There are no flame sprites because they aren't really sprites. They are actually image overlays. (e.g. death animation garphic, add-on connecter graphic, etc...)
so... i cant get any kinda of flame?
Edit:When i get my map done maybe i will ask some one to do the flame trees for me.
Topic Closed:Since no one can answer.
Dont give up yet, this is definetly not the time to give up, especially in a map making forum thread.
The attachment might fix your problem.
thank you so much pinecone, you saved my map! i owe you one!
I question has been answered topic closed?
You dont owe me one, somewhere in the thread you began to look for sprites, but l knew all along sprites are not the answer. lf it were, fire would be too easy. Cant go on withought answering an unsolved problem.
Oh..no... i wanted it so the humans cant see the bunker, here is my triggers,
Condition:
Always
Action:
Modify Terran bunker hit points to 40% at location test
Disable Doodle state for bunker at location test
but you can see the bunker,
Place a detector for the players over the Bunkers and remove it. Then you'll only see an outline of them.
Oh, and assuming these Bunkers are invincible, you can go below 40% for maximum flame. Invincible things don't burn.

Actualy Moose, they do.
I'm not sure if they only burn while invincible if their properties are set to invincible in the editor, only with triggers, or if it's both, but burning Bunkers will die. You can use a preserved trigger so they don't go below 4% HP or something like that though.
That's odd. I've used other Terran buildings that were in burning HP and invincible, and they never died.
If set below 34% there is a chance the building will burn down...
ya... they do innless as they said. use triggers
i've seen it happen

QUOTE(Mini Moose 2707 @ May 9 2004, 11:02 AM)
That's odd. I've used other Terran buildings that were in burning HP and invincible, and they never died.
They do die. You just dont see the HP decrease.
You could always preserve trigger the HP to a certain amount, that works.
so i half to make it so the humans see it with a detector at least once?