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Staredit Network -> UMS Assistance -> how do i open hyper triggers
Report, edit, etc...Posted by ViolentMoose on 2005-05-05 at 13:56:23
how do i open hyper triggers

it says needs to find apropriate program or something like that confused.gif


wierd bound completion
[progress]25[/progress]
Report, edit, etc...Posted by -BW-Map_God on 2005-05-05 at 13:59:28
use staredit... or any other editor... hyper triggers are like normal triggers but they just make everything faster. You don't need anything special to open them. If your referring to a .trg file then you need to open staredit(or another editor) and load your map and then import the triggers onto the map you want to use them on.
Report, edit, etc...Posted by ViolentMoose on 2005-05-05 at 15:23:51
ok but how do i import the hyper trigs into my map pinch.gif

ADDITION:
n/m
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-05 at 17:47:50
I don't know why people even bother with saving there Hyper triggers in Trig format.

Normally you could make a fresh new set in the time it would take you to search your drive for the saved copy, and certainly much faster than waiting for a reply here.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-05 at 18:09:04
Hyper Triggers Are The Wait 0 Seconds action

Trigger
Description:
Hyper Trigger
Players:
¤ All Players
Conditions:
¤ Always
Actions:
¤ Wait 0 Milliseconds
¤ Wait 0 Milliseconds
¤ Wait 0 Milliseconds
¤ Preserve Trigger


Copy The Wait 0 Milliseconds as many times as you can then preserve trigger.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-05 at 18:15:03
QUOTE(Spartan. @ May 5 2005, 03:09 PM)
Copy The Wait 0 Milliseconds as many times as you can then preserve trigger.


That is optional, you don't have to make it like that. It will just reduce the time before it pauses. (HyperTriggers after a while will lose there specialness for one trigger run, in the tutorials you will find this: Hyper Triggers [Conceptual] By Dabbu Read that for more information. It is kind of complicated)
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-05 at 18:22:23
QUOTE(O)FaRTy1billion @ May 5 2005, 05:15 PM)
That is optional, you don't have to make it like that. It will just reduce the time before it pauses. (HyperTriggers after a while will lose there specialness for one trigger run, in the tutorials you will find this: Hyper Triggers [Conceptual] By Dabbu Read that for more information. It is kind of complicated)
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Uhh so what exactly are you suggesting?
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-05 at 18:23:06
I was just stating that you do not need to put them 63 times per block. I personolly find it annoying to copy them that much.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-05 at 18:38:29
You just hold the Button down on your keyboard to copy them till it starts Dinging. Takes like half a second after you created the first.

Besides having alot of waits in each trigger is alot more important than having many triggers.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-05 at 18:57:57
My computer copies them all at the same speed. The more waits just makes it so the hyper triggers will run with the "break" less often. Also, 63*4=252, I only put 1 wait per block, and copy that 11 times. 1*11=11. What is less tongue.gif

also with hyper triggers I found a way to make everything twice as fast.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-05 at 21:08:42
O)FaRTy1billion, you don't know what your talking about.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-05 at 21:10:02
QUOTE((U)Bolt_Head @ May 5 2005, 03:38 PM)
You just  hold the Button down on your keyboard to copy them till it starts Dinging.  Takes like half a second after you created the first.

Besides having alot of waits in each trigger is alot more important than having many triggers.


Well, I was saying that its easyer to put fewer triggers than copying all of them.

How come it seems like no one knows wtf I'm saying whenever I say something... it gets very annoying. because people who I verbally talk to understand me just fine...
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-05 at 21:11:45
Not for me it isn't, and technaclly it takes up more file size to have more triggers with less actions
That is your worried about somthing so minute as that.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-05 at 21:13:40
ooo... like enough of a difference that wouldn't even matter...
Also If I hold Alt+C down, it takes forever.
Report, edit, etc...Posted by LegacyWeapon on 2005-05-05 at 21:21:20
Let's look at this with HTRs and the NEO.
11 hypers (1 wait) opposed to 4 hypers (62 waits)

[1][1][1][1][1][1][1][1][1][1][1] = 2^11
That's about 2048 HTRs before the next NEO
Now hyper triggers run about once every 0.084 seconds

So 2048 * 0.084 = 172 seconds
172 / 60 = 2.866... minutes

Opposed to
[62][62][62][62] = 63^4
That's about 15752961 HTRs before the next NEO
Now hyper triggers run about once every 0.084 seconds

So 15752961 * 0.084 = 1323248 seconds
1323248 / 60 = 22054 minutes
22054 / 60 = 367.5 hours
That's about 15 days...

So instead of making your file size bigger and having the NEO at around every 2 minutes... I prefer 62 waits * 4 triggers.
Report, edit, etc...Posted by SA_Max71 on 2005-05-05 at 21:29:37
excuse me while I add my own little bit of spam to this topic.

Or, instead of using more than 4 HT, you could use Dabbu's meathod using switches.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-05 at 21:31:17
It takes for ever getting to 62 tho...
Report, edit, etc...Posted by LegacyWeapon on 2005-05-05 at 21:33:00
QUOTE(SA_Max71 @ May 5 2005, 09:29 PM)
excuse me while I add my own little bit of spam to this topic.

Or, instead of using more than 4 HT, you could use Dabbu's meathod using switches.
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The only problem with that is if you put a wait anywhere in the game, it will halt the hyper triggers for the length of the wait. I'm pretty sure of this...
Report, edit, etc...Posted by in_a_biskit on 2005-05-06 at 04:18:11
Not if the wait action is for a player who doesn't own one of the two hypertriggers.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-06 at 12:13:32
QUOTE(O)FaRTy1billion @ May 5 2005, 08:31 PM)
It takes for ever getting to 62 tho...
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You must have a REALLY slow computer.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-06 at 15:21:14
No really? its only Windows Me...
Report, edit, etc...Posted by chuiu on 2005-05-06 at 15:30:15
QUOTE(O)FaRTy1billion @ May 5 2005, 08:31 PM)
It takes for ever getting to 62 tho...
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Don't hold ALT-C. Select one, click copy, then hold down C and only C. If your computer was made within the past 10 years then it shoudn't be slow at all.

Dabbu's method is to make 2 triggers.

C:
Switch 1 is cleared.
A:
Set Switch 1.
Wait 0 miliseconds.
Preserve trigger.

C:
Switch 1 is set.
A:
Wait 0 miliseconds.
Clear Switch 1.
Wait 0 miliseconds.
Preserve trigger.

Just stick those two in and the players they are for will run hyper triggers with no NEO.

EDIT: Telling us what Operating System you have (Windows ME) does not tell us anything about the speed of your computer. But I can safely say you are using the worst version of Windows ever made.
Report, edit, etc...Posted by MapUnprotector on 2005-05-06 at 16:05:39
Omg, I've just been clicking the Copy button with my mouse all those times...
Report, edit, etc...Posted by Urmom(U) on 2005-05-07 at 22:37:08
me too, well at least we have been saved from our misery. i thank you guys
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-07 at 22:55:34
I don't like the switches, it hates me. It never works for me, yet it works for everyone else? confused.gif Maybe I'm just n00bz0rs at the switch hypertrigger.
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