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For the majority of the current memebrs, this is no longer true.
Compared to what members at SEN used to be like, people are much worse nowadays. Showing an example of how you have been helpful doesn't disprove my claim. I'm defending him because people are dismissing his ideas without any justification.
xws mentioned previously that he knew of the tutorial, he was trying to make an improvement. The comments below don't suggest friendliness to someone trying to come up with ideas he feels may be helpful to the community. Most of the rest of it is saying that there is already another method and it's not too troublesome to make conventional Hyper Triggers with 62*3 waits.
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That wouldnt work one bit. You shouldnt suggest things you dont know about. That would do absolutly nothing to increase speeds at which triggers run.
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Dude, Someone already made this, it's in the tutorials.
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Yeah, it's the Hyper Triggers Conceptual or something. Though, I don't see whats so hard to just use the normal 62 waits triggers.
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What is that switch there for anyway? Couldn't you just have the waits with an always condition? If the switch is never getting cleared on only being set the whole time, whats that point of having it?
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Yeah really...Maybe its for the people who are either really lazy or something and what is so difficult about them?
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There is nothing that requires hyper triggers to be any simpler than they already are.
The only thing that's useful if you're using hyper triggers is this thing I just thought of:
Since Hyper Trigs tend to really screw with other waits, you can put them on a switch.
For your hyper trigger, set the condition as "Switch x is set."
When you want a wait to happen in your map, first simply "Clear Switch x." After the wait is over, immediately "Set Switch x."
I think this will work...
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Read this post if you want an example, and please don't make such broad statements anymore.
I've been visiting SEN for two years. I've seen the community change over time. I can tell you that tthe mentality of most of the members are different from what they once were. I'm explaining the changes that I have noticed. In my opinion, my post is accurate. In your's, it is not. Either way, you cannot deny the the lack of compassion and helpful gestures in this thread. People have stated that older methods don't need to be changed and that [xws]'s method will likely reach the end of its loop more often.
Obviously this won't be true of everyone, but it would be nice if SEN was more supportive of new members. If you read a lot of other boards you find some people suggest SEN isn't newb friendly, it's unfortunate that SEN has degraded in such a way.
Many of the members have proven themselves great, helpful, positive members. Then again, many have not. It is this rather large portion that makes visiting SEN discouraging.
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Upon testing this for a longer period of time as Kept_Wheat suggested, I failed to notice a break in the Hyper Trigger after 1526 frames. If a break does occur, it won't happen often enough to be dtrimental to gameplay in anyway.
Might I mention that upon testing, You can indeed negate the Hyper Triggers anytime you want by manipulating the trigegrs a little bit, something the 63*3 method is incapable of doing.