Out of the choices, I would have to say mass attack.
I totally farking hate it. I used to not mind it, but people who play it are like...
" GG I PWNT U!" I'm like "...you picked the dude that has the ghosts that do 2000 dmg. its not skill" "UR JUS JEALOUS NOOB"
Evolves or something similar, at least the ups are even so its your own damn fault if you fark it up. But it's still always the same thing pretty much. I don't like it very much. I'd have to pick that to go.
Diplomacy/WWII games, I used to really like, but they take so long. I haven't finished one in soo long.
Arena/click are half the shiz I play. Team micro arena, etc etc.
Defense: Depends on the type. another farking "sunken/cannon/rine/choose/hero d 10-way" does not need to exist. However, things like pressure D? that's hot
rpg...eh...some are really bad, some are really cool. If they have cool triggers and special spells and all, i love em usually. but another "kill 50 things to lvl up" i dont need.
movies...some are funny, i give the people who made the triggers credit.
bounds, there are a LOT of them, but i suck at most ;P i still like playing some of them though.
melee...You can't get rid of melee. You just can't
A lot of people don't play it, but it's what the whole game was based upon. Every UMS you play is using some basic shizzy unit from that. The customizability from the game is totally incredible, and people need to see what it normally is now and then ;P.
Sexy pic maps and garbage like that or "ULTAMIT ALEIN.SCM" or other noob maps that just give you a huge amount of units and you're supposed to kill some other dude (GUNZ R US.SCX) don't need to be passed around...etc...
Most ums i like. I'd have to pick mass to remove.