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Staredit Network -> Games -> Sniping...
Report, edit, etc...Posted by The_Shattered_moose on 2005-07-30 at 01:24:24
Meh, if a sniper weapon doesn't have sway, its noobish, after all, how hard is it to put a crosshair on a head almost as big as your scope? The only exception to this I could think of would be the hl2 dm crossbow, as it has an extraordinarily slow projectile speed, you can dodge them from any distance except in melee. This makes them a bit less noobish, as you have serious shot leading to deal with and such.
Report, edit, etc...Posted by Trigonometry on 2005-07-30 at 05:10:45
Let's just compare SMG and Sniper rifle mathmatically okay?

Let's give a distance for the SMG okay? A target is 10 spartans away. Your weapon takes 75% of the clip to kill a target with all hits. At a distance of 10 spartans away, I'd say your weapon's chance of hitting is less than 50% at full spray. I'll go light on it, and just make it 50% to simplify explination, and an easier number to work with. So obviously if you have half your hits missing, meaning you do half the damamge, meaning you have to do double to make up for it. Pretty much it'll take more than 125% of a clip to hit a target at that distance with full spray.

A sniper rifle, has 100% accuracy, at any given distance, so I won't put target range into scenario. A head shot takes 25% of the clip and a double tap takes 50% of the clip. So if you were to miss, head shot, you'd be left with two shots... If you were to double tap, you'd be left with two shots in clip. You could miss, double tap, and you'll be left with 25% of your clip. So pretty much, you can have three misses and a head shot, or two misses and a double tap... But to me a double tap is the same thing as a miss, then a head shot.

So comparing the tollerence of player inaccuracy.

An SMG is allowed 0% inaccuracy to a clip.

A Sniper rifle is allowed 75% inaccuracy to a clip.


So what you're telling me... Is a gun allowed more error takes more skill?

ADDITION:
Typically of course, people don't agree to even the logical math. Most people hate this topic. Because typically it's the scenario how people win, and they want to think their win was their doing/skill. Even if it means coaxing hard logic.
Report, edit, etc...Posted by ShadowBrood on 2005-07-30 at 06:02:32
QUOTE(Trigonometry @ Jul 29 2005, 12:38 PM)
First... Where the hell did you get a sword in coagulation? Second, cover means eating grenades/rockets, if you're not eating grenades, then you're back into sniper land. Then there's being on an objective map, where you're in a situation where you have to be moving forward, then the're teammates flanking people in cover while sniper has pinned. Then there's slayer match where you're at 0/0 someone cover kills you. Then you're behind, and now you're forced to approach due to timer.

I can't think of a person who aims for the top of the head...
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There's a swords and snipers type game I played one time at me friend's house. It was pathetic, no sword users tongue.gif

Also, a melee brings your head down 3/4 of the way while halo 1 brings down 1 1/8, so yes it's harder but moving forward helps that.

Face it if you can't kill snipers, don't play on sniper enabled game types. I kill snipers all the time will grenades bouncing into they're camping spots and using cover.
Report, edit, etc...Posted by Zycorax on 2005-07-30 at 15:59:20
Sniping... is NOT pro.
Kamikaze close combat is pro... closedeyes.gif Doesnt work very well on all games but its very fun tongue.gif There is a reasen I call myself Zycorax<Kamikaze> on CS smile.gif
Report, edit, etc...Posted by Felagund on 2005-07-30 at 17:15:39
Well, I think you guys are mixing up sharpshooting and sniping. Sniping is more covert, like sneaking into the enemy base without alerting them to your presence, getting on a tower, and picking them off while remaining hidden. That, needless to say, takes a bit of work and strategy. Sharpshooting is aim and fire. Far more accurate than spraying, but it's missing most of the elements that define sniping. Halo is a perfect example of sharpshooting, even though it's by far rigged in that game. Halo is just so generic.
Report, edit, etc...Posted by Trigonometry on 2005-07-30 at 19:12:50
QUOTE
Face it if you can't kill snipers, don't play on sniper enabled game types. I kill snipers all the time will grenades bouncing into they're camping spots and using cover.


I'll just assume you've never played matchmade, and you don't know what you're talking about.
Report, edit, etc...Posted by Loser_Musician on 2005-07-30 at 20:33:36
There's mainly two lvls of weapons on h2.

Normal ones, and "Uber" (I believe that's the exact word bungie describes them)

You don't compare normal weapons to uber ones. You compare normal to normal, uber to uber. (Don't get me wrong, some of it is still unbalanced)

Personally, I like it more if uber weapons are not in team slayer. They personally ruin the fun for me. I hate it when one team controls boths the snipers. People go, well then grab both the snipers then, so you'll win! No, I want to win the game by killing people with normal guns, not by controlling the uber guns, and have an unfair advantage against them mainly based on what weapons I have, instead of what skill I have. That's why I love 4v4 team slayer on warlock. Only big thing there, is the camo, that's it. It's perfect for my taste.
Report, edit, etc...Posted by Trigonometry on 2005-07-30 at 21:42:01
No, the vehicles still die instantly to rockets in update. I don't have problems with rockets in vehicles. Banshee can roll dodge, Ghost can cover to cover, and warthog you can dodge, well not an easy feat, so I'll say you can dodge it in the warthog if you're me. Specter, I don't have enough experience with it to know since it's so over unused. Wraith, and Scorpion you can take a hit and kill them before second rocket. I'd say the best thing for a specter would be cover to cover becaue of it's straffing, though I doubt it since it's straffing is incredibly weak.

Even Warlock CAN get bad. It has a tendency to become battle rifle lock down. If they can get their team with all battle rifles and you without, and they're above. They've won. Sure you can unlock it, they'll have killed you so much more than you killed them unlocking it.

Halo 2 is rather a range weapon dominant game, well since 1.1 it is. Since they have a tendancy to always have very open levels. Even the inside area. It doesn't take very much distance for a battle rifle or sniper to superior the other weapons.

QUOTE
Well, I think you guys are mixing up sharpshooting and sniping. Sniping is more covert, like sneaking into the enemy base without alerting them to your presence, getting on a tower, and picking them off while remaining hidden. That, needless to say, takes a bit of work and strategy. Sharpshooting is aim and fire. Far more accurate than spraying, but it's missing most of the elements that define sniping. Halo is a perfect example of sharpshooting, even though it's by far rigged in that game. Halo is just so generic.


I'm surprised you dared to argue that factor... Everyone just calls me a newb for it, because it's not to what they agree. Again... People liking to think they're just so good, and ruining their ignorant glory makes me a newb.

Yeah... The whole sharpshooting and sniping thing, is yet another idiot another idiot "evolution" of our language. But thankfully it hasn't yet found it's way into the dictionary... Yet.

It's still...

snip·er ( P ) Pronunciation Key (snpr)
n.
A skilled military shooter detailed to spot and pick off enemy soldiers from a concealed place.
One who shoots at other people from a concealed place.

It's only a matter of time until you see it as this...

snip·er ( P ) Pronunciation Key (snpr)
n.
A person who can precisely aim and hit a target at a large distance.
A person who uses a prescision rifle.

And on a side note, remember when "aint" use to not be a word?

ain't ( P ) Pronunciation Key (nt)
Nonstandard
Contraction of am not.
Used also as a contraction for are not, is not, has not, and have not.

At the very least at least they reconise it as nonstandard, but then that's the next step from slang. And the step before being a word.
Report, edit, etc...Posted by Loser_Musician on 2005-07-30 at 21:54:26
If you take out a vehicle with a rocket launcher, let someone else use it. Perferablly me. I may only be avg skilled at close range w/ rocks, but I'm really good at taking down vehicles with them. It's not that hard really. Just got to be a lil sneaky sometimes.

You are right on the bf part on warlock. But bfs on that are no where near as bad as 2 snipers, sword, and rockets on burial mounds.
Report, edit, etc...Posted by Trigonometry on 2005-07-30 at 22:11:54
I'd say Ivory tower is the newbiest map of them all... Two combos for grabs, shotgun, sword, rockets with ammo spawn, a frequent spawning sniper rifle and oversheilds. It may sound like you get power weapons, they get powerweapons, and it's an equal battle... Hahaha, that's funny... Sure for the first sequence of the game, then whoever dies first loses, say you die, your weapons you fight theirs with belong to them now. With they way weapons are it's like elmination, but strung out for a show.

Though I can beat power weapons occasionally, but the fact that someone way less in skill than me can equal me due to power weapons is idiotic. Yeah... my best feat so far, was in Ivory Tower in Team Slayer. They had shotgun, sniper, sword, rockets, and a combo whore. Top of oversheild, I came from the upper halway with spawning gear, SMG two frags, killed shotgun, snatch it. Blasted sword, charged combo, hit me with plasma, blasted him before he fully switched BR, then blasted sniper. KILLTACULAR! And won the game, due to the 4 kills putting us out of losing, and claiming the weapons.

But yeah, moments happen like that, are very rare.
Report, edit, etc...Posted by TheOddAngel on 2005-07-30 at 22:57:07
You want a challenge in sniping.. Play Pariah... If the target is to far away your recticle disapears... You also get upgrades by picking up the cores they drop so you cant camp... A level 1 sniper rifle sux but when you get to level 3 with armor peircing capability then it gets better... But still hard to kill with...
Report, edit, etc...Posted by Dr.Shotgun on 2005-07-31 at 04:24:20
Halo sniper rifle=overpowered.
The only game where sniping is balanced are games with sway, proj. speed,and dip.
HL2/1 crowssbow is a balanced sniper becasue of the slow fire rate, small clip, slow proj. movement, and lots of dip.
Report, edit, etc...Posted by Trigonometry on 2005-07-31 at 04:51:34
Well the point of a sniper isn't to be "hey, I control this map." The point of a sniper is support and special made shots. And forcing the enemy to cover their heads.

Day of Defeat snipers, were there for three reasons, help hold down the front, take out other snipers, and take out MGs. Plus most DoD servers had a limit of how many you can have on a team, typically two. I remember one server that didn't have a limit, and it played beach landing... The most annoying thing is being on an allied team full of snipers, and being the only one trying to move up. It's like they were after kills rather than the objective.
Report, edit, etc...Posted by EzDay281 on 2005-07-31 at 05:14:18
QUOTE
Let's give a distance for the SMG okay? A target is 10 spartans away...(rest cut-off due to the fact that this quote would be excessively long otherwise)

Okay, first thing, that's what pulsed-fire is for- increased accuracy. Full-spray will bring accuracy nearly down to the level of M90. Secondly, strafing. The SMG's spammy-nature will allow a far wider margin of error than an S2AM or Beam Rifle. And because of this, cover adds more in favor to the SMG than the two sniping weapons by far.
And anyways, SMG's aren't exactly ideal anti-sniper weapons.
If you took a player who is absolutely perfect in every way, the S2AM would be the best possible weapon choice... but no one is anywhere near that, and so simple number-counting won't work, since strafing, pulse-firing, grenades, and random mistakes have to be taken into account.
Report, edit, etc...Posted by Trigonometry on 2005-08-01 at 22:01:34
QUOTE
Personally, myself I think that sniping in a video game is pro because whatever happens its harder than just runnin around with 2 SMG's blazin. You gotta take time to figure out the shot, and try to go for the headshot or whatever it takes.


Burst, not pulse... Anyhow... My point is, SMG isn't just a weapon that you flail about, and kills just flock on behalf of your name.
Report, edit, etc...Posted by EzDay281 on 2005-08-01 at 23:01:46
You fire in bursts, or you pulse your fire.
Anyways, ya, SMG's do require skill, luck, and/or a lack of skill on your enemies' part, but in your situation, they're about balanced if you have an average-skilled sniper, assuming you don't have preposterous things like no dodging; full auto; no grenades; etc...
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