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Staredit Network -> Melee Chat -> Are custom mellee maps dying?
Report, edit, etc...Posted by Ghost.X on 2006-03-31 at 12:33:50
I noticed that people rarely download any maps from the mellee section. It just feels like a dead part of this web site. Does anyone ever bother to step outside the square and try somethong new? It's just hell trying to get people to join my custom games and maps that peope rarely playsuch as some of the maps I downloaded here and blizz maps. It's the same map over and over. Lost Temple, fastest maps and all that. Sure they have their kicks and lost temple is a known balanced map but I think people should really just go for something new. It seems to me that the efforts of map makers are going to waste.
Report, edit, etc...Posted by Stalingrad on 2006-03-31 at 15:29:59
Well... You can only play melee so many times before you need something new or you get bored (UMS).
Report, edit, etc...Posted by Valug on 2006-03-31 at 15:56:33
[sub]This is a UMS site, theres only a few melee people around here. Melee is still very much popular, try this site. Because of money maps, most people play melee private or on Asian servers. Also, alot of melee'ers have moved to PGTour.[/sub]
Report, edit, etc...Posted by Weed-4-me on 2006-03-31 at 17:07:52
i havent played them in ages...

i just think they boring yawn.gif
Report, edit, etc...Posted by Exploit on 2006-03-31 at 18:55:50
Yeah, I also find melee pretty boring on custom maps. thumbdown.gif
Report, edit, etc...Posted by Falcon_A on 2006-03-31 at 20:51:28
yeah, no one ever really cared. serious people about melee use bwmn (www.broodwarmaps.net).

Getting people to play it on bnet is another thing.

Good luck =/

You're right, all people wanna use is LT or something of that matter. Sometimes I see a couple like...1v1 luna games, but for the most part, its fastest or LT, or the predominant UMS. A lot of map makers aren't recognized, it's just by their friends or by (if they're really good) on bwmn.
Report, edit, etc...Posted by Chef on 2006-03-31 at 23:47:15
I'm pretty sure the reason you won't find decent maps in melee pubbies is that people are worried about hackers. Thus all games are private. People will just play in clans, or join a private ladder (with antihack). It's not that people have lost interest, it's just they want to play with people they trust.
Report, edit, etc...Posted by Doodle77(MM) on 2006-04-01 at 10:06:54
Yes, melee maps are much more common with private servers like bnet-x.
Report, edit, etc...Posted by uberfoop on 2006-04-01 at 10:24:59
yeah, people will really only play a melee map if its one of 3 things:
-Luna
-Lost Temple
-Money Map
Report, edit, etc...Posted by (DI)Yulla on 2006-04-02 at 20:40:01
The melee maps are very unlike the thrill of UMS maps.

For example, after playing 7 times on hunters with 7 other computers, you are gonna get bored of it due to repetitive game of clicking, dragging, and "keyboarding." Unlike that of melee, the UMS has the power to lure anybody to play again and again and again until they get tired to move on. And when they do, there is usually another amazing map to replace such.

But.. At first SC was all about melee...
Report, edit, etc...Posted by Chef on 2006-04-02 at 21:06:30
It still largely is. I'll get bored a UMS map before I get bored of a melee map. Of course you're going to get bored of playing computer players... they're predictable. But there's a virtually limitless supply of players who can surprise you.

It's a matter of preference of course, and many enjoy both.
Report, edit, etc...Posted by Falcon_A on 2006-04-03 at 10:37:23
i dont wanna go into a big melee vs ums debate...

because all that creates is the hugest amount of flame you'll ever see, especially on this site which is mainly for UMS.

Melee was always like a side-note of the UMS-centered site. Now, don't get me wrong, UMS's do some amazing things, and the people here who make them continue to make me wonder exactly what the starcraft engine is capable of.

You know, it wasn't even supposed to do RPG games! Melee was, indeed, the only thing...

But I believe that melee was always more like chess (well, with speed), and people don't want chess, they want -fun-. And lots of UMS are fun, lots of melee can be fun, lots of it can suck...especially when you aren't the best at it. Not fun to constantly lose =/...though losing is a necessary part, but shouldn't be the only thing.

Anyway, I agree, UMS is pretty interesting, but when you get into melee mechanics, every map can give opportunities for various strategies and such.

Like PsychoTemplar said, it's a matter of preference. And many people here can't even respect melee, there's even threads about it being gay or it being taken off the site and such.

But I can respect UMS, and people can respect melee.

Melee is sorta the core of all things that UMS was based around.
Report, edit, etc...Posted by Oo.SOLAR.oO on 2006-04-03 at 10:56:18
I don't like how because a topic "creates flames" it should be ignored or closed. If a topic is contraversial that's what makes it fun to talk about.

I think that melee is fun because it's really what b.net was designed around. Playing someone in a game that everyone on sc has played is something you can't do even with great ums maps like income defense. But when it comes to melee mapmaking, that area has been depleted for the most part; there are only so many different ways to place start locations and walkable/unwalkable terrain. UMS has such a high amount of flexibillity and may never be fully explored which makes it exciting.
Report, edit, etc...Posted by MapUnprotector on 2006-04-03 at 16:15:07
It's really not a fair matchup to say UMS vs Melee. UMS encompasses a whole set of different types of maps. UMS maps change the way the game is played. Melee maps don't change the basic structure.

It's like trying to compare one FPS game to a whole set of games from a wide variety of categories, instead of comparing it to like another FPS.

When you compare UMS to Melee it's easy to say UMS "never" gets boring because from one UMS map to another the game is totally changed. The only common link they have is that they use triggers. From Melee map to Melee map there's much more in common.

You can be like, "Oh I'm tired of this PS2 game, let me put in another" and then saying "Yea my PS2 owns your GTA 3 in terms of replayability." It just doesn't make sense. That's the same way it is when trying to say UMS vs Melee.

It's also like trying to compare oranges to all fruits. It doesn't work. There can be some really good fruits and then some really bad ones. It's too general and it can't be compared to something as specific as an orange. If you're going to compare an orange to another fruit it should just be one at a time. It's the same way with melee.

And considering that Melee has as much replayability and complexity as it does, it's amazing and cannot be compared to any UMS map.

However, if you singled out one UMS map of any type and compared that to Melee then Melee would win hands down. It has more complexity and replayability than any single UMS map would.

And the differences between Melee maps is just the terrain. To really compare melee maps as a category to other maps it would have to be a type of map where the gameplay is the same, but there are different maps with different terrains. Not many maps do that, which is why then comparing Melee maps to a single UMS map wouldn't be fair either.

So what would be a better thing to compare is, for example, Melee maps to bound maps in general. Both have consistent gameplay from map to map yet the terrain changes. If you want to take a map that only has one version like some RPG you would have to single it out against one Melee map. However, because of the similarities between Melee maps you're essentially comparing the game of melee, in other words Starcraft.

And that is my view on why UMS vs Melee cannot be properly debated.
Report, edit, etc...Posted by Falcon_A on 2006-04-03 at 20:31:30
QUOTE

You can be like, "Oh I'm tired of this PS2 game, let me put in another" and then saying "Yea my PS2 owns your GTA 3 in terms of replayability." It just doesn't make sense. That's the same way it is when trying to say UMS vs Melee.


QUOTE
UMS vs Melee cannot be properly debated.


Well said.

There's places for both on bnet, why can't we all just get along ;P
Report, edit, etc...Posted by Mp)7-7 on 2006-04-04 at 19:05:37
Maybe they are dieing, but to the slightest extent, very hard to see the change, but maybe so!
Report, edit, etc...Posted by Falcon_A on 2006-04-05 at 21:08:50
meh, on this site, yes...people don't like to try new ideas for melee maps.

They want some standard expansion layout to keep the game "balanced".

People lost the fun in melee map making...

(Though obviously for tournaments you want some pro maps with perfect tested balanced and such, I mean for some casual non-competitive gameplay, you may want to just have fun sometime with randomish start locations, etc)
Report, edit, etc...Posted by Valug on 2006-04-09 at 12:35:45
[sub]Overall, alot more melee is played on Battle.net then UMS. This is a UMS site, so theres only a few of us Melee'rs here.[/sub]
Report, edit, etc...Posted by Carlsagan43 on 2006-04-09 at 14:49:37
Its not just that people arent playing them, but they arent even getting into the database. I made a custom melee map that didnt get in, and Havent heard notice of what happened to it. I sure would like to know, since I spent a bit of time on that map.
Report, edit, etc...Posted by Gigins on 2006-04-09 at 17:45:14
I rather make UMS maps, still I prefer playing melee tongue.gif
Report, edit, etc...Posted by Valug on 2006-04-09 at 18:44:12
QUOTE(Carlsagan43- @ Apr 9 2006, 12:49 PM)
Its not just that people arent playing them, but they arent even getting into the database.  I made a custom melee map that didnt get in, and Havent heard notice of what happened to it.  I sure would like to know, since I spent a bit of time on that map.
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[sub]This is a UMS site, try posting your map here.

http://www.panschk.de/mappage/newsscript/viewnews.php[/sub]
Report, edit, etc...Posted by www.com.au on 2006-04-10 at 06:58:04
I agree, you cant debate ums vs melee, but the question in the frist place was if melee maps are dying or not, and i dont really see why ums maps need to be brought into this.
Report, edit, etc...Posted by Shadow on 2006-04-10 at 09:35:01
IT's not really Melee that is dying, it is Starcraft in general.

Also, I feel that UMS & Melee are both fun. If I get bored, I go to another.

Although, I haven't play SC in months, I may get back into it, and release an RPG or something.
Report, edit, etc...Posted by www.com.au on 2006-04-10 at 19:57:20
Yeh, considering sc came outl ike 8 years ago, were lucky sc has survived this long.
Report, edit, etc...Posted by FizzleBoink on 2006-04-11 at 00:48:12
QUOTE(Valug @ Apr 9 2006, 11:43 AM)
[sub]This is a UMS site, try posting your map here.

http://www.panschk.de/mappage/newsscript/viewnews.php[/sub]
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Last time I checked this site had forums for both UMS and Melee and the last time I checked, StarEdit is a program to build both. That is a gross assumption made that this site is purely UMS.

Besides the point, Custom melee maps have been and are in short supply, however making one is as exciting as making a UMS map! I'm amazed that people can make intricate levels (I.E Symmetrical designs, etc...)
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