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Staredit Network -> UMS Production -> Null Bound
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-09-03 at 12:23:50
QUOTE(Steveman01 @ Sep 3 2006, 09:34 AM)
Changes

Ok, so here are the...things I thought of so far:

-It's going to be a VS map, but I still haven't decided yet how to let people choose.
I thought about making different forces and letting them kill each other and the winner
gets to decide if they get the horizontal or vertical side.
I also thought of players choosing for themselves, but then there was the question:
"What if 5 players choose horizontal and 1 players chooses vertical  ermm.gif "
Maybe I should give that lonesome ranger more lives? Make easier obstacles for him?
Treat the others badly? Auto-balance teams? I dunno...

-Since this is going to be a VS map, you actually get to kill your opponents. They will be
bounding while you're in a separate area and vice versa. While you're in that area you
can choose from different hindrances to disturb your enemies (e.g. centering vision on
their ling, setting a timer for the obstacle, dark archon randomly shooting maelstroms,
slowing lings down and even a nuclear missile will be there  w00t.gif )
But be careful because the currency to buy all that will be your lives happy.gif

Well that's all so far. Tell me what you think about it  cool1.gif
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*Grizzly loves it.

I wouldn't use lives as currency though because it wouldn't be worth it if they only last so long. i'd put powerups randomly popping up on your level that you can collect. The team that's behind gets a higher chance of picking up powerups?

Like how you're developing it steveman! Seems really cool. Show me next time we're on b.net.
Report, edit, etc...Posted by Element-Nature on 2006-09-03 at 12:30:07
I think that this will turn out good... not bad. I mean if ur not good enuff to play on null, get over it and just dont play the map? Its looking good, keep it up.
Report, edit, etc...Posted by Steveman01 on 2006-09-03 at 13:07:19
QUOTE(Grizzly(B2BF) @ Sep 3 2006, 05:23 PM)
*Grizzly loves it.

I wouldn't use lives as currency though because it wouldn't be worth it if they only last so long.  i'd put powerups randomly popping up on your level that you can collect.  The team that's behind gets a higher chance of picking up powerups?

Like how you're developing it steveman! Seems really cool.  Show me next time we're on b.net.
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I think the lives idea is pretty neat happy.gif And I was gonna make some random powerups
pop up, too. You see, there will be like I dunno...5 lives at first? But as people play
along, there will be powerups popping up and one of them will be a life powerup. Sort
of a mini game where you collect lives so people don't run out of lives as fast.
Not good blink.gif ?
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-03 at 18:08:31
Ahhh stop this 'Bound2' Fad!!!!

Ur a good bounder SteveMan, when i played bounds alot, i thought you made very good bounds. My fav was Pirates Bound. smile.gif
Report, edit, etc...Posted by Steveman01 on 2006-09-04 at 07:03:41
QUOTE(DoomStrike @ Sep 3 2006, 11:08 PM)
Ahhh stop this 'Bound2' Fad!!!!


Well you see, it's a thing Grizzly made up. It was a little something like this:

S: "Hey Grizz, wanna help me test my map?"
G: "Sure"
-10 minutes later-
G: "Pretty nice"
S: "Thanks"
G: "Why don't you call it Bound2Null? lol"
S: "Uhm...that would make it look like we were some kind of clan..."
G: "Well I thought of starting a new era of bounds: Bound2"
-pause-
S: "Uhm...Ok"

So I can't really stop this "fad"...it has just begun! (imagine that being said with a
deep voice biggrin.gif )

QUOTE(DoomStrike @ Sep 3 2006, 11:08 PM)
Ur a good bounder SteveMan, when i played bounds alot, i thought you made very good bounds. My fav was Pirates Bound. smile.gif
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You hear that?! I now officially am a good bounder!! uberwoot.gif
Ahem...
Well thanks happy.gif
Report, edit, etc...Posted by lil-Brit on 2006-09-04 at 07:08:10
Nahh your not good steve...
Your pro biggrin.gif you can do that bound made by that l3ound member, I can't remember the name but you can do many of the levels biggrin.gif i used to be able to do one of two but now i suck.
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-09-04 at 07:54:08
QUOTE(Steveman01 @ Sep 3 2006, 05:06 PM)
I think the lives idea is pretty neat happy.gif And I was gonna make some random powerups
pop up, too. You see, there will be like I dunno...5 lives at first? But as people play
along, there will be powerups popping up and one of them will be a life powerup. Sort
of a mini game where you collect lives so people don't run out of lives as fast.
Not good  blink.gif ?
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Ah K. It's just lives are precious and I would only use 'em if I knew it would be worth it! But it sounds like you'll have enough so COol.

I wanna c it!
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-04 at 08:41:43
QUOTE(Grizzly(B2BF) @ Sep 4 2006, 07:53 AM)
Ah K.  It's just lives are precious and I would only use 'em if I knew it would be worth it!  But it sounds like you'll have enough so COol.

I wanna c it!
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We all Do. bleh.gif
Report, edit, etc...Posted by Steveman01 on 2006-09-08 at 14:41:22
Ok, so here I am again, telling you that there won't be a demo today...laugh.gif
Well, you see, I had a really persistent headache over the past 5 days and I couldn't
really think of anything new during that time since I was pumped with aspirin tongue.gif
Plus I had to find out how to use randomization, never used it before happy.gif
So I think there'll be a demo during the next week, maybe even tomorrow when I'm
in the mood (I can be really fast, you know...it's just that I'm a lazy scallywag lmfao.gif
simply love that word...just like ninny laugh.gif )
Report, edit, etc...Posted by Jello-Jigglers on 2006-09-10 at 15:28:12
I think you will find null tiles a nuisance to work with. The change unit pathing and they cause all sorts of glitches that ruin games. Unless you figure something out that allows players to un-glitch the null tiles, I don't think this map will be very popular.
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-09-11 at 06:08:17
I think it will! Keep going.
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