QUOTE(HolySin @ Jun 28 2006, 11:21 AM)
Not only that, but suppose some ass figured out how it works and started banning your friends out of the game?
[right][snapback]514920[/snapback][/right]
I've noted,
several times, that it's user-specific.
As for Mini Moose, you're not the first to have thought of that
That's one of the downsides, but my map, for one, has a secondary EUD-based banner that DNDing can't get around...
For Desperado:
Deaths(P9, Exactly, 1178337280, 27720);
Deaths(P8, Exactly, 1178337280, 27711);
Deaths(P10, Exactly, 1178337280, 27729);
Deaths(P3, Exactly, 1869760060, 27716);
Deaths(P4, Exactly, 1869760060, 27725);
Deaths(P2, Exactly, 1869760060, 27707);
Deaths(P5, Exactly, 1869760060, 27734);
Deaths(P11, Exactly, 1178337280, 27738);
Deaths(P6, Exactly, 1869760060, 27743);
Deaths(P12, Exactly, 1178337280, 27747);
Deaths(P7, Exactly, 1869760060, 27752);
Those are the starting character locations for the 12 lines. I'll elaborate later...
Later:
Let's use the the first line as an example
Deaths(P2, Exactly, 1869760060, 27707);
this one uses all 4 bytes as the first 4 letters of the line. 1869760060 is the decimal converted version of the hex value of "<Rea"
to check for the next 4 letters, go up 1 player number. If you're on P12, then cycle back to P1, and add 1 to the unit number (27707 in this case).
The lines that have 1178337280 as the value are the ones that start 2 bytes before the actual text. The first two bytes have 0's in them, so 1178337280 is actually "__<R", where the _ don't represent spaces (which are 20's) or underscores, but 0 values.