Im making myself (human) Player 7 all the times while testing maps. So how does making player to player 2 prevent to play on singleplayer. Will not work 100%.
Zeratul_101 i said use player 9, did you notice that ? Give all AI "player 8" units to player 9. They will be as agressive as "being player 8" units.
Then make player 8 HUMAN and you have a map that needs 2 players to be played, but has all 7 "Monster" factions or whatever in it. (ofacuse add the "palyer 8 control exactly 0 any unit - then player 1 is out of game")
don't players 9+ not respond to AI's? cause i need the computers to be roaming around.
i have seen that tutorial and dled that map. all i can say is that it doesn't work
This question has arisen before, and the answer always seems to be using some sort of centerview trigger. In single player, center view not only takes longer to center the screen, but centers the cursor as well. Neither of these happens in multiplayer. Use them to your full advantage.
For example, you could center on a place (with hypers, of course) and have the player move a unit around in order to start the game. That would be extremely hard to do in single player mode, but in multi, it's easy.
"Pause Game" is an action that only works in single player mode (the trigger parser apparently skips over the command in multiplayer). I have attached a map that uses this action numerous times (you may recognize the map from the StarCraft original single player campaign). There are two instances that it uses "Pause Game;" I have listed them below.
1. "Pause Game" is used when you meet up with Kerrigan.
2. "Pause Game" is used yet again when Kerrigan kills the Confederate officer (this particular trigger was quite an inventive workaround for not having a 'Remove Unit' action before 1.04)
You could also also probably use "Pause Game" to halt the game if a player opens the menu (that's another concept entirely) or after victory is acquired to make it more like single player.
Note that this map nor any of its contents are my creations; the entire map was obtained from the StarCraft installation CD with the help of an MPQ editor. The sounds are missing because the scenario was stored in .chk file on the CD, and the size of the scenario would have been upwards of 8 megabytes had I added them back in.
have you tried making a map with the pause game trigger? cause whenever i use it, it does ABSOLUTELY NOTHING.
condition
always
action
pause the game
display text message
thats my only trigger in my test map and it has no effect whatsoever in either multi or single player
Have you tried what several people have said, and have an unpause trigger?
tried that with and without preserve. no effect what so ever. is 'pause game' disabled for .scx maps or something?
and i don't see the point of unpausing the game. once it pauses, when its in singleplayer, i want it to stay that way, so they can't play it.
Well when you pause the game and preserve it, the cursor moves to the middle each time making it pretty much unplayable.
does pause game work for anyone?
it hasn't for me, can someone explain why? and yes, i did it in single player > play custom
It does work. YOU NEED AN UNPAUSE ACTION FOR IT TO WORK! IT IS MADE SO IT WILL NOT PAUSE FOREVER! Simply make the trigger repeat itself with little time in the middle.
QUOTE(Zeratul_101 @ Jun 16 2006, 03:34 PM)
i have seen that tutorial and dled that map. all i can say is that it doesn't work
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Umm we already went over that lol.
Meh, the concept is the same.
Center View on 1 spot, turn on a Switch.
While the Switch is on, Center View on another far away spot and add death counts.
If the game is in Multi, the Center View is instant and can be detected with, say, at most 2 death counts added.
If the game is in Single, the Center View takes a long time and can be detected with at least 3 death counts or whatever.
The Switch itself can also be replaced by a death counts.
Need a sample map?
is that what DK3 used? cause that was so easily bypassed it wasn't funny...
QUOTE(Zeratul_101 @ Jun 18 2006, 07:33 PM)
is that what DK3 used? cause that was so easily bypassed it wasn't funny...
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I'm assuming that the bypass method is to click on where the Center View would move too?
In this case, just do a bunch of Center Views. There's a human limit to how fast you can click.
nope, you press the escape key a few times
What happened to using the pause?
trigger is working with hyper triggers and preserve but the female dog of an escape key is still cancelling out the waits. i guess thats the closest i'm going to get. can someone confirm this for me? for a seiged tank, black sheep wall WILL increase its attacking range. to carlify, imagine a zerling is 12 spaces away from a seiged tank. the tank currently can't see the zergling(out of sight range, but not attack range). when someone uses 'black sheep wall,' would the tank automatically kill it? another circumstance is that the player has no vision to himself.
i tested that out and it worked for me, but it'd be nice if somenoe could confirm it.
ya u could do that
always
pause game
wait 0 millsec (x62) <<----- or try 60
unpause game
Preserve trigger