Bound2Null
Forget what I posted on here before, this is gonna be one of the bounds that will
start a brand new era of bounding experience
Grizzly started this all with his Bound2Bleed map and I'm just gonna pick it up!
It will still mainly consist of Null tiles and it will still be a bound, but it's going to
be a little more innovative than the one before

Progress
-Ideas•It's going to be a little like Bam Bound (thx Who-the-hell-ru

) but there aren't
many ideas in my head so far
-Terrain•Null tile basically, I'm still thinking of making this a little more...well, not as "empty"
as the previous version
-Triggers•None so far since I just started it and I can't/don't want to use the old ones

Specifications
-Players•6
-Map tileset•Jungle
-Map size•64x64
Features
-Player InterfaceQUOTE
How will the Players play the game?
•This is basically like Bam Bound/Lvl Up Bound. You start on one side and need
to get to the other. Still haven't decided on how to keep people from running
across the map
-What's new in your map that others have not done before?•Considering that maps like this have been done before, the only real new thing
will be that the obstacles wont be arranged like on a chess board.
I've decided to make this a VS map. 2 forces will fight for the title of the ultimate
Null2-Bounder
You will be able to choose from different hindrances to disturb, delay and even kill
your opponents (Maelstrom, center view, slow lings, nuclear strike etc.)
Screenshots / Demo
Only screenshot so far:
LocationsThis is only a rough image of how it's gonna look like, this is not the final version
Demo of the previous version (I'm just gonna leave this on here):
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