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Staredit Network -> Modding Assistance -> about IceCC
Report, edit, etc...Posted by BSTRhino on 2006-04-18 at 18:02:43
I already knew what would happen if I didn't choose splash, that's why I didn't choose splash in that mod. I was actually typing up a reply before Voyager posted his video, but I erased it when I saw Voyager's post proved my point that it really does work. In that post which I was typing up I wrote that the Marine only ever has one target, it's because of the subterranean spines behaviour that this is possible. So it's not to do with the explosion type, it's the missile behaviour.

Anyway, I just wanted to say there's no mystery to this, I'm right here, I could only create that effect to begin with because I understood how everything worked.

The whirlwind effect occurs because the flingy is moving too fast and it can't turn fast enough to reach its target, like the Devourers weapons in Zerg Doom.
Report, edit, etc...Posted by nirvanajung on 2006-04-18 at 18:48:30
QUOTE(BSTRhino @ Apr 18 2006, 04:02 PM)
In that post which I was typing up I wrote that the Marine only ever has one target, it's because of the subterranean spines behaviour that this is possible. So it's not to do with the explosion type, it's the missile behaviour.

as i said, 1.( type : normal / explosion:Splash:enemy ) : that is do damage around
user posted image
2.( type : normal /use and explosion:normal ) : spraied weapon object is not hit to any units and does not make
damage
user posted image

also in that situation, marine met several Zerg colornies of enemy
in StarCraft Ai, those all Zerg colornies are will target

also those all used same missile behaviour but effect is differece

that why is not explosion ? then is that effect is fake and substance is just have one practical object ?

if all or nothing, that answer is subterranean spines behaviour does works with only line splash of explsoin type

my point of saying is "What those sparied weapons(goes by marine attack of iscript operation) things are practical weapon object , or what just graphical weapon object "

Atucally,my interested point is not about what used missile behaviour

Anyway, i think my saying before, was right a some extent, i think so
iscript can't make perpectly by that self as ever weapons.dat make allow practical
object of weapons


whirlwind effec is i guessed that same too, as like what ur saying....
Report, edit, etc...Posted by BSTRhino on 2006-04-18 at 20:23:58
The Marine only ever has one target, that's what I said above. The explosion type "normal" always damages the target, and splash causes damage around where the flingy currently is positioned. That's why the creep colony dies faster when you choose the "normal" explosion, because all 32 weapon flingies are applying damage to the same creep colony. Just because the weapon flingies all have the same target doesn't mean they're not real. You've seen that they really do damage.

Also, I just thought of another thing. All missile behaviours should have a splash damage type if you're trying to do damage mid-flight, it's not just with subterranean spines. Otherwise the target will be damaged as the weapon approaches the target as well as when it hits. I worked that out when I first thought of doing damage mid-flight and I found the target was killed before the weapon had even arrived at the target.

It's also demonstrated in the fact that when a Wraith shoots Gemini Missiles, sometimes the missiles miss a fast moving unit like a Mutalisk. But still, the Mutalisk gets damaged when the weapon hits. That's because the explosion type is "normal". It's the same thing.
Report, edit, etc...Posted by nirvanajung on 2006-04-18 at 22:53:08
No shiz!~! when i wrote done always this website showed error~! crazy.gif
however .... i do write again , this time is third time's geez~! crazy.gif

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i knew creep colony dies faster when chose the "normal" explosion

according to ur saying.... i realize that object of sparied weapon was existence

but reason of what i said about practical weapon object is when i edited
to "normal" that sprite of sparied weapon still goes looks spread out like same
before irrespective of target position even if flingies are applying damage to the
same one creep colony

i know that why is not ur missed things, because that edited to different with ur
original mod

that spread out motions of ur mod works correctly with original ur mod setting

however, that spraied sprites not complete for change into other effect
offcause, that can make to other flying motions to correctly, but if does work
correctly with out change into other flying motions then would be better

Anyway, these informations gave possibility to make many other weapons
as like sorcery
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