1. don't worry, I just updated units.dat and weapons.dat so there's 0 problems with them
(just need stat_txt.tbl listings for me to tell them which ID number to use for labels)
2. ~update~ finished making this, but it still needs a label from stat_txt.tbl
3. that's someone elses job, I would do it but I'm
HORRIBLE at graphics
4. I can edit the casting icon slightly to make it fit in good enough
5. that's someone elses job, and I would be more than happy to redo parts of units.dat
6. I couldn't locate that file, so I will re-make it in order to fit all the needs of the project
7. I will try to make this if I have the time, but someone else will most likely have to
8. I will try and make this, should be pretty easy (but time consuming
)
ADDITION: I forgot to ask you, how much energy do you want the spell to take up?
(I finished techdata.dat, and I made it 100 since I didn't know how much you wanted)
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