Report, edit, etc...Posted by Felagund on 2004-08-02 at 17:15:06
That should have been one of the credits... Got the burning trees thing going This one is a screenie of the city of Osgiliath... for those that can see it. It's the best I could get to have ruins "smoothed" out with the ends of bridges. I'll try to come back and post .bmp or .jpeg if I ever figure out how to save in a normal picture thing. Hmmm, any ideas on how to the city of Osgiliath look cooler? I'm willing to listen...
Report, edit, etc...Posted by Clokr_ on 2004-08-02 at 18:03:29
When you cloak a unit with that method it becomes unclikable. If you detect it it becomes cloaked and if you remove the detector after detecting it is becomes invisible. Also allied vision with the player works too.
Report, edit, etc...Posted by D3D_3ND on 2004-08-05 at 18:36:55
i asked this question liked earlier on..STUPID ME IS SO STUPID TO GET ANYTHING RITE
Edit:You need to get a detector by a HUMAN PLAYER or did some1 already said that? oh well to lazy to read.....
Report, edit, etc...Posted by Sama- on 2004-08-05 at 18:57:41
will you someone put it into a trigger since for how to cloak and make thebunker invisible? i also need to use burning trees in my rpg for tourches
Report, edit, etc...Posted by D3D_3ND on 2004-08-05 at 19:09:18
QUOTE
will you someone put it into a trigger since for how to cloak and make thebunker invisible? i also need to use burning trees in my rpg for tourches
What?!?!?!?!?! is that a new language i dont knoe what u just said......................................
Report, edit, etc...Posted by Sama- on 2004-08-05 at 19:48:58
sorry about that i ment... will you please put it into trigger format such as players, conditions,action i also need burning trees for my rpg
Report, edit, etc...Posted by Stereo on 2004-08-05 at 20:35:24
Players: who owns the bunkers Conditions: always Actions: set hitpoints: bunker at location to 34% set doodad status: disable doodad state for bunker create units: create 1 observer for players (the bunker will be visible if you don't have this) wait: wait 100ms remove units: remove observers
You'll obviously have to fill in the location yourself as whatever you called it.
Report, edit, etc...Posted by Kow on 2004-08-05 at 21:22:35
QUOTE(WoA-Felagund @ Aug 2 2004, 03:38 PM)
I feel so stupid. And no, you don't need an observer, you need a detector (i.e. a missile turret or Zerg Cerebrate).