Staredit Network

Staredit Network -> UMS Assistance -> trees on fire
Report, edit, etc...Posted by StealthyDeath on 2004-05-06 at 17:46:44
There are no flame sprites because they aren't really sprites. They are actually image overlays. (e.g. death animation garphic, add-on connecter graphic, etc...)
Report, edit, etc...Posted by Zombie on 2004-05-09 at 06:01:40
so... i cant get any kinda of flame?


Edit:When i get my map done maybe i will ask some one to do the flame trees for me.


Topic Closed:Since no one can answer.
Report, edit, etc...Posted by Pinecone on 2004-05-09 at 08:01:24
Dont give up yet, this is definetly not the time to give up, especially in a map making forum thread.

The attachment might fix your problem.
Report, edit, etc...Posted by Zombie on 2004-05-09 at 08:09:44
thank you so much pinecone, you saved my map! i owe you one!


I question has been answered topic closed?
Report, edit, etc...Posted by Pinecone on 2004-05-09 at 08:14:48
You dont owe me one, somewhere in the thread you began to look for sprites, but l knew all along sprites are not the answer. lf it were, fire would be too easy. Cant go on withought answering an unsolved problem.
Report, edit, etc...Posted by Zombie on 2004-05-09 at 08:16:46
Oh..no... i wanted it so the humans cant see the bunker, here is my triggers,


Condition:
Always

Action:
Modify Terran bunker hit points to 40% at location test
Disable Doodle state for bunker at location test


but you can see the bunker,
Report, edit, etc...Posted by Mini Moose 2707 on 2004-05-09 at 09:42:02
Place a detector for the players over the Bunkers and remove it. Then you'll only see an outline of them.
Oh, and assuming these Bunkers are invincible, you can go below 40% for maximum flame. Invincible things don't burn. tongue.gif
Report, edit, etc...Posted by EzDay281 on 2004-05-09 at 11:24:13
Actualy Moose, they do.
I'm not sure if they only burn while invincible if their properties are set to invincible in the editor, only with triggers, or if it's both, but burning Bunkers will die. You can use a preserved trigger so they don't go below 4% HP or something like that though.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-05-09 at 12:02:47
That's odd. I've used other Terran buildings that were in burning HP and invincible, and they never died.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-09 at 13:00:07
If set below 34% there is a chance the building will burn down...
Report, edit, etc...Posted by Zombie on 2004-05-09 at 15:20:04
ya... they do innless as they said. use triggers


i've seen it happen tongue.gif
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-09 at 15:38:53
QUOTE(Mini Moose 2707 @ May 9 2004, 11:02 AM)
That's odd. I've used other Terran buildings that were in burning HP and invincible, and they never died.

They do die. You just dont see the HP decrease.

You could always preserve trigger the HP to a certain amount, that works.
Report, edit, etc...Posted by Zombie on 2004-05-10 at 08:27:52
so i half to make it so the humans see it with a detector at least once?
Next Page (2)