QUOTE(Voyager7456(MM) @ Apr 17 2006, 04:18 PM)
It definitely works...
I tried recreating the effect myself... a video is attached.
Iscript:
CODE
LurkerGndAttkRpt:
wait 1
turncwise 1
attack26
[This continues 31 more times.]
playsnd 64 # Bullet\SpoogHit.wav
attack26
nobrkcodeend
gotorepeatattk
ignorerest
[right][snapback]467511[/snapback][/right]
oh~! then truncwise is allow change unit standing direction?... hmmm
that is interesting i didin't realized that before
ok then i try that now~! hm.... that is very impressive
ADDITION:
QUOTE(BSTRhino @ Apr 17 2006, 04:43 PM)
If I chose to set the weapon damage type to "normal", then all 32 weapon flingies would apply damage to the target. But because I chose the splash damage explosion, all the weapons can hurt units other than the target, and also characteristic of splash damage explosions, the damage is applied around the current location of the weapon flingy. That's why this effect works, even though the weapons have only one target.
[right][snapback]467516[/snapback][/right]
hmmm... there is mistery something....
allight basically type "normal" then will damage to around target
as u saying but that is not important thing ,important propertie is Explosion setting
i did modified weapons.dat ur Outward_splash_marine mod to search what is
extactly work to like that
if those spraied weapons is practical object of weapon, then that should hit to
damage irrespective of what have weapons type/explosion and behaviour
am i saying right ?
but when i modified that marine's Riffle to ( type : normal /use and explosion:normal )
then that each spraied weapons doesn't hit to any units and dosn't make damage
look at this screen
1. this is ( type : normal / explosion:Splash:enemy | Behaviour : Spines same to lurker )
right that is do damage around
2. this is ( type : normal /use and explosion:normal | Behaviour : Spines same to lurker and other thing is same to ur Outward_splash_marine mod )
as u seen, that spraied weapon object is not hit to any units and does not make
damage, that is just have one weapon object to hit and damage
hmm... when i saw Voyager7456(MM)'s videos i thought that does works to make weapons target
with turncwise 1 and attack26 codes if that make attacking behaviour as like spary
out to place if so that should make practical object of weapons irrespective of anything of weapon types
but that works requirement to Splash explosion type of weapons.dathmm... that is mistery things.... what uguys think about this?.... have any idea?
so i think my saying before, was right a some extent, i think so
iscript can't make perpectly by that self as ever weapons.dat make allow practical
object of weapons but i realize that turncwise 1, attack26 code of iscript make
standing direction of unit
however, that is good news to modding more attack type
according to that way.. then can make unit like Diablo's charactor and spells
like Sorceress
ADDITION:
here is another interest and mistery work
i modified a some of properties weapons.dat
also i know BSTRhino's mod had modified flingy.dat
anyway, when changed weapon behaviour to "file hit to target"
and Damage properties are type : normal / explosion: Splash / enemy
so then marine's Rifle goes like lightning bug are riding the whirlwind
acutally... that whirlwind effect is does work irrespective of explosion type
i guess that works with combination with flingy.dat and iscript
hmmm even so there are so many differenct works variety
even same conditions, that make changed so variety by just a some difference
play this attached video then u will see that like lightning bug are riding the whirlwind