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Staredit Network -> Portal News -> Classic Trigedit Released!
Report, edit, etc...Posted by AqoTrooper on 2005-09-22 at 06:14:00
Well, personally I prefer making triggers with Xtra, so I consider this plug-in to be gold, but I have a few comments on how to improve it:

1. In the original trigger editing, using 'Copy' will create a copy of a trigger, condition, or action at the bottom of the list, while yours creates the conditions and actions in the bottom - the triggers copied appear under the one being copied. Sometimes it saves time having the trigger jump to bottom, and sometimes you may want actions & conditions to appear under the one copied (especially in briefings) so it would be nice if you made a check-box that will toggle the way 'Copy' works in every window.

2. This feature does not exist in the Xtra triggers, but I think it would be very useful if you allowed triggers to be dragged when you select-hold them and move the cursor (instead of having to use the 'Move up/down' buttons).

3. Another option that does not exist in Xtra, but does exist in the World Editor (WC3's) is being able to change the condition-type or action-type of already existing conditions & actions; would be nice if you can add it.
Report, edit, etc...Posted by Gigins on 2005-09-22 at 11:08:11
Also the unit selection is very annoying. Ok maybe it is better that units are not divided into groups but the selection "window" or whatever is way too small. I mean I can only see 6 units on it. Could you make it bigger like 30 units or more?
Report, edit, etc...Posted by SI on 2005-09-22 at 11:54:07
QUOTE(AqoTrooper @ Sep 22 2005, 05:13 AM)
Well, personally I prefer making triggers with Xtra, so I consider this plug-in to be gold, but I have a few comments on how to improve it:

1. In the original trigger editing, using 'Copy' will create a copy of a trigger, condition, or action at the bottom of the list, while yours creates the conditions and actions in the bottom - the triggers copied appear under the one being copied. Sometimes it saves time having the trigger jump to bottom, and sometimes you may want actions & conditions to appear under the one copied (especially in briefings) so it would be nice if you made a check-box that will toggle the way 'Copy' works in every window.

2. This feature does not exist in the Xtra triggers, but I think it would be very useful if you allowed triggers to be dragged when you select-hold them and move the cursor (instead of having to use the 'Move up/down' buttons).

3. Another option that does not exist in Xtra, but does exist in the World Editor (WC3's) is being able to change the condition-type or action-type of already existing conditions & actions; would be nice if you can add it.
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1: One of my testers asked for copy to copy it directly after the current trig so I made it act like that. I'll see about adding an option on how copy works.

2: I can look into how that would be done, dragging is a bit of a mess in win32 tho.

3: Should be no problem, as long as you accept that changing it will nuke all set values.

Also I have been asked and may add multi select triggers / actions / conditions and copy paste, would also have to see how well that works.

QUOTE(DEAD @ Sep 22 2005, 10:07 AM)
Also the unit selection is very annoying. Ok maybe it is better that units are not divided into groups but the selection "window" or whatever is way too small. I mean I can only see 6 units on it. Could you make it bigger like 30 units or more?
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Not sure about you but I see 19 units in my dropdown, and it reaches almost to the bottom of the box with the action text. Also if you type in the name it should jump to that position in the list.
Report, edit, etc...Posted by Gigins on 2005-09-22 at 12:09:28
cry.gif this is all I get. [attachmentid=14084] How do I make it bigger?
Report, edit, etc...Posted by DaMiNaToR on 2005-09-22 at 12:16:27
Dream come true. I'm never using X-tra edit again. Ever.
Report, edit, etc...Posted by SI on 2005-09-22 at 12:45:29
QUOTE(DEAD @ Sep 22 2005, 11:09 AM)
cry.gif this is all I get. [attachmentid=14084] How do I make it bigger?
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Do you have the version from stormcoast fortress or the one I attached a few days ago in the thread? I increased the size for the version on the site.
Report, edit, etc...Posted by Gigins on 2005-09-22 at 13:01:20
QUOTE(SI @ Sep 22 2005, 07:45 PM)
Do you have the version from stormcoast fortress or the one I attached a few days ago in the thread? I increased the size for the version on the site.
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Ok I will DL the one from site. Thanks, your plug-in rocks tongue.gif .

ADDITION:
It's still pretty small. Only 15 units now. It's not even 1/3 of screen as you said it is almost whole screen.
Report, edit, etc...Posted by XxXFaNtA on 2005-09-22 at 13:03:15
gj on this plug-in biggrin.gif
Report, edit, etc...Posted by SI on 2005-09-22 at 13:08:58
QUOTE(DEAD @ Sep 22 2005, 12:00 PM)
Ok I will DL the one from site. Thanks, your plug-in rocks tongue.gif .

ADDITION:
It's still pretty small. Only 15 units now. It's not even 1/3 of screen as you said it is almost whole screen.
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Its set to fill most of the text box with the trigger text... atm that isn't resizable tho.
Report, edit, etc...Posted by Gigins on 2005-09-22 at 14:13:48
QUOTE(SI @ Sep 22 2005, 08:08 PM)
Its set to fill most of the text box with the trigger text... atm that isn't resizable tho.
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Well, then the groups were sure better. Maybe make it in less groups like "ground units", "buildings", "special" without races.

ADDITION:
Also about draft. You could make it when you enter location's properties the location's name is marked so you can instantly type location's name instead of selecting and deleting it. This would save some time. It's the way it is in SCXE BTW.
Report, edit, etc...Posted by Yoshi da Sniper on 2005-09-22 at 15:04:03
Updated the DL.
Report, edit, etc...Posted by AqoTrooper on 2005-09-22 at 15:18:29
QUOTE(SI @ Sep 22 2005, 06:53 PM)
1: One of my testers asked for copy to copy it directly after the current trig so I made it act like that. I'll see about adding an option on how copy works.
2: I can look into how that would be done, dragging is a bit of a mess in win32 tho.
3: Should be no problem, as long as you accept that changing it will nuke all set values.
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Cool.

Looking more at the plugin, I came up with another suggestion (I hope it's not too much)

4. Organize the players display order in the checkbox. It's quite disordered right now, could be better if you made it to be:
_________________

All Players
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
Player 11
Player 12
Force 1
Force 2
Force 3
Force 4
Current Player
Allies
Foes
Neutral Players
Non Allied Victory Players
-> than the unknows and stuff
_________________
Report, edit, etc...Posted by TheOddAngel on 2005-09-22 at 16:48:17
Did you fix a problem... I DLed it yesterday and well... It wont let me into the conditions... It jsut frezzes... and when i close SCMdraft it says an error... I thinks its like DGBHelp.dll or something... I have no idea....
Report, edit, etc...Posted by Felagund on 2005-09-22 at 18:10:12
Hey could you make it open up a pop-up window instead of a little selection screen for the variables in conditions and actions? It still feels a little awkward.
Report, edit, etc...Posted by SI on 2005-09-22 at 18:40:59
For the players, I could disable sorting, then they would roughly be in that order with the unknowns inbetween, or leave sorting on and change players o player 01 etc.

QUOTE(Felagund @ Sep 22 2005, 05:09 PM)
Hey could you make it open up a pop-up window instead of a little selection screen for the variables in conditions and actions? It still feels a little awkward.
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do you have specific settings in mind or for everything? I am not planning on coding 20 popup windows atm.

QUOTE(TheOddAngel @ Sep 22 2005, 03:47 PM)
Did you fix a problem... I DLed it yesterday and well... It wont let me into the conditions... It jsut frezzes... and when i close SCMdraft it says an error... I thinks its like DGBHelp.dll or something... I have no idea....
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Well, seeing as I received no bug reports about that it cant have been fixed. Does it happen for a particular map, any map, a new map?
Report, edit, etc...Posted by TheOddAngel on 2005-09-22 at 22:09:40
A new map... there are no triggers and the place where the triggers are listed is a small white bar across the left side... about 1.5cm wide...
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-23 at 00:58:05
Im having problems with SCMD. I have 2.0(Beta 0.6.0) The newest one i belive. After I first loaded the classic trigger editor SCMD freezes when i try to change a locations properties. Sprite properties do not work, nor does much with sprites. In the classic Trigger editor, for things like comments the always display thing is there when it shouldnt be in comments. And it does not stay checked in display text. Lets say you do the trigger display text, type your text, press always display, press ok and go back in to the edit text of that trigger the always display is unchecked.
Report, edit, etc...Posted by SI on 2005-09-23 at 06:58:13
QUOTE(TheOddAngel @ Sep 22 2005, 09:09 PM)
A new map... there are no triggers and the place where the triggers are listed is a small white bar across the left side... about 1.5cm wide...
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that white bar isn't for the triggers it is unused, the listbox with the grey background is for the triggers.

ADDITION:
QUOTE(Kept_Wheat @ Sep 22 2005, 11:57 PM)
Im having problems with SCMD. I have 2.0(Beta 0.6.0) The newest one i belive. After I first loaded the classic trigger editor SCMD freezes when i try to change a locations properties. Sprite properties do not work, nor does much with sprites. In the classic Trigger editor, for things like comments the always display thing is there when it shouldnt be in comments. And it does not stay checked in display text. Lets say you do the trigger display text, type your text, press always display, press ok and go back in to the edit text of that trigger the always display is unchecked.
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The always display thing may be a bug, I have no idea about what causes the rest. It does not freeze when the trigger editor is not in the plugins directory? is it map dependent?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-23 at 14:08:42
I have to check to see if it is map dependant. I can edit the locations in SF. Also I know the thing that will become aparent in a month. Check the SCMD forum. (Prodject Stingray)
Report, edit, etc...Posted by SI on 2005-09-23 at 14:34:59
QUOTE(Kept_Wheat @ Sep 23 2005, 01:08 PM)
I have to check to see if it is map dependant. I can edit the locations in SF. Also I know the thing that will become aparent in a month. Check the SCMD forum. (Prodject Stingray)
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nope, thats not the other reason... as for the CUWP, as I stated earlier in this thread redownload for a fixed version.
Report, edit, etc...Posted by TheOddAngel on 2005-09-23 at 15:44:05
QUOTE(SI @ Sep 23 2005, 05:57 AM)
that white bar isn't for the triggers it is unused, the listbox with the grey background is for the triggers.
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Any idea why it freezez on the condidtions then?
Report, edit, etc...Posted by SI on 2005-09-23 at 18:12:06
No idea, if its a new map / new trigger it should be empty. I'll look into it later.
Report, edit, etc...Posted by M_s4 on 2005-09-24 at 03:35:58
When will you add EUD conditions to this? biggrin.gif
I love this..syntax was always such a pain in ScmDraft....
Report, edit, etc...Posted by Simulant on 2005-09-24 at 14:22:12
Any chance of this being included in the newest version of scmdraft2?
Report, edit, etc...Posted by SI on 2005-09-24 at 14:46:21
It works with all current versions...
Also it will be included with the next prerelease, however I wont retroactively add it to 0.5.5 until its been proven stable.
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