QUOTE
They suck anyway and no one Who has a brain plays them. its for the Retards who are still in Grade school =P. vote!
I would disagree. Madness maps, when made well,
do have an element of strategy in them, as do any maps in which you make choices which effect the outcome of the game. Ever notice how better players win and worse players lose? That's a sign that it's not a skilless map.
Of course, the majority of madnesses
are crap and inbalanced, but there are some.
Anyways, if I were to remove one...
well...
OTHER: MELEE+HERO OMG OWN V.BALANCED EMERALD DIMOND PERFECT OWNAGE BLACK Marine $$$$ FAST
Melee+heros are never made well enough to be worth keeping, in my experience.
I play a few defense maps myself, but I do not like the anti-air ones. The whole 'find the right combination of units' gametype gets boring too fast, and is either too easy or too hard. Never just right. But mazing defenses are good. And some of the ones like Trigger Happy are really good.
Arena / Click is fun, as you can make quick arena maps that provide a good amount of enjoyment for their production time.
I don't like Diplomacy / WWII maps, but they
are popular, and so lots of people would lose out.
Madness maps, as I said earlier, do not suck and do require some strategy(general unit control, as opposed to unit choice/micromanagement; all they are are the two extremes of the same scale). I have several friends that like them(and that can own most people at most games,
including melee for one of them...), they're easy and quick to make, so they're good for lazy people such as myself. And hey, look at the long-dead Evolutions Choices. That could have been a good map, if it had been done properly.
RPG's... while there aren't any at the moment that I like, I do plan on making a couple...
B.Net Experience is an example of a movie, and for that alone, no.
I plan on making a new and original bound soon, so not that.
Melee... well... I wouldn't remove that for obvious reasons.