Staredit Network

Staredit Network -> UMS Showcase -> Rc Challenge
Report, edit, etc...Posted by SiLeNT(U) on 2004-08-16 at 00:39:12
Vindexus, I know how to do it, it's just that I already did so many triggers that rely on the 4/4 system im using, so if I were to change it, I would have to start all over again, and I don't think I'm up for that. Also, 7 players would get a little crazy in the racing mode.
Report, edit, etc...Posted by Silent[wolf] on 2004-08-16 at 02:00:13
well i say the burnout trigger would b very ez but the rest would b hard to me hope the map works silent pokey.gif
Report, edit, etc...Posted by PickleWeezle(U) on 2004-08-16 at 04:52:19
I tested this map smile.gif

One thing I forgot to tell you was, you should add 2 supply depots because when you build Battle Cruisers sometimes it says "Not enough supply depots", even with hyper'd removing. I think this would be better off with 4x because it takes a long time to go through the track.
Report, edit, etc...Posted by Daigotsu on 2004-08-16 at 06:46:44
lol all hail the RC game all hail the RC game. Can't wait for release.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-16 at 07:59:19
But i don't understand how you are going to make the vulture go right, go left...

(A Location at each map Border?)
Report, edit, etc...Posted by SiLeNT(U) on 2004-08-16 at 12:29:33
No, I'm using a Grid System, there are 8 locations surrounding the car at all times, 4 of them are Up, Down, left, and right.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-16 at 13:50:42
Wow dude... maybe if you can do a un-protected map of that system i will be able to do a Each Turn Strategie game... happy.gif
Report, edit, etc...Posted by MapUnprotector on 2004-08-16 at 13:52:43
or just give an indepth explanation of how everything works or the system you use
Report, edit, etc...Posted by SiLeNT(U) on 2004-08-16 at 13:53:05
It's not really my system, Deathknight2004 thought of it, I'll show you the map he used it on if you really wanna learn it. His system has a few bugs that I fixed when I did my map, such as how his center locations slow down the unit, and moving left tends to go slightly upwards blink.gif
Report, edit, etc...Posted by MapUnprotector on 2004-08-16 at 13:59:23
wow thats really kewl
Report, edit, etc...Posted by SiLeNT(U) on 2004-08-16 at 14:09:20
I still think it could use some more fixing,

BTW: I added a new pic of the updated terrain biggrin.gif
Report, edit, etc...Posted by Vibrator on 2004-08-16 at 14:11:03
Sounds really awsome, got any ideas for when its gonna come out?
Damn, reading all these posts made me lose connection!
Report, edit, etc...Posted by SiLeNT(U) on 2004-08-16 at 14:12:18
Well if it all goes according to plan, I should be able to release it sometime next week.

UPDATE: 2 pics of elimination mode added.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-16 at 15:02:12
Thx Alot Silent(u)

But i'm still Owned by the trigger: Place Location Exactly .. confused.gif
Report, edit, etc...Posted by Kow on 2004-08-16 at 15:11:15
This map looks GREAT!
Report, edit, etc...Posted by Vindexus on 2004-08-16 at 15:13:02
Here's how I'd do it. It could take too much time to place all the burrowed units though.
Report, edit, etc...Posted by MapUnprotector on 2004-08-16 at 15:14:33
sessase its just a way to center a location not directly on a unit but relative to where it is like centering a location constantly above a unit or to the side
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-16 at 16:12:55
Yea but.......nevermind i will find mysefl! Each day i learn something new... closedeyes.gif
Report, edit, etc...Posted by Paella on 2004-08-16 at 22:06:35
MORE PICS!!! and do you have a release date?
Report, edit, etc...Posted by SiLeNT(U) on 2004-08-16 at 22:28:53
I'll add more pics as I see new things that will show you how game will be like, and so far I expect to be done sometime next week.

NEW UPDATE: A Playable demo featuring 2 modes (Killfest, and racing) is now available, download it now! biggrin.gif
Report, edit, etc...Posted by MapUnprotector on 2004-08-17 at 13:39:49
pretty kewl but it takes a while to get the hang of it happy.gif
Report, edit, etc...Posted by Paella on 2004-08-17 at 15:08:35
are the units in the starport arranged on the screen to make it easier to see the idea of turning, or is it done by key placement on the keyboard?
Report, edit, etc...Posted by illusion(SS) on 2004-08-17 at 15:17:47
koolnis. its going to b kool
Report, edit, etc...Posted by SiLeNT(U) on 2004-08-17 at 22:17:26
Paella, I randomly chose which keys to use, there was no specific order.
Report, edit, etc...Posted by Paella on 2004-08-18 at 08:19:00
if it were based on placement on the keyboard on on the unit selection it would be easier. if i were you i would search every unit in SC to see what is the better choice, but imk sure that it works fine now happy.gif
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