QUOTE
IT's not really Melee that is dying, it is Starcraft in general.
Next person to say StarCraft is dying should be shot. Seriously, every ****ing year someone says StarCraft is dying, and it's popular as ever. There's a world of StarCraft out there you've probably never heard of.
RANT, don't read if you don't like mindless babaling
And on the topic of UMS players. I believe the only reason a player goes pure UMS is because they prefer to play a game where virtually everyone is reletivly new to it, and thus almost nothing is expected of you. Whereas if you play melee (that is, 'non-money'), you'll probably lose all your games when you first start. And it can be hard for some people to accept that there's always some kid judging your skill in it. For example, if you took it personally, what hurts you more... playing 100 melee games and still getting your ass handed to you by most gamers, or play 100 UMS games on the different maps, and usually getting your ass handed to you? A lot of people just find melee frustrating if they always play people better than them, and boring if they play people who suck as much as them when they start.
You can't really enjoy StarCraft melee until you have 80+ APM. Otherwise you're going to end up playing games with very little complexity, and your micro and macro will just be pathetic. I've watched some of the replays uploaded to the DLDB, containing players with like 40 APM, and they are just terrible. Neither player ever develops a decent army, and they lose units uselessly. It's easy to see why they don't like melee very much.
So next time you say melee is dying, look at your APM, it just may hold the answers. I guarentee anyone with 150+ APM does not find this game boring.
PS: I think it should be obvious by APM I mean you're actually doing things with your actions, not giving one unit the move command to the same place 5,000,000 times.