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Staredit Network -> Games -> Who Uses Da? Theres No Point In Them!
Report, edit, etc...Posted by Yoshi da Sniper on 2004-07-29 at 22:46:12
Exactly. We're not like a melee map making community. We focus on UMS, and thats where it will always be. Melee content will be up to the people, but not me.
Report, edit, etc...Posted by wesmic da pimp on 2004-07-29 at 23:34:28
i think a lot of you are over-estimating the powers of the dark archon... yes its nice to have 1 or 2, but never should u get more than 4... maelstrom is only good against zerg..., but Feedback is nice... Feedback is the best way to totally own corsairs... its not even right, because corsairs have energy, but not many people get Disruption Web (let alone use it),

Feedback owns Protoss because arbiters only do 10 damage... so without stasis theyre done for, they own high templars because they are there for Psionic storm which is one of the best abilities in the game, and they own sairs cuz they always have full energy)

Maelstrom owns zerg, (especially mutalisks, holy crap, one HT and one DA can easily take 12 mutalisks)

Mind Control owns Terran, but only if the Terran player is Gosu, because gosu terran players get spider mines and seige tank, (all u gotta do is MC a tank and the spider mines will go right to it, and spider mines do splash damage, so u could end up killing all the censored.gif around the tank... also... the dark archon is the worst nightmare freaking possible for the Terran Ghost... (besides the broodling) the ghost is the only unit that all 3 of the DA's special abilities work on...

i still prefer not to get Dark archons, they will definately take a chunk out of your resources and are dark templars are pretty good themselves, and they actually do damage unlike the dark archon and it takes two to make one DA
Report, edit, etc...Posted by Clokr_ on 2004-07-30 at 10:06:20
QUOTE(wesmic da pimp @ Jul 29 2004, 10:34 PM)
the ghost is the only unit that all 3 of the DA's special abilities work on...

What about defiler? and queen? and infested kerrigan? tongue.gif
Report, edit, etc...Posted by EzDay281 on 2004-07-30 at 11:35:43
DAmn, Clokr_ beat me to correction.
Anyways, yes, I agree. Dark archons are good.
Why fear them? I'd sooner fear them then a DT.
"Oh noz, a couple DT's are in my base!"
*a few Gauss Rifle bursts later*
"Phew, that was almost kinda near being semi-vaguely reminescent of being close!"
While as with a DA, suddenly my Tank disapears and a bunker's burning...
Report, edit, etc...Posted by wesmic da pimp on 2004-07-30 at 11:54:07
if all you have is a tank and a bunker by the time that the protoss has dark archons and mind control upgraded u deserve to die... but feedback isnt very good against defilers and queens are rare at LT.... and im pretty sure u cant get infested Kerrigan on any melee map,but ur right i forgot about them... i would much rather have two dark templars then a dark archon... even if u mind control a seige tank... big whoopidy do...u pretty much just paid 250/200 for a seige tank.... the only thing that i would ever mind control would be a shuttle or dropship or overlord hoping that there is units inside, but it doesnt matter because i might get a dark archon, but im not gonna pay 200/200 for mind control because its not that great... dark archons dont scare me... if im attacking someone and i see dark archons, im not gonna worry about them... thats just dumb, so what if they take ONE of your units... the only unit with the scare effect is the high templar and mabye the reaver, and maelstrom is only good against zerg, if you watch a korean gosu protoss player, theres no chance in hell hes gonna get Dark Archons, they are too expensive and you only get one unit for mindcontrol...
Report, edit, etc...Posted by Joeman12 on 2004-08-01 at 20:27:07
I love da's it pisses ppl off when u have like 10 and mc there biggest units. There also great when u get zerg with protoss. make tons of lurks and when they attack mealstorm there guys then burrow lurks beside. (only if grounds lol)
Report, edit, etc...Posted by wesmic da pimp on 2004-08-01 at 20:53:49
once again, it takes a while to get 10 DA's by that time, youve already been exposed and attacked, also, by the time u get 10 DA's your enemy has 30 other units
Report, edit, etc...Posted by Joeman12 on 2004-08-01 at 21:13:25
NOt if you do team ffa thingy. you work on the army adn ur allie does everythign else.
Report, edit, etc...Posted by linux_junkie on 2004-08-01 at 23:40:53
Dark Archons own. Only newbs underappreciate spell-casters. Seriously, show me a single spell caster that isn't capable of single-handedly turning the tide of the war. Just one. Can't, can you? Wanna know why? Because spells can break formidable enemy forces, or cripple enemy defenses. Ownage. Mind Control can frequently be of use in a real game. A lot of times, I'll create a small force of Dark Templars, harass my enemy, forcing him to waste time/resources creating a response to my threat, then I pull them back, fuse them, and use them all for quick bursts of mind controlling before they die. I really like bum-rushing my opponent with a medium force of zealots/dragoons, and while they're attacking, start mind controlling their best defenders. Nothing will piss a player off more than having their ultimate defenders switch sides mid-battle. Like tanks around their entrance. The units that made them almost unbreachable by ground become my foothold in their base. Followed up by some maelstroms on their smaller units (rines, lings, etc), and the game is pretty much over. DAs are by far my favorite spellcaster. The key to winning a real match of SC is intelligent use of spellcasters. Until you learn this, you'll get owned repeatedly.
Report, edit, etc...Posted by Deathknight on 2004-08-02 at 14:40:08
QUOTE
and im pretty sure u cant get infested Kerrigan on any melee map


Place it for player 12 and mind control it. wink.gif
Report, edit, etc...Posted by wesmic da pimp on 2004-08-03 at 09:32:38
Linux, 1v1???

btw, have u ever seen the best melee players get dark archons, NO, u know why? because they are overpriced, i do not underappreciate spellcasters... infact high templars can wipe out a censored.gif ing army, but for gods sakes dark archons cost 250/200 and if u mind control, then ur dark archons gonna die and ur only getting one unit, and it takes all that time to get the energy and 200/200 more to upgrade the mind control ability, i would much rather spend that 450/400 getting something thats gonna help u win the game
Report, edit, etc...Posted by Mr.Camo on 2004-08-03 at 09:51:46
QUOTE(wesmic da pimp @ Aug 3 2004, 06:32 AM)
Linux, 1v1???

btw, have u ever seen the best melee players get dark archons, NO, u know why? because they are overpriced, i do not underappreciate spellcasters... infact high templars can  wipe out a  censored.gif ing army, but for gods sakes dark archons cost 250/200 and if u mind control, then ur dark archons gonna die and ur only getting one unit, and it takes all that time to get the energy and 200/200 more to upgrade the mind control ability, i would much rather spend that 450/400 getting something thats gonna help u win the game

Yeah um... Most of that is not true believe it or not...!
It's easy to get tons of minerals/vespene.
Report, edit, etc...Posted by Crazy Demon on 2004-08-03 at 10:35:56
Okay, 1 or 2 DA is all most ppl make, and most of the time they don't even remeber about them. Not even worth the minerals or the time or the dts to make something u will forget about. If u don't want to make dts, than use the gas to make templar or the minerals to make zeals!
Report, edit, etc...Posted by Jimmy_Kudo on 2004-08-03 at 13:52:08
Dark Archons can be a devastating force if used correctly. Their cost usually isn't a problem for people who work their resources right and the blow to their shields isn't a problem either. If you can mc a drone then you have the best combo in the game. Zerg+Protoss=Complete and total destruction. They complete each others' flaws.
Report, edit, etc...Posted by linux_junkie on 2004-08-04 at 03:33:37
Dark Archons own. Everyone acts like you are guaranteed to lose your da right after you mc something. Not true. I can get my new units and back out, typically without losing any dark archons, thanks to their durability. So, no, it's 250/200 for at least a few units over the course of the game. I'm a big fan of doing small drops of dark archons, and using mc on key attackers in the middle of their bases, then backing out again. My dark archons live to mc another day. I don't foolishly sacrifice them, unless necessary to pull the win. Honestly, though, any toss player should be good at saving units, due to the high cost of protoss units. Plus, they have wicked durability and versatility. Feedback rocks, and is way underappreciated. Got a ghost getting ready to nuke in your base, but have no detection? If you think you know where he is, maelstrom him. All there abilities are extremely useful. Mind control happens to be my favorite though. I don't typically use feedback a lot, mostly because I don't see a lot of units attacking me that I can use it on. Maelstrom gets a lot of use, especially against zerg. There's nothing better than casting maelstrom on some zerg in a chokepoint to your base. It backs up the other ground attackers, and gives me extra time to deal with them.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-04 at 03:49:46
Yeah..but you can only mind control 1 unit...and then wait like 5 minutes or so to recharge...like a BC can only shoot 1 yamato gun before it has to recharge..thats why you have to get more than 1

Yeah...You don't see many people use spell casters very much...I was suprised how useful a Defiler can be...some dude overloard dropped me in my base...about 12 hydralisks...and like 5 defilers...they dark swarmed and i couldn't do nothing rip.gif and they plauged my forces so hydras 0wned....And also Defilers can consume..getting their units for energy....you can cast plauge as many times as u want as long as u got the forces to do it..And Science Vessels...Who knew how good they can be put to use...not only can they Detect..but they can iradiate..EMP..and Cast a Shield on your units...some dude (Gah my weekness is the back side of my base >_<) brought Science vessels into my base...and EMP'd my Nexus....then a bunch or wraiths Razed it in less than 10 seconds...EMP r0Xx0rs Your B0Xx0rs...

High Templars...You can Psi Storm a Defense and most of it = Dead rip.gif You can also Hallucinate your Forces...then atack the enemy...they will be attacking hallucinates while ur real forces can crush them Easily...And my Favorite Trick...you can hallucinate a Probe..and stride it very close to the enemy...the enemy will be franticly after the probe just to find out its a hallucinate..rofl..

Medics...Not only can they Heal..but they can use powers...Lets say your Bc's get locked down by Ghosts....Say bye bye to ur bc;s...But wait..you get medics..restore the Bc's..and 0wn those ghosts....Blind can be very useful...you canhave a Siege tank on a platform only accesible with a dropship...and u can blind the siege tank and it won't be able to attack ur units below w00t.gif

Ghosts...Lockdown very useful...and Cloak is the main ßitch of the Ghosts...you can get seriously 0wned if you don't have detectors...And the nuke ability...Self Explanitory...AHHGG

user posted image
Report, edit, etc...Posted by Surtur on 2004-08-04 at 04:00:47
I mostly only use DAs to MC one of my allies's workers of a different race... Other than that; they are great for UMS biggrin.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-04 at 04:32:20
Yeah Dark Archons Are another Way of Selecting units rather than the Dropship method or Civilian to Beacon method.
Report, edit, etc...Posted by linux_junkie on 2004-08-04 at 05:20:40
Yeah, I really like the idea of using this for menus. Maybe, have a dropship or whatever type of system, and whenever they choose the recruitment spell or whatever, let them mc their own unit.
Report, edit, etc...Posted by wesmic da pimp on 2004-08-04 at 12:07:58
QUOTE(linux_junkie @ Aug 4 2004, 02:33 AM)
Dark Archons own.  Everyone acts like you are guaranteed to lose your da right after you mc something.  Not true.  I can get my new units and back out, typically without losing any dark archons, thanks to their durability.  So, no, it's 250/200 for at least a few units over the course of the game.  I'm a big fan of doing small drops of dark archons, and using mc on key attackers in the middle of their bases, then backing out again.  My dark archons live to mc another day.  I don't foolishly sacrifice them, unless necessary to pull the win.  Honestly, though, any toss player should be good at saving units, due to the high cost of protoss units.  Plus, they have wicked durability and versatility.  Feedback rocks, and is way underappreciated.  Got a ghost getting ready to nuke in your base, but have no detection?  If you think you know where he is, maelstrom him.  All there abilities are extremely useful.  Mind control happens to be my favorite though.  I don't typically use feedback a lot, mostly because I don't see a lot of units attacking me that I can use it on.  Maelstrom gets a lot of use, especially against zerg.  There's nothing better than casting maelstrom on some zerg in a chokepoint to your base.  It backs up the other ground attackers, and gives me extra time to deal with them.

Linux, you are obviously a melee newbie, and i would be happy to take the easy win in a 1v1... disgust.gif
Report, edit, etc...Posted by Deathknight on 2004-08-04 at 16:24:07
QUOTE
Zerg+Protoss=Complete and total destruction. They complete each others' flaws.


Why do you think they become hybrids? oO
Report, edit, etc...Posted by Aster on 2004-08-04 at 16:59:27
QUOTE
The only real good spells are seriously only mealstorm and Feedback.

OMFG.
Mind Control.
Control BC, Carrier, SCV, Drone.
End of discussion.
Report, edit, etc...Posted by PickleWeezle(U) on 2004-08-04 at 17:50:21
Watch the Pimpest Play at sclegacy.com where Guillame Patry aka Grrrr... uses Dark Archons and Archons to stop a mass Ultraling force in a 1v1.
Report, edit, etc...Posted by CheeZe on 2004-08-04 at 19:12:15
QUOTE(PickleWeezle(U) @ Aug 4 2004, 04:50 PM)
Watch the Pimpest Play at sclegacy.com where Guillame Patry aka Grrrr... uses Dark Archons and Archons to stop a mass Ultraling force in a 1v1.

I was going to say that before put didn't because I couldnt' find it on sclegacy (the link is broken or something) pinch.gif
Report, edit, etc...Posted by Revelade on 2004-08-08 at 22:57:57
Feedback: can take out most casters in 1 hit, since many people save mana for 2 or 3 uses of spells rather than 1

Mind Control: not only do you take away the unit from your enemy, BUT you can take out more units using that unit giving you a 2 point advantage

Maelstrom: mostly useful on zerg, and melee attackers, pretty powerful inconjunction with AOE (area of effect) damage like archons attack, psionic storm, reaver scarabs...
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