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Staredit Network -> UMS Showcase -> In-game Option Select Quiz
Report, edit, etc...Posted by Pinecone on 2004-05-19 at 18:23:33
QUOTE(Coko @ May 19 2004, 01:49 PM)
Guys, remember the user SHOULDN'T have to view the location, and since when did a starport have 5???

Stargate > Four
Robotics > Three

l said Starport, the Terran air factory, which was 5. Dropship, wriath, battleship, sci vessel and valk. Protoss Robotics thingy builds observer, shuttle, and reavers.

The dropship idea is the best, attachment explains everything. Map by the one and only Bolt.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-19 at 18:25:12
Ah, see your point, missed that on!
Report, edit, etc...Posted by Tuxedo Templar on 2004-05-20 at 00:09:55
Whew, sorry, my computer got fried so I'm back to using my old one. Sorry to be afk.

Anyway, the correct answer is either the factories or the dropships, depending on which you're more comfortable implementing. Dropships can hold at least 4 options or at most 8 options, depending on the size of the units stored within, while factories (excluding zerg ones, which would break the 2-3 second rule) only have at most 4 each, which could become a hotkeying nightmare (actually they both might, but sadly its as close as you could possibly get.)

One more option (similar to pinecone's idea), though probably too complex for most people, is to do something like this (my creation): Since 30 is a number less than the binary number of 32, you could produce this system (though you'd have to have a quick hand with hotkeys) in no more than 5 units total. Either factories, reavers or carriers (numbered 1-6, and in seperate locations), or even dropships will do for making the selections. To get the option number you want, simply select any of the 5 options within a 2-3 second trigger-timed window you need to equal the bit flags of the number you want, and then ta-da! Despite what people think, its actually mind numbingly simple to do binary numbers. Simply treat each option as "add to" instead of "set to", and then give them the following values (for options 1 to 6):
  • Option 1 adds 1
  • Option 2 adds 2
  • Option 3 adds 4
  • Option 4 adds 8
  • Option 5 adds 16
Make sense?

Anyway, interested in the next scenario? This one will be a tad more tricky.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-20 at 07:14:02
Yeah i suppose, but whats wrong with Burrowing the units and having them go into dropships as well, thats three options of location, or maybe two if you ignore the mid-point, anyhow, bring it on!
Report, edit, etc...Posted by Tuxedo Templar on 2004-05-20 at 09:45:46
That's actually a misconception. Burrowed units do not occupy different elevation levels. There is no readily available way to tell if a unit is burrowed or not with triggers.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-20 at 13:02:04
Well, that is rather annoying, how about having two different tilesets above and below and you can just hotkey unit and either click the direction north or south, or west or east as the case may be?
Report, edit, etc...Posted by (U)Bolt_Head on 2004-05-20 at 20:00:54
QUOTE(Tuxedo Templar @ May 20 2004, 08:45 AM)
That's actually a misconception.  Burrowed units do not occupy different elevation levels.  There is no readily available way to tell if a unit is burrowed or not with triggers.

I wasn't aware that was a common missconception.

I remember thinking
"Mmm i wonder units go to the lower elivation level when they burrow. So i tested it and nope."

But i guess the common train of thought is . . .

Mmm i wonder units go to the lower elivation level when they burrow. . . Since I don't know, that must be the case. [/newbquote]
Report, edit, etc...Posted by Tuxedo Templar on 2004-05-21 at 02:40:31
It's not a common misconception, but a few people seem to be utterly convinced its true.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-21 at 03:52:36
Ohh, i sense i minor insult towards me from that quote, could that be in breach of the rules! Shock Horror, hey, it was an idea, i was just trying to think of anything that would...

Maybe move to Warcraft III and make your life much easier? That could work!
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