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Staredit Network -> UMS Production -> Null Bound
Report, edit, etc...Posted by Steveman01 on 2006-08-28 at 09:35:52
QUOTE

Bound2Null

Forget what I posted on here before, this is gonna be one of the bounds that will
start a brand new era of bounding experience  w00t.gif
Grizzly started this all with his Bound2Bleed map and I'm just gonna pick it up!
It will still mainly consist of Null tiles and it will still be a bound, but it's going to
be a little more innovative than the one before happy.gif


Progress


-Ideas
•It's going to be a little like Bam Bound (thx Who-the-hell-ru  wink.gif ) but there aren't
many ideas in my head so far wink.gif
-Terrain
•Null tile basically, I'm still thinking of making this a little more...well, not as "empty"
as the previous version  ermm.gif

-Triggers
•None so far since I just started it and I can't/don't want to use the old ones smile.gif



Specifications


-Players
•6

-Map tileset
•Jungle

-Map size
•64x64



Features


-Player Interface
QUOTE
How will the Players play the game?

•This is basically like Bam Bound/Lvl Up Bound. You start on one side and need
to get to the other. Still haven't decided on how to keep people from running
across the map disgust.gif

-What's new in your map that others have not done before?
•Considering that maps like this have been done before, the only real new thing
will be that the obstacles wont be arranged like on a chess board.
I've decided to make this a VS map. 2 forces will fight for the title of the ultimate
Null2-Bounder tongue.gif
You will be able to choose from different hindrances to disturb, delay and even kill
your opponents (Maelstrom, center view, slow lings, nuclear strike etc.)



Screenshots / Demo


Only screenshot so far:
Locations

This is only a rough image of how it's gonna look like, this is not the final version


Demo of the previous version (I'm just gonna leave this on here):
[attachmentid=20876]


Special thanks
-Grizzly(B2BF)
-Who-the-hell-ru
-All of my friends on B.Net for supporting me biggrin.gif

And again, gimme your feedback!
Report, edit, etc...Posted by Shocko on 2006-08-28 at 09:40:39
you realise that you can no put a border on the null?? they can just run over it. and on some circumstances they get stuck on it. I'd be glad to show you.
Report, edit, etc...Posted by Steveman01 on 2006-08-28 at 09:52:35
I didn't put a border around the obstacles, it's a trigger which restrains the units
Report, edit, etc...Posted by Gigins on 2006-08-28 at 10:11:58
Lol a bound that consists of null. I wonder how much worser will this map genre become. puke.gif

No offense, I just hate bounds. tongue.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2006-08-28 at 10:33:05
you can just run around the obs or put some grass or something as a boarder so when they go on it they get screwed tongue.gif
Report, edit, etc...Posted by JaFF on 2006-08-28 at 10:48:12
You have a very bad idea in general. This bound cannot be for good or atleast medium bounders by default. ecause you cannot see the borders of each explosion's exact range. In other words, this will be a newb bound sad.gif
Report, edit, etc...Posted by Shocko on 2006-08-28 at 11:20:19
you should use the red dot sprite for a cool border instead of terrain smile.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2006-08-28 at 16:45:49
he would run out of sprites unless the bound was like 5 levels
Report, edit, etc...Posted by Shocko on 2006-08-28 at 17:38:57
if he did like 1 dot every square then itd still look ok and he wouldn't run out that fast o.o
Report, edit, etc...Posted by Oo.Insane.oO on 2006-08-28 at 20:25:47
I suppose... id make a terrain boarder around it so if u go off course u get freaked tongue.gif
Report, edit, etc...Posted by DevliN on 2006-08-28 at 21:57:28
QUOTE(Jammed @ Aug 28 2006, 07:47 AM)
You have a very bad idea in general. This bound cannot be for good or atleast medium bounders by default. ecause you cannot see the borders of each explosion's exact range. In other words, this will be a newb bound sad.gif
[right][snapback]552461[/snapback][/right]

Without seeing any terrain under the obstacles, it makes it a ton harder. But you're right, its going to be a nightmare trying to play it and figure everything out.

I can see why he's making this and why he may assume its original, but there are better ways fo doing it. And I'd worry about running out of locations, considering he's using locations to keep units in line.
Report, edit, etc...Posted by r[s]t on 2006-08-29 at 00:27:11
Use a dt wall.
Other wise lings would run over null
Report, edit, etc...Posted by HolySin on 2006-08-29 at 00:34:54
Stop being stupid people, the explosions and obstacles he is using are fairly simple and have large explosions, making it easy to tell the range. You can't run around the obstacle, he has a trigger from preventing it. I think it's better than the average bound.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-08-29 at 00:40:18
Look at the first screenshot it looks like u could run around the ob

I dont doubt his abilities to pull it off because its easilly doable
Report, edit, etc...Posted by Who-the-hell-ru on 2006-08-29 at 01:01:37
At least it's new. You can just perhaps do the terrain outline like bambound, one place, multiple levels. Use units to block the path.
Report, edit, etc...Posted by Steveman01 on 2006-08-29 at 04:43:50
Well that's some nice feedback blink.gif
At least now I know why people've never tried this before, they just can't imagine
how to do it mellow.gif
Ok, now let me tell you how this works...:

The restraining trigger works like this:

•There is a location centered on the ling (let's call it R1)
•Now have a look at the first image (Making the obs)
•Once a player doesn't bring his ling to location #10.2 and @10.2, he will be moved
to location R1. Easy as that...
•If he is IN the obstacle and he brings 0 lings to ob10.2.1 - ob10.2.5 but 1 ling to @10,
again his ling will be moved to R1
Of course switches need be set and all that.

QUOTE(DevliN)
Without seeing any terrain under the obstacles, it makes it a ton harder. But you're right, its going to be a nightmare trying to play it and figure everything out.

Mainly all you have to do is follow the explosions; since they're more or less a straight
line you can't do anything wrong. I made some of them more tricky though, but these
(mostly) have some lives hidden tongue.gif

The reason why I don't use units or sprites to mark/block the path is because I
don't really want to. I had them before and it just looked horrible (at least to me).

I want it to be as "this-is-freaking-me-out" as possible, but I doubt using dt's as
explosions would make this any user-freindlier wink.gif
Guess I'll just have to add a demo, so you can imagine what it's like ermm.gif

Oh yeah, feel free to add any of your thoughts and/or hate-posts happy.gif
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-08-29 at 04:50:34
It freaked me out...

I think he means use the dt's as a barrier around the obstacle steve cool1.gif .
When you showed me this i really liked the maze level for some reason. The other levels were cool but got a bit repetitive after a while. Hopefully you can whack some other varied levels in there.

However from what I saw this is a realy cool idea. it has great potential to be a really cool map! Good Luck!

P.s. how do larva's act on null? I ain't tried that yet....maybe you should biggrin.gif
Report, edit, etc...Posted by Steveman01 on 2006-08-29 at 05:15:40
I know what he meant by using dt's cool1.gif

As for the levels, I'm working on 'em and since you showed me your map I wanted
to do something like that too... pinch.gif All I have so far is a square of I think 16x16
and theres like 4 obstacles in there, locations lying on top of each other, criss-crossing
throughout that square. I really like that happy.gif

I don't know about the larvas, think I might as well try tongue.gif

Oh and I just added a demo up there in the first post mellow.gif

Edit: You just made me wanna redo the whole map shifty.gif
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-08-29 at 05:25:03
I can't download it for some reason. My internet sucks it just comes up with a wall full of writing. Wanna PM me the map? Or host on b.net? I wanna seeee...

...heh...Redoing maps tends to make them better w00t.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2006-08-29 at 10:59:37
Actually this map is pretty good your system for keeping the people in made me die like 10 times tho lol
Report, edit, etc...Posted by Marandule1 on 2006-09-01 at 04:49:58
the beta is interesting and also i liked the way u keep the lings on the null area.. got killed a few times cause of that but gj smile.gif
Report, edit, etc...Posted by Steveman01 on 2006-09-01 at 10:00:30
Major Changes

I've decided to redo this map and that involves some major changes like making the
whole map smaller, rearranging the obstacles, adding new ideas etc.

The main reason was me not being comfortable with my own map. I didn't really like
that it was just another bound but with a different tile disgust.gif Another reason is the
answers you gave me and that bound Grizzly made happy.gif

So little Stefan set out to take part in that revolutionary new era of bounds which looms
on the horizon of map making and is bound to crash upon the world like the Flood!

QUOTE(Genesis 6:13)
And Map Makers said unto Bounders, The end of all bounds is come before me; for the
earth is filled with tedium through them; and, behold, I will destroy them with the earth.
Make thee an ark of folders; rooms shalt thou make in the ark, and shalt pitch it within
and without with Bound2's.


So if you want to know anything, read the edited first post and feel free to add thoughts,
ideas and/or hate-posts biggrin.gif
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-09-02 at 07:07:02
Wooo! Go Steveman! cool1.gif
Report, edit, etc...Posted by Steveman01 on 2006-09-03 at 05:35:21
Changes

Ok, so here are the...things I thought of so far:

-It's going to be a VS map, but I still haven't decided yet how to let people choose.
I thought about making different forces and letting them kill each other and the winner
gets to decide if they get the horizontal or vertical side.
I also thought of players choosing for themselves, but then there was the question:
"What if 5 players choose horizontal and 1 players chooses vertical ermm.gif "
Maybe I should give that lonesome ranger more lives? Make easier obstacles for him?
Treat the others badly? Auto-balance teams? I dunno...

-Since this is going to be a VS map, you actually get to kill your opponents. They will be
bounding while you're in a separate area and vice versa. While you're in that area you
can choose from different hindrances to disturb your enemies (e.g. centering vision on
their ling, setting a timer for the obstacle, dark archon randomly shooting maelstroms,
slowing lings down and even a nuclear missile will be there w00t.gif )
But be careful because the currency to buy all that will be your lives happy.gif

Well that's all so far. Tell me what you think about it cool1.gif
Report, edit, etc...Posted by lil-Brit on 2006-09-03 at 06:23:12
I've tested his Null Bounds and the map and its concepts work fine, you can tell where they explosions are because you use your eyes and can SEE the explosion, you dont fall out the null terran so that you can walk all over the place and around the levels because there is a trigger stopping your unit from escaping from the area you should be, i think making a bound consisting of almost entirely of null is a great idea. Remember i've tested it and i had no problem playing.

The new ideas he posted above me will make the map more exciting and add to its uniqueness. Killing the opposition will make the bound harder and more exciting.
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