Staredit Network

Staredit Network -> UMS Assistance -> Add Somethign To Scxe
Report, edit, etc...Posted by Nozomu on 2004-08-23 at 02:14:23
They have completely different uses and purposes, so don't even bother comparing the two. But this topic isn't even about StarForge, so let's forget about that.
Report, edit, etc...Posted by evolipel on 2004-08-23 at 02:21:04
QUOTE(Mini Moose 2707 @ Aug 22 2004, 12:51 PM)
Heh, I was always looking for something that could modify the .DLLs and stuff. This with some custom tools would certainly own.

Well, technically, what he has mentioned is very basic hex-editing (n00b-style string editing), and using a resource hacker which isn't that hard. The hardest thing is probably learning ASM and hacking the hell out of proggies (I've tried it on a really basic level and it's annoying as hell).
Report, edit, etc...Posted by Tactics_Editor on 2004-08-23 at 12:46:24
BeeR_KeG[eM]:
QUOTE
Seems like you are saying that you made StarEdit...

I DIDN'T make ANY staredits, I only made 2 patches via MPQdraft.

FaZ-:
QUOTE
Staredit also can't detect what a units life is at =/ very annoying.

Things cannot be done with triggers is star forge cannot be done AT ALL
That's not a problem of STAREDIT, but of STARCRAFT.
To fix such things you need to mainly edit STARCRAFT.EXE (takes ages....I mean A G E S of hacking with a disassembler) AND ANYONE who wants to PLAY your map must download it then. I, myself, will not.....

The DLLs are actually files like EXEs that cannot be run by doubleclicks, but its' FUNCTIONS can be used by any other EXEs/DLLs

Both DLLs and EXEs contain RESOURCES:
* dialogs (usually NOT including main window)
* bitmaps/cursors/icons
* string tables that could change from language to language (usually)
* Menus (including context, excluding some special-styled ones)
* Shortcuts lists (usually only if they are language-dependant)
* ANY other stuff that programm's author needs to be stored as a resource


VoidArchon(MC):
QUOTE
hate always having to Copy a P12 Trigger or loading a P12 trigger,They should have added some more stuff to SCXE


That is a problem of STAREDIT.EXE's BINARY CODE, not data section.
Soooo, it can only modified by disassembler, debugger and then - assembler. [Legal notice: well, actually, doing so means breaking laws...]

For further information about THAT ^^^, one may contact HACKERS like mr. Lelik, but NOT ME !!!!!!!!!!!

It is only allowed in DAT files to set ANY unit's flag: does it ALWAYS belong to player12 (placable only for player 12) or CAN be owned by any players (and placable only for players 1..8)

nyczdigga:
QUOTE
SCXE is good, and better than StarForge. SCXE isn't better than StarForge because of the starcraft classic grid lock. Although, StarForge is 3rd party, and has codes better than scxe. I think SCXE can man up and do better than StarForge and with less errors.


Hey, you should first decide "SCXE is good, and better than StarForge"
-OR- "SCXE isn't better than StarForge"

In THAT manner Sforge is BETTER because it ALLOWS to switch between
snapping and not snapping to grid... and it allows to snap units to grid.
So does SCMdraft 2.

And about errors..... SF is not THAT buggy....
I don't use it mainly because:
* it does NOT use ISOM section so it causes errors (in that case use SCMdraft)
* it works SLOWLY on my pentium-133 NON-MMX, 40MB RAM
* it doesn't fit into 640*480, the only >72Hz mode for my video card ;(
(that^^ is also the reason why I NEVER use SCXE, instead I use my ultimedit....... which is ~60% same as SCEPMPQ ('Zap patch') ..... and which I still haven't uploaded.... )

evolipel:
QUOTE
Well, technically, what he has mentioned is very basic hex-editing

Mostly, I did NOT ... (see above, about resources)

ANY OTHER SUGGESTIONS ON SCXE?
too small/too big windows.... clearer description of colorcodes... a.s.o.
Report, edit, etc...Posted by NerdyTerdy on 2004-08-23 at 18:48:14
Camelot Systems closed down.
Starforge was discontinued.
Report, edit, etc...Posted by Tactics_Editor on 2004-08-24 at 12:00:50
Thank for enabling to post again ;-)
ULTIMEDIT IS UPLOADED!

ONLY 370Kb!!! (Yes! I have managed to comperss them that way)

Go to planetaiur.narod.ruand download it.

Good things [just a part of Readme/FAQ section]

---> If you DON'T LIKE MENUS, hotkeys or dialog boxes,
you can replace them with SCXE's (if you posess it)

---> Do whatever you want (rename/move) with EXEs, but other files must be copied in Starcraft directories with original names to work.

---> If it won't run, read the Install section!

---> WHERE IS START LOCATION? Read 'unit list' section

---> WHY HOTKEYS DON'T WORK? You must run the .COM files with .DLLs beeing intact.

---> You have version with and without new Menus,hotkeys & dialog boxes - COMs and EXEs

---> Take a look at new hotkeys [F2=save] [L=location layer]

---> No more clicking onto "Select Location" [Anywhere [v]] box before
typing 1st letters of your location name! Wow! Only with COMs!

---> Absolutely Race-independable. No need to have at least 1 terran, zerg and protoss on a map, as in SCXE
(For better performance, please set all players to a single race)

---> Everything is placable through BRUSH PALETTE, unlike SCXE.
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