QUOTE(DT_Battlekruser @ Jun 6 2006, 04:24 PM)
The only things I can think of are that either it is screwing up because you're reading for Players 9-12 (they were always messed up), or you have the offset wrong.
Other than that, the triggers should be correct.
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Well, last I remember
reading for those players was fine, there was simply no way to edit them...
I'm also fairly sure I tried using a line that doesnt use those players in the trigger... I'll try again just incase though...
As for finding the offset, perhaps I'm looking for the wrong thing? I'm pretty much just using the memory address for the memory blocks that house the lines of text entered by the players... Do those values have to be manipulated in some way for them to become "Memory Offset"s?
ADDITION:
WAHOOO, I'VE FOUND THEM!!! ALL OF THEM!!!And it was somewhat by luck, for whatever reason, the memcalc (by my own calculations or by the program) wasn't giving me the right numbers...
Fortunately, I still had the old uberation triggers I used before... Anyway, as I mentioned be4, the trigger fired when i put up friends list, so I sorta dug into that a little more, and found which value it WAS testing for... then I adjusted the unit ID and player numbers accordingly, and it works!!!
Here are the triggers for the start of the messages (for the rest, do the math

):
Deaths(P7, Exactly, 1281451346, 27752); Start of name
Deaths(P12, Exactly, 1281451346, 27747); First 2 letters of name
Deaths(P6, Exactly, 1281451346, 27743); Start of name
Deaths(P11, Exactly, 1281451346, 27738); First 2 letters of name
Deaths(P5, Exactly, 1281451346, 27734); Start of name
Deaths(P10, Exactly, 1281451346, 27729); First 2 letters of name -
Deaths(P4, Exactly, 1281451346, 27725); Start of name -
Deaths(P9, Exactly, 1699872768, 27720); First 2 letters of name -
Deaths(P3, Exactly, 1281451346, 27716); Start of name -
Deaths(P8, Exactly, 1699872768, 27711); First 2 letters of name -
Deaths(P2, Exactly, 1281451346, 27707); Start of name -