have a decent amount of health, making them good scouters. Ah, the infested terrans. People don't use get infested terrans because the people are smart enough to lift the command center before it dies or gets in the red zone. Plus people usually don't bring a queen with them. Infested terrans with Zerglings to guard them make Perfect Bunker Killers and Quick Structure killers. Someone who has an infested command center better have infested terrans. Infested terrans are also great flor blowing up tightly packed units. Finally the Dark Archon. People do not use the Dark archon because it seems so.. useless. Lets look at the Facts. 1.)it can only Mind control 1 unit at a time. 2.) It's abilities are expensive. 3.) it loses it's shields when it mind control's. Wow..that really puts the odds against the Dark Archon. However, if the Dark archon can pull off a maelstrom on a pack of zerglings, they become perfect targets for photon cannons or Dragoons. Feedback is a great way to get rid of pesky units with energy. Oh, i forgot scouts, Scouts have high cost, but an really pay off to take care of carriers. they are also great mixed with corsairs, and also make Great carrier backup.

Now give yourself a pat on the back if you actually read this all smile.gif
Report, edit, etc...Posted by TheOddAngel on 2005-03-18 at 22:20:41
I woudl say the valk is useless

Queen is great for parisite finding out where enemy epos are and when hes attacking and the weak spots in his defence
Report, edit, etc...Posted by Chill on 2005-03-18 at 22:39:37
Terran - Valks
Most people get Gols if they need anti-air.

Protoss - Dark Archons
Only really useful for stunning clusters of Mutas or other Zerg air, or blowing up Sci Vessels.

Zerg - Infested Terrans
Um, yeah.
Report, edit, etc...Posted by Chef on 2005-03-19 at 00:34:43
I think it's safe to assume we're talking about 1:1 games, 007. On PGTour (upwards of 50,000 members), everyone knows who to micro defliers and queens and other such magic units. The game is old enough that we have a large base of really really talented players.
Report, edit, etc...Posted by BLISSARD[VdD] on 2005-03-19 at 07:36:52
QUOTE(pekkel_the_duck @ Mar 12 2005, 03:11 PM)
I think Dark Archons for toss, because they are hard to use.

Queen for Zerg. Never really seen any games where zerg uses a queen..
[right][snapback]163248[/snapback][/right]


Hahahahah you reminds me of something really cool!!
You know what? what I usually do 2 years ago is go mass a whole bunch of queens(like 12 smile.gif ) and go parasite the enemy workers or units, this way I see their base*


ADDITION:
I dont know what units you guys use... closedeyes.gif for melee games
but with me I think the most used units in games are ....workers..,probes,scv, and drones biggrin.gif LMAO

and the least used units are INFESTED TERRAN!!!!!!!!!!!!!!!!!!!!!!!! what about reavers? they slow...I hate them and they strong, I also hate them, they fat like me... smile.gif
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