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Staredit Network -> UMS Assistance -> Tricky Problem
Report, edit, etc...Posted by LegacyWeapon on 2005-06-04 at 12:47:24
It's still counting 10 minutes in-game time. The whole game will be slower. That doesn't help us...
Report, edit, etc...Posted by Carlsagan43 on 2005-06-05 at 00:15:37
QUOTE
Carl, can you make Pentagram Defense only 10 minutes long then? Or have you already found a remedy (or a new system) to make beta testing effiecient over at BlizzSCUMS?


I would really rather not. I would like the game to last about 30 minutes and I will leave the system out rather than ruin the gameplay.

About to test a method. ill be back
Report, edit, etc...Posted by Carlsagan43 on 2005-06-05 at 11:48:37
OK this is my conclusion:

After just one flag beacon is created, th internal timer starts. AFter 10 game minutes a flag is created at any flag beacon that exists in the map and any new flag beacons created. There is no way to get around this because it affects all beacon type and player woning the beacon.

I guess I wont have this in the map, but I guess it isnt so bad. I have other features that can take it's place. Thanks all!
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