Pictures on first post are broken.
Actually... all the links are broken...
I wish I saw them before they went broken. v_v
hmm Kenoli, can you put images in imgshack ? I want to see it T_T
k but, how you place it? just place anywhere then when you see the screen get like that?
Kenoli, PM me the map! i want to see it or i wont beleive it! the download is broken!!!
QUOTE(Heimdal @ Oct 11 2006, 12:09 PM)
No. It may be possible, but that's not what I was saying. The memory looks like this:
PLAYER 1 UPGRADES...
PLAYER 2 UPGRADES...
...
PLAYER 12 UPGRADES...
SOMETHING UNKNOWN
So when it went to read the upgrade value for player 20, it got the value out of the "something unknown" area. Whatever is in that memory appears to not be the same on all computers in a network game (since the upgrade appeared to be different on different computers)
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So is this along the same lines as changing unit colors on the minimap, or different?
QUOTE(Navilin @ Oct 29 2006, 09:58 PM)
So is this along the same lines as changing unit colors on the minimap, or different?
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What exactly are you referring to?
Yes, it's all just buffer overflows where the game engine gets its data from a location whose value changes based on some other event.
Can you briefly explain the bases behind teleporting bunkers, and the fact that their firing position remains in the original position of the bunker? How does this affect unit count within the game since the terrain becomes buildable once it is moved? Wouldnt that indicate the game thinks its been removed since when you remove a building the terrain become buildable even if an other unit is there?
I think that when the game moves the bunker, it doesn't move the units inside. Nothing happens to the unit count, and the terrain is marked as buildable because SC thinks that only one thing can occupy a terrain location, so when it gets moved/killed it clears that terrain to be built on. The actual units inside don't have a physical representation at this point.
I've never tested this but I bet if that bunker gets destroyed once you move it, the units will stop firing from the old location.
Player 25 appears to be the Terrain Pallette. Mini tiles are created and clicking on the minimap results in a crash. Killing the Player 25 unit resets the terrain to normal. Over five units may result in a crash.
Me and holy found that out today.