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Staredit Network -> UMS Assistance -> how do i open hyper triggers
Report, edit, etc...Posted by LegacyWeapon on 2005-05-07 at 22:58:10
QUOTE(Chui_Yu_2707 @ May 6 2005, 03:30 PM)
Don't hold ALT-C.  Select one, click copy, then hold down C and only C.  If your computer was made within the past 10 years then it shoudn't be slow at all.
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I usually press Copy and hold down Enter tongue.gif
QUOTE(O)FaRTy1billion @ May 7 2005, 10:55 PM)
I don't like the switches, it hates me. It never works for me, yet it works for everyone else?  confused.gif Maybe I'm just n00bz0rs at the switch hypertrigger.
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The first trigger he stated needs to have an owner high up than the owner of the second trigger. IE: P1 and P2. P7 and P8. P6 and P8
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-07 at 23:26:28
QUOTE(devilesk @ May 6 2005, 03:05 PM)
Omg, I've just been clicking the Copy button with my mouse all those times...
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QUOTE(urmom @ May 7 2005, 09:37 PM)
me too, well at least we have been saved from our misery.  i thank you guys
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Amazing

QUOTE(LegacyWeapon @ May 7 2005, 09:58 PM)
I usually press Copy and hold down Enter tongue.gif
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Thats what i do smile.gif same with moving triggers and such.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-07 at 23:45:21
When I copy thing, I press "Alt+C" and hold that. then if it gets to big it only dings, and *sometimes* (depends where) doesn't close the window.
Report, edit, etc...Posted by in_a_biskit on 2005-05-08 at 03:12:36
QUOTE(Dabbu @ Jun 13 2004, "Hyper Triggers (Conceptual)")
Owner
-P1
Condition
-SwitchX is Set
Action
-Wait 1 ( a )
-Clear SwitchX
-Preserve

Owner
-P2
Condition
-Always
Actions
-Wait 1 ( b )
-Set SwitchX
-Wait 1 ( c )
-Preserve
http://www.staredit.net/index.php?tutorial=128

By the way, this is a bit different to the trigger system that Chui_Yu_2707 posted. This one has "Always" as the second trigger's condition and waits before modifying the switch in the first trigger.

QUOTE(LegacyWeapon @ May 8 2005, 12:58 PM)
The first trigger he stated needs to have an owner high up than the owner of the second trigger. IE: P1 and P2. P7 and P8. P6 and P8
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I was wondering, why is that?
I came up with this explanation, but I may be wrong. Can anyone confirm either way?

The way I analyse Dabbu's hypertriggers is like this:
  1. SC checks its trigger list, starting from player 1's first trigger.
  2. Hypertrigger 1 gets checked but doesn't fire.
  3. Hypertrigger 2 gets checked and fires. It waits for 1/12th of a game second.
  4. While Hypertrigger 2 waits, every other trigger is checked. Hypertrigger 1 doesn't fire.
  5. Hypertrigger 2 finishes waiting, sets the switch, and waits again.
  6. While it waits, every other trigger is checked. Hypertrigger 1 gets checked and fires.
  7. Hypertrigger 1 also waits at the same time as Hypertrigger 2. No 'wait block' occurs because the triggers are for different players.
  8. Every other trigger is checked. Hypertrigger 2 is not checked because it is still in the middle of running its wait action.
  9. Hypertrigger 2 finishes waiting.
  10. Hypertrigger 1 finishes waiting. SC tries to complete checking the trigger list, beginning from the next trigger after Hypertrigger 1.
  11. SC finds Hypertrigger 2, and now we are back to step 3.

Hypertrigger 1 has to be earlier in the trigger list (hence owned by a player with a lower number) than Hypertrigger 2 in order for step 11 to work - if SC doesn't find Hypertrigger 2 after Hypertrigger 1 and before the end of the trigger list, then it will give an "NEO" and stop for two game seconds.
Report, edit, etc...Posted by sckor on 2005-05-08 at 06:07:58
the two players, for the switch method cannot have any other waits?
Report, edit, etc...Posted by in_a_biskit on 2005-05-08 at 08:22:57
that's so confusing.

just like any hypertrigger system, you shouldn't have wait actions other than those in the hypertriggers for any players owning hypertriggers.
Report, edit, etc...Posted by LegacyWeapon on 2005-05-08 at 12:11:20
QUOTE(sckor @ May 8 2005, 06:07 AM)
the two players, for the switch method cannot have any other waits?
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QUOTE(in_a_biskit @ May 8 2005, 08:22 AM)
that's so confusing.

just like any hypertrigger system, you shouldn't have wait actions other than those in the hypertriggers for any players owning hypertriggers.
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If it is confusing, then don't listen.

If you use those hyper triggers, then there will be no wait blocks caused by hyper triggers.
Report, edit, etc...Posted by Snipe)r( on 2005-05-08 at 12:17:28
QUOTE(LegacyWeapon @ May 5 2005, 07:21 PM)
Let's look at this with HTRs and the NEO.
11 hypers (1 wait) opposed to 4 hypers (62 waits)

[1][1][1][1][1][1][1][1][1][1][1] = 2^11
That's about 2048 HTRs before the next NEO
Now hyper triggers run about once every 0.084 seconds

So 2048 * 0.084 = 172 seconds
172 / 60 = 2.866... minutes

Opposed to
[62][62][62][62] = 63^4
That's about 15752961 HTRs before the next NEO
Now hyper triggers run about once every 0.084 seconds

So 15752961 * 0.084 = 1323248 seconds
1323248 / 60 = 22054 minutes
22054 / 60 = 367.5 hours
That's about 15 days...

So instead of making your file size bigger and having the NEO at around every 2 minutes... I prefer 62 waits * 4 triggers.
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i dont get wtf ur talking about legacy. wats with all the math? all u do is put 62 waits and a preserve trigger
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-08 at 12:50:09
Look in the tutorials for "Hyper Triggers [Conceptual]"
Report, edit, etc...Posted by LegacyWeapon on 2005-05-08 at 21:20:35
QUOTE(MB)BOunder @ May 8 2005, 12:17 PM)
i dont get wtf ur talking about legacy. wats with all the math? all u do is put 62 waits and a preserve trigger
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It's to prove that 4 of the 62 wait hypers are better than 11 of the 1 wait hypers.
Report, edit, etc...Posted by MapUnprotector on 2005-05-08 at 21:44:00
QUOTE((U)Bolt_Head @ May 7 2005, 11:26 PM)
Amazing
Thats what i do smile.gif  same with moving triggers and such.
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OMFG moving triggers as well? omg... blink.gif

All this time I've just been pounding away at my mouse button...
Report, edit, etc...Posted by ViolentMoose on 2005-05-08 at 22:27:26
CAN SOME 1 CLOSE THIS TOPIC I POSTED THIS OVER A WEEK AGO AND PEOPLE ARE TALKING A BOUT CRAP THAT DOESENT EVEN REALTE TO THE TOPIC ranting.gif
Report, edit, etc...Posted by chuiu on 2005-05-09 at 00:42:54
I'm pretty sure you can lock it yourself, but whatever. Locked.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-09 at 00:45:49
Being off topic isn't always a bad thing. Oh well.
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