I openned up the stat_txt.tbl file you sugguested earlier, but when I wanted to test it out I noticed it was empty
~Update~ I just finished adding the new ionhit and ions entries into the mpq and graphic list,
sorry it took so long but I forgot about the project for a while >.<
now I just gotta work them into the .dat files and iscript...
~Update~ I just finished the .dat entries for the graphic, and made the Iscript for the missile.
But since I have never worked on a weapon iscript before, I need to know whether this will work or not
CODE
# ----------------------------------------------------------------------------- #
# This is a decompile of the iscript.bin file ' '
# created on: --- --- 00 00:00:00 0000
# ----------------------------------------------------------------------------- #
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 505 IonMissile (bullet\Ions.grp)
.headerstart
IsId 255
Type 2
Init IonMissileInit
Death IonMissileDeath
GndAttkInit IonMissileGndAttkInit
AirAttkInit [NONE]
.headerend
# ----------------------------------------------------------------------------- #
IonMissileInit:
playsound 65 # dragoon weapon launch sound, which sound do you prefer?
wait 1
sigorder 1
wait 1
IonMissileGndAttkInit:
playfram 0
wait 1
goto IonMissileGndAttkInit
IonMissileDeath:
playsound 9 # dragoon weapon hit sound, which sound do you prefer?
domissiledmg
ADDITION: sorry, I just realized that it doesn't call the explosion grp, I will try to fix this if I can, when I get the time
~update~ I perfected the Iscript, here's the ion weapons Iscript
CODE
# ----------------------------------------------------------------------------- #
# This is a decompile of the iscript.bin file ' '
# created on: --- --- 00 00:00:00 0000
# ----------------------------------------------------------------------------- #
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 505 IonMissile (bullet\Ions.grp)
.headerstart
IsId 255
Type 2
Init IonMissileInit
Death IonMissileDeath
GndAttkInit IonMissileGndAttkInit
AirAttkInit [NONE]
.headerend
# ----------------------------------------------------------------------------- #
IonMissileInit:
playsound 65 # dragoon weapon launch sound, should be changed
wait 1
sigorder 1
wait 1
IonMissileGndAttkInit:
playfram 0
wait 1
goto IonMissileGndAttkInit
IonMissileDeath:
imgol08 507 0 0 # ion hit graphic
playsound 9 # dragoon weapon hit sound, should be changed
domissiledmg
wait 1
end
and here's the Ion Hit Iscript
CODE
# ----------------------------------------------------------------------------- #
# This is a decompile of the iscript.bin file ' '
# created on: --- --- 00 00:00:00 0000
# ----------------------------------------------------------------------------- #
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 507 IonHit (bullet\ionhit.grp)
.headerstart
IsId 257
Type 1
Init IonHitInit
Death IonHitDeath
.headerend
# ----------------------------------------------------------------------------- #
IonHitInit:
playfram 0x00 # frame set 0
wait 2
playfram 0x11 # frame set 1
wait 2
playfram 0x22 # frame set 2
wait 2
playfram 0x33 # frame set 3
wait 2
playfram 0x44 # frame set 4
wait 2
playfram 0x55 # frame set 5
wait 2
playfram 0x66 # frame set 6
wait 2
playfram 0x77 # frame set 7
wait 2
playfram 0x88 # frame set 8
wait 2
playfram 0x99 # frame set 9
wait 1
end
~Update~ for some reason my IceCC refuses to compile these files, can someone compile them for me?
(I will send you the files via PM)