I guess it depends on the game, but mostly I'd say no...
This is one thing that annoys me a lot about people's perception on sniping in games. Because it typically requires hitting the head for an instant kill people feel it's a "pros" exclussive ability... Yeah right...
Let's put it this way... Yes it takes accuracy and sniping, however... Typically you're offered scope, so that makes targets bigger, oooh so hard to hit a big target. And not only that, since you have that, and high weapon accuracy you can afford to goto farther ranges typically safe from attacks, meaning you're hardly challenged, free from danager. And most games it's instant kill or a lot of damage. You're given a gun that has a lot of damage and high weapon accuracy.
People feel that the closer range weapons take less skill... Close range weapons are generally spray and pray, typically lowish weapon accuracy and way lower damage. Close range weapons you have to be in the fray in threat of all ranges, with doing less damage, so you have to have a better accuracy to make as many shots worth your while to kill. Not only that considering you fight in closer ranges, it takes less travel distance for larger angles on your circular radius, making it harder to hold aim.
The game, well half-life mod that takes the most skill to snipe is Day of Defeat, most non-sniping weapons can melt you, you can't just jerk around and be in scope, you're only allowed small movements or you'll be kicked out of scope. Sniping weapons are bolt-action so you really got to make your shots count. And it has sway when you're in scope. And a small feild of vision. And you only get a sub-par pistol and knife as your back up, and only two grenades.
The game I've seen that takes the least ammount of skill to snipe, is Halo 2. I call it urganomic sniping. Nice little round circle that fits perfectly on heads, auto aim(varies scope to range of target), fast fire rate, two body shots to kill, large ammo capacity, fast reloads, no weapon sway, no descope, can snipe in air, large feild of vision. And you get to pack whatever weapon on the side you please. You can have up to 8 grenades 4 frag, 4 plasma, and you can pick up more. And with 1.1 it has extreme melee capability.
Sniping in CoD is hard as well. The circle is very small and most people just run in with smg's blazing. Some games do sniping wrong, while others do it right.
It is right that there is a crosshair, but the view should be small and there should be a lot of recoil if you are standing.
Yeah, halo 2 has the lamest sniping I've seen. I can snipe, head shot, head shot. But to me it's not an acomplishment, and I refuse to use it. I let other teammates use the retarded thing.
I think anyone who brags about their so called sniping ability in Halo 2 is a complete moron. I've seen people who are "aces" in sniping, well sniper rifle whores in halo 2. Then they appear in Return to Castle Wolfenstein, and they can't get one damn kill with the mauser. RtCW damn nice game, quite fair sniping. It was the game I played before Halo 2, what a damn addicting wonderful friend it was.
But anyhow, don't think you're special for sniping in Halo 2.
And the other thing, if you brag about getting a double kill. Then you're kill starved.
Eh', as is said, depends on the game.
As far as I'm concerned, if something requires a high amount of skill, it's not cheap, if it requires nearly no skill, it's not.
That's why I don't consider the sword in Halo 2 to be cheap.
Thing is, different weapons require different amounts of skill.
If you take someone that is absolutely perfect and has instant reflexes, then the S2AM would be the best weapon, while newbs generally feel more comfortable with SMG's and such.
Sniping and sniping games don't require near the skill of Real Time Strategy games, sniping is all about camping and how idiotic your enemy is to keep trying when the games inbalanced as all hell. Sniping is one of the reasons Halo sucks, there's always that hyper kid that thinks he's the video game king because he can camp and snipe out those of us who prefer having fun.
Then become a better sniper than they are.
Except when there's an attainable limit to the profficiency with which a weapon can be used, there'll be a challenge in using it, since there'll be others who are just as good or better. Unless you're the best, but there's only one of those, it changes often, and you're unlikely to be it.
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Then become a better sniper than they are.
Except when there's an attainable limit to the profficiency with which a weapon can be used, there'll be a challenge in using it, since there'll be others who are just as good or better. Unless you're the best, but there's only one of those, it changes often, and you're unlikely to be it.
There's where I disagree talking about Halo 2. Halo 2 has a very weapon whorish tendancy, since the weapons are pick-ups rather than spawning with them. You can't really be the better sniper if you don't have one yourself. And if it was choice of spawn, it'd still disapprove, I really hate weapons inbalance for one main reason. It discourages the use of other weapons. Like since 1.1 with the massive damage reduction and weapon accuracy done to the magnums, I call them level decorations now.
Eh'. I don't really have much experience in the matter, since I've never really gotten good at all in computer FPS's, and Halo 2, Halo, and Perfect Dark are pretty much my only experience with console ones, and even then neither my brother nor I are very good at sniping, and we don't really have any friends that we know in-person, don't have Live access...
So basicaly, my brother is the only person I ever play against, and neither of us are good enough with, or will bother to get good enough with, the Sniper Rifle. We also never use the Rocket Launcher since in 1v1 in small maps it's damned powerful with newbs like us.
Rocket launcher is powerful period, it's a newbish general aim weapon. Thing that pisses me off most about it is people point blanking killing their target, and not dying.
Sniping in Halo 2, and especially CS:S, is the most n00bish thing I can see someone do. When a CT buys an AWP or Auto-Sniper and decides to camp, it takes a hell of a lot of fun out of the game. AWP kills if you hit them in the toe, and Auto-Sniper is arguably more cheap because you can hit mulitple targets very quickly. It requires absolutely no skill to snipe in CS:S or Halo 2 (As explained above).
As for DoD, sniping is quite hard in that game, though it still kills one shot (I think). You're probably much better off with a Mounted MG in DoD, since it kills one or two shots, and spews out bullets so fast accuracy doesn't matter. It really requires no skill, whereas the sniper does.
What I see in most games nowadays is a lack of teamwork. Take for instance Zombie Panic!, a HL mod. Ammo is very scare in that game. Each player starts with a pistol, crowbar, and seven rounds. It takes five of those seven rounds to kill one zombie. Because of this, your teammates will guiltlessly watch you die knowing that whatever ammo you were carrying is now theirs.
CS:S is the only game I've seen recently where teamwork matters very much and is generally very much used. Halo 2 is usually two unorganized teams, all rushing to get their hands on the best weapons regardless of whether or not a teammate may be better suited using it. It's always difficult to cap the flag since everybody wants capping points to boost their rank, and thus they usually dont care too much if the Flag-Carrier dies, provided they can get their hands on it.
That's all a bit off-topic, though...
No, except in DoD, sniping requires the skill of making yourself a pb&j sandwich...
QUOTE(wesmic da pimp @ Jul 28 2005, 11:50 PM)
Sniping and sniping games don't require near the skill of Real Time Strategy games, sniping is all about camping and how idiotic your enemy is to keep trying when the games inbalanced as all hell. Sniping is one of the reasons Halo sucks, there's always that hyper kid that thinks he's the video game king because he can camp and snipe out those of us who prefer having fun.
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Um... ok, so they're a :censored:ing loser. Disable sniper rifles. Problem solved.
QUOTE(EzDay281 @ Jul 29 2005, 12:05 AM)
Then become a better sniper than they are.
Except when there's an attainable limit to the profficiency with which a weapon can be used, there'll be a challenge in using it, since there'll be others who are just as good or better. Unless you're the best, but there's only one of those, it changes often, and you're unlikely to be it.
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No you don't become a better sniper, you take a damn plasma pistol and torch them. While their shields are down you get an easy headshot from the battle rifle.
Also, to the people :censored:ing about Halo 2 sniping. Dodging is a bit harder than it was in Halo 1 because the sniper rounds move faster than :poo:, but it is possible. Just gotta have stereo sound going and you're good.
A reason you don't flinch at all from sniper shots? You have titanium reinforced bones, an exoskeleton that's god knows how tough. You've been trained in combat since you were 6, so yeah Master Chief is a conscript. You have enough muscle mass and strength amplifiers from the suit to tear your arm off if you're not careful.
Sure it's a pointless way to cover for it, but games are for fun, not realism. If you want realism, go "camp" at the mall with 2 pistols and a sniper rifle for a while.
Well... I play quake3
Railing (sniping) takes less skill if it's pure instagib, but in all-weap games it's hard to rail because the target moves very fast and is most probably shooting you.
Rocket launcher takes more skills for direct hits.
Weapons in quake3 cpma are balanced though

i love to snipe

in halo 2 and in counter strike 1.6

with awp or schmit
Ill use any weapon i can get my hand on but what i hate the most is that Plasma Pistol and Battle Rifle combo in Halo 2

.
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No you don't become a better sniper, you take a damn plasma pistol and torch them. While their shields are down you get an easy headshot from the battle rifle.
Also, to the people :censored:ing about Halo 2 sniping. Dodging is a bit harder than it was in Halo 1 because the sniper rounds move faster than :poo:, but it is possible. Just gotta have stereo sound going and you're good.
A reason you don't flinch at all from sniper shots? You have titanium reinforced bones, an exoskeleton that's god knows how tough. You've been trained in combat since you were 6, so yeah Master Chief is a conscript. You have enough muscle mass and strength amplifiers from the suit to tear your arm off if you're not careful.
Sure it's a pointless way to cover for it, but games are for fun, not realism. If you want realism, go "camp" at the mall with 2 pistols and a sniper rifle for a while.
The whole combo against sniper is a bunch of crock, you do realize plasma pistol charge has a projectile speed? If you're so lucky to shoot it off, POW! Dead... So now how do you plan to shoot the battle rifle when you're dead?
The point is about balance... Not how the cheif is made or realism.
There is no dodging sniper bullets, it's flailing around hoping they miss their shot. All sniper projectiles are instant, meaning they form an instanious ray, if you're in it upon press, then you're hit. Only game that I've seen to have projectile speed on a sniper, is Ghost Recon, on the silenced sniper rifle.
No they're not. Take Halo 1 for example. Siper dodging was simple. As soon as you heard the sniper noise shot, you did a melee and your head was out of the way and it completely missed.
Same goes for Halo 2. If someone is spawn camping, as soon as you spawn, do a melee and your head will move down far enough to miss. This doesn't help as much for Partical Beam guns but for human snipers it works.
'Nother thing. IT'S CALLED COVER. IF YOU'RE RUNNING AROUND IN THE MIDDLE OF COAGULATION WITH A SWORD, YOU'RE A BIG TARGET!!
Really man, there's cover all over the levels, use it.
First... Where the hell did you get a sword in coagulation? Second, cover means eating grenades/rockets, if you're not eating grenades, then you're back into sniper land. Then there's being on an objective map, where you're in a situation where you have to be moving forward, then the're teammates flanking people in cover while sniper has pinned. Then there's slayer match where you're at 0/0 someone cover kills you. Then you're behind, and now you're forced to approach due to timer.
I can't think of a person who aims for the top of the head...
QUOTE(Trigonometry @ Jul 29 2005, 02:38 PM)
First... Where the hell did you get a sword in coagulation? Second, cover means eating grenades/rockets, if you're not eating grenades, then you're back into sniper land. Then there's being on an objective map, where you're in a situation where you have to be moving forward, then the're teammates flanking people in cover while sniper has pinned. Then there's slayer match where you're at 0/0 someone cover kills you. Then you're behind, and now you're forced to approach due to timer.
I can't think of a person who aims for the top of the head...
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Right on everything, except the aiming part. I personally do know some ppl that are really stuck up when they see ppl snipe.
"I saw you kill 3 guys, and none of them had any head shots! you suck at sniping!"
Also, snipers in halo 2 DO have a projectile speed. Snipe for away on coag, and you'll see exactly what I mean.
You like to think that, but that's actually ping in the connection. Distance is a multiplication factor for the ammount you have to compinsate for ping. Don't mix them up.
QUOTE(Trigonometry @ Jul 29 2005, 02:44 PM)
You like to think that, but that's actually ping in the connection. Distance is a multiplication factor for the ammount you have to compinsate for ping. Don't mix them up.
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I'm gonna see if that is true. I'm gonna use a beam rifle and human sniper on coag from a long distance. If the beam shoots faster, than the human sniper DOES have a speed to it. You may be right, and you may be wrong. I'll post my results tomorrow.
Everything in Call of Duty is balanced. Every weapon serves a specific purpose, even the rocket launchers. They're big and bulky, and they generally suck against infantry. I never use them except on tanks, and you should wait for tanks to pass and hit them from the rear if you can, because a well placed shot will hit the gas tanks or a weak armor spot and get an instant kill.
The most rigged sniping is in Medal of Honor: Allied Assault. You can run with scopes up and snipe. There is no sway whatsoever.
If you want to discuss the sexiness of Call of Duty, I'm ready

Sniping I think is fun, yet might not require as much skill as other things. Though on bnet the sniper maps are just lame. I laugh at how people think they are "l33t" and create lame terms to describe stupid things like: nooblock, blind, lure, air, range, skip and all that stupid crap. Blind is probably the only reasonable thing.
Personally, if I ever get Live, I'm just going to avoid playing Match-made games as much as I can and play in modified gametypes. If something's cheap, get rid of it. Too bad Halo2 doesn't have a Perfect Dark style weapon selection though.
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Rocket launcher is powerful period, it's a newbish general aim weapon. Thing that pisses me off most about it is people point blanking killing their target, and not dying.
The only thing I don't like about it is the fact that it's just about the only way to do decent damage to a vehicle in any good time unless you have several people attacking at once.
Wait, are flares powerful enough to instant-kill Ghosts/'Hogs with the update?
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Ill use any weapon i can get my hand on but what i hate the most is that Plasma Pistol and Battle Rifle combo in Halo 2
Then learn to dodge the Overcharge.
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The whole combo against sniper is a bunch of crock, you do realize plasma pistol charge has a projectile speed? If you're so lucky to shoot it off, POW! Dead... So now how do you plan to shoot the battle rifle when you're dead?
Well, one thing to note: The sniper weapons are direct-fire weapons.
Solution?
IDF weapons. Rockets, Concussive Grenades, Brute Shots, Flares.
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First... Where the hell did you get a sword in coagulation? Second, cover means eating grenades/rockets, if you're not eating grenades, then you're back into sniper land. Then there's being on an objective map,
Okay, the sniper would have to be on a grenade spawn, sniper spawn, or moving between them, otherwise he'll eventualy run out of either of the two. Running between them is enough time to attack, and running out leaves you vulnerable to direct assault or someone taking advantage of cover.
Well, I just tested whether or not the travel-time exists, and have concluded that it doesn't.
It seemed like I could see the contrail moving, but at the rate that it did it would take over a quarter of a second to traverse Blood Gulch, so whatever/
Damn. It did in Halo original...
Oh well, if anything, I hate the fact that you can drag-snipe.
Personally, myself I think that sniping in a video game is pro because whatever happens its harder than just runnin around with 2 SMG's blazin. You gotta take time to figure out the shot, and try to go for the headshot or whatever it takes.
The people that complain about Halo 2 sniping generally suck with it, because they cant get a headshot and then they just get SMG'd to death because they cant "no scope" either. It takes skill in whatever game if you think about it because no matter what its harder than just runnin in with any CQB weapon and just "running and guning"
Sniping is the elite part of games and only the pros can do it.
(if you cant tell im a sniper on halo 2)
QUOTE(Trigonometry @ Jul 29 2005, 03:38 PM)
First... Where the hell did you get a sword in coagulation? Second, cover means eating grenades/rockets, if you're not eating grenades, then you're back into sniper land. Then there's being on an objective map, where you're in a situation where you have to be moving forward, then the're teammates flanking people in cover while sniper has pinned. Then there's slayer match where you're at 0/0 someone cover kills you. Then you're behind, and now you're forced to approach due to timer.
I can't think of a person who aims for the top of the head...
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it depends on how far away the sniper is because if he was medium distance away u could br him and nade him... if he was far away have you sniper pick him off because their are two sniper rifles on the map.